Quote:
Originally Posted by Ar4miS
Thanks a lot ! :handsdown:
V9.6.3 is working great. I just have modified movement keys for my (french) keyboard :p. And you're right, this version made me stop using v7.7 ;)
But I still have some probleme with waypoints. The bot doesn't follow the predefined route and run anywhere. I will try to debug and report here if I find anything. (thinking of the rotating function or detection of the waypoint spot)
For now, I run it on a "fighting spot" and I commented the lines of code where the bot return to his orignal position If distance > 8. I think it's the same probleme of movement as walking to next waypoint.
Test, debug, test, debug and report here ASAP.
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fight on spot uses the PlayerXpos() etc.. if you cant record
WPs this mode wont work too... once you click starts it
memorizes the starting point... if he gets too far away from
that point he will head back after killing a mob ...
check fightonspot() ...
$xspot = PlayerXPos()
$yspot = PlayerYPos()
if these work he finds back to the initial spot ;D ... aligncord() should
work with corrects x and yspot
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if you want to make movent fields...
see Jatas funtion skillbutton() ... there are still lots of normal
send()s without proper variables ;D ...
You shouldnt have any movent problems with the lastest version...
(if you test a WP with the button will the bot find the spot?)
let me know if ya find anything