Maxus Minimax ( Free / open source AION bot)

03/21/2010 22:11 roadrunner404#526
i've tried every offset i can find, i'll used run as admin, ive ried every version as well. EVERY one says that "bot has died" once i load it, and crashes. (older versiosn just say I died or fell asleep and do nothing)
03/21/2010 22:48 xDementedx#527
Quote:
Originally Posted by roadrunner404 View Post
i've tried every offset i can find, i'll used run as admin, ive ried every version as well. EVERY one says that "bot has died" once i load it, and crashes. (older versiosn just say I died or fell asleep and do nothing)
Same issue here, on Infinite Aion.
Have renamed the bot, running as admin, tried all offsets I could find still not running. :\ I think the offsets for Infinite Aion vary from the official, so if someone could find them I am sure a lot of us would appreciate it. :)
03/22/2010 08:15 jeunetoujour#528
If offsets are different on IA, my Angelbot 2 now has a built in Offset scanner that finds ALL offsets it uses. It might work on it now.
03/22/2010 08:27 kyln#529
well guys, i fuckin fixed it.

these offsets should work if you're having WP registration issues (as per my above post):

CHECKCASTING=A28730
GETCASTTIME=A28734
GETENEMYNAME=0x36
CheckEnemyDead=0x34
GETENEMYTYPE=0x168
GetEnemyLvl=0x32
GetPlayerPos=A27B30
PLAYERXPOS=A2A3CC
PLAYERYPOS=A2A3C8
PLAYERZPOS=A2A3D0
GETPLAYERCLASS=A32A00
GETPLAYERNAME=A699B0
playerCurrectHp=A329B8
playerMaxHP=A329B4
playerCurrectMana=A329C0
playerMaxMana=A329BC
playerCurrectEP=A329A8
playerMaxEP=A32990
gettargetstate=0x20C
TargetPointer=639BBC
gatherprogressbar=639BC4
onflight=A329D0
flighttimeleft=A329C4
flighttimemax=A329C0
camx=A27B30
camy=A27B34

-- roadrunner had good offsets, just needed to swap playerx and y.

enjoy guys! btw should work with vista. am running vista ultimate with MM9.3v
03/22/2010 08:34 roadrunner404#530
Quote:
Originally Posted by jeunetoujour View Post
If offsets are different on IA, my Angelbot 2 now has a built in Offset scanner that finds ALL offsets it uses. It might work on it now.
i cudnt download that...

and RE: klyn i'll take a lookthanks...woudl that fix the "bot is dead" error?

EDIT: Still getting 0 0 0 for xyz

do i place the bot and such in aion folder? or anywhere i want?

I still get the "bot is dead" error when i load it
03/22/2010 08:41 kyln#531
Quote:
Originally Posted by roadrunner404 View Post
i cudnt download that...

and RE: klyn i'll take a lookthanks...woudl that fix the "bot is dead" error?

EDIT: Still getting 0 0 0 for xyz

do i place the bot and such in aion folder? or anywhere i want?

I still get the "bot is dead" error when i load it
my "fix" was for the waypoint registration that i was getting in my screenshot in my previous post.


what version of this bot do you have? and make sure you have the most recent version of the game as well.
03/22/2010 08:47 roadrunner404#532
infinate aion used 1.5.1.13 (not 14)
03/22/2010 08:55 kyln#533
Quote:
Originally Posted by roadrunner404 View Post
infinate aion used 1.5.1.13 (not 14)
if you're using x.13 still, try these offsets instead;


CHECKCASTING=A28730
GETCASTTIME=A28734
GETENEMYNAME=0x36
CheckEnemyDead=0x34
GETENEMYTYPE=0x168
GetEnemyLvl=0x32
PLAYERXPOS=A2A3C8
PLAYERYPOS=A2A3CC
PLAYERZPOS=A2A3D0
GETPLAYERCLASS=A32A00
GETPLAYERNAME=A699B0
playerCurrectHp=A329B8
playerMaxHP=A329B4
playerCurrectMana=A329C0
playerMaxMana=A329BC
playerCurrectEP=A329A8
playerMaxEP=A32998
gettargetstate=0x20C
TargetPointer=639BBC
gatherprogressbar=639BC4
onflight=A329D0
flighttimeleft=A329CC
flighttimemax=A329C8
camx=A27B34
GetPlayerPos=A27B34
camy=A27B30


--- and btw, you can have the bot anywhere. does not need to be in aion folder
03/22/2010 19:51 naser080291#534
chefes thx im lvl 50 now ^^
03/22/2010 20:42 Chefes#535
Quote:
Originally Posted by naser080291 View Post
chefes thx im lvl 50 now ^^
Gratz ^^

yay .. i got two 40+ only from debugging ;D

...

i found the dead end in vers. 9.6.2 with the error msg ...
it only happend under cert. circumstances ^^; (only with
active fighting... or agro near the end of the route... )

this should fix it... will this version make you stop using 7.7? :p

a goodie (gau3die) is included...

maybe future updates are Asmo only lol ... Ely on my server are starting to p*** me off :S
03/23/2010 23:23 Ar4miS#536
Thanks a lot ! :handsdown:

V9.6.3 is working great. I just have modified movement keys for my (french) keyboard :p. And you're right, this version made me stop using v7.7 ;)

But I still have some probleme with waypoints. The bot doesn't follow the predefined route and run anywhere. I will try to debug and report here if I find anything. (thinking of the rotating function or detection of the waypoint spot)

For now, I run it on a "fighting spot" and I commented the lines of code where the bot return to his orignal position If distance > 8. I think it's the same probleme of movement as walking to next waypoint.

Test, debug, test, debug and report here ASAP.
03/23/2010 23:37 Chefes#537
Quote:
Originally Posted by Ar4miS View Post
Thanks a lot ! :handsdown:

V9.6.3 is working great. I just have modified movement keys for my (french) keyboard :p. And you're right, this version made me stop using v7.7 ;)

But I still have some probleme with waypoints. The bot doesn't follow the predefined route and run anywhere. I will try to debug and report here if I find anything. (thinking of the rotating function or detection of the waypoint spot)

For now, I run it on a "fighting spot" and I commented the lines of code where the bot return to his orignal position If distance > 8. I think it's the same probleme of movement as walking to next waypoint.

Test, debug, test, debug and report here ASAP.
fight on spot uses the PlayerXpos() etc.. if you cant record
WPs this mode wont work too... once you click starts it
memorizes the starting point... if he gets too far away from
that point he will head back after killing a mob ...

check fightonspot() ...

$xspot = PlayerXPos()
$yspot = PlayerYPos()

if these work he finds back to the initial spot ;D ... aligncord() should
work with corrects x and yspot

-----------

if you want to make movent fields...

see Jatas funtion skillbutton() ... there are still lots of normal
send()s without proper variables ;D ...

You shouldnt have any movent problems with the lastest version...
(if you test a WP with the button will the bot find the spot?)

let me know if ya find anything
03/23/2010 23:48 Ar4miS#538
FIND IT !

Waypoints and fightonspot() works.
I checked every send() functions and found the rotating keys !
I just forgot to modify these keys for my keyboard. :facepalm:

sorry :o

I will keep on testing the bot and maybe add some code to save keyboard layout. I saw you add the tab for it.
03/23/2010 23:55 Chefes#539
Quote:
Originally Posted by Ar4miS View Post
FIND IT !

Waypoints and fightonspot() works.
I checked every send() functions and found the rotating keys !
I just forgot to modify these keys for my keyboard. :facepalm:

sorry :o

I will keep on testing the bot and maybe add some code to save keyboard layout. I saw you add the tab for it.

some stuff from Jatas is still in it ;D only aswd are used i think...
tell me if i can help ... i wana add this next anyway ^^
(makes it more easy to port the bot to a new game ;D )

A
S
D
W
Q
E
PGDN
PGUP

i think these are all currently used keys for movement
03/24/2010 00:46 Chicken0311#540
waay too complicated... i could not understand most of it.. for example how do i record waypoints like where to go when i fight??...