#define ADR_NOSPAWNWAIT1 0x00971638 #define ADR_NOSPAWNWAIT2 0x0097163C #define ADR_NOSPAWNWAIT3 0x00971640
#define OFS_Premium1 0x001C34 #define OFS_Premium2 0x001C38 #define OFS_Level 0x0011A280 #define OFS_Dinar 0x0011A290 #define OFS_RoomMaster 0x0011B7E0 #define OFS_SuperMaster 0x0011B3C8
#define ADR_ANTIAFK 0x93DF70
Die hatte ich bei mir liegen . . .Quote:
#define ADR_MEMCQCPRONE 0x00AEF110
#define ADR_FASTAMMO 0x0094140C
#define ADR_FASTMEDIC 0x00941414
#define ADR_FASTFLAG 0x00941424
//Pointer #define ADR_PLAYERPOINTER #define ADR_SERVERPOINTER #define ADR_BASEPOINTER #define OFS_1SLOT #define OFS_2SLOT #define OFS_3SLOT #define OFS_4SLOT #define OFS_5SLOT #define OFS_6SLOT #define OFS_7SLOT #define OFS_8SLOT #define ADR_SUPERNOSPREAD #define MEM_CQC Prone #define ADR_NOSPREAD #define ADR_QUICKPLANT #define ADR_QUICKDEFUSE #define ADR_SPEED #define ADR_NOSPAWNWAIT1 #define ADR_NOSPAWNWAIT2 #define ADR_NOSPAWNWAIT3 #define OFZ_X_Axis #define OFZ_Y_Axis #define OFS_Z_Axis #define ADR_CLIPASSAULT #define ADR_CLIPSNIPER 0x00B02AAD #define ADR_BANDAGEPX 0x00B02AB2 #define ADR_ASSAULT2XPX 0x00B02AB0 #define ADR_SNIPER2XPX 0x00B02AAE #define NoSpread #define OFS_NFD #define ADR_SCOPE #define ADR_IMDRUNK #define ADR_FASTAMMO #define ADR_FASTFLAG #define ADR_FASTHEALTH #define ADR_FASTREPAIR #define OFS_LOWGRAVITY #define ADR_NOBOUNDS1 #define ADR_NOBOUNDS2 #define ADR_NOBOUNDS3 #define Stamina1 #define Stamina2 #define Stamina3 #define Stamina4 #define Stamina5 #define ADR_ANTIAFK #define ADR_PLANTANYWHERE #define OFS_NORECOIL1 #define OFS_NORECOIL2 #define OFS_NORECOIL3
Quote:
Suche für meinen D3D Hack folgende Addys:
Es wäre sehr nett wenn mir jemand mit diesen Addys einen Addylogger geben oder machen würde ;D
Code:[SPOILER]//Pointer #define ADR_PLAYERPOINTER #define ADR_SERVERPOINTER #define ADR_BASEPOINTER #define OFS_1SLOT #define OFS_2SLOT #define OFS_3SLOT #define OFS_4SLOT #define OFS_5SLOT #define OFS_6SLOT #define OFS_7SLOT #define OFS_8SLOT #define ADR_SUPERNOSPREAD #define MEM_CQC Prone #define ADR_NOSPREAD #define ADR_QUICKPLANT #define ADR_QUICKDEFUSE #define ADR_SPEED #define ADR_NOSPAWNWAIT1 #define ADR_NOSPAWNWAIT2 #define ADR_NOSPAWNWAIT3 #define OFZ_X_Axis #define OFZ_Y_Axis #define OFS_Z_Axis #define ADR_CLIPASSAULT #define ADR_CLIPSNIPER 0x00B02AAD #define ADR_BANDAGEPX 0x00B02AB2 #define ADR_ASSAULT2XPX 0x00B02AB0 #define ADR_SNIPER2XPX 0x00B02AAE #define NoSpread #define OFS_NFD #define ADR_SCOPE #define ADR_IMDRUNK #define ADR_FASTAMMO #define ADR_FASTFLAG #define ADR_FASTHEALTH #define ADR_FASTREPAIR #define OFS_LOWGRAVITY #define ADR_NOBOUNDS1 #define ADR_NOBOUNDS2 #define ADR_NOBOUNDS3 #define Stamina1 #define Stamina2 #define Stamina3 #define Stamina4 #define Stamina5 #define ADR_ANTIAFK #define ADR_PLANTANYWHERE #define OFS_NORECOIL1 #define OFS_NORECOIL2 #define OFS_NORECOIL3 [/SPOILER]
Quote:
//Pointer
#define ADR_PLAYERPOINTER 0x00ABD750
#define ADR_SERVERPOINTER 0x009B7EA8
#define ADR_BASEPOINTER 0x009F2508
//#define OFS_1SLOT 0x001021A0//Updated
//#define OFS_2SLOT 0x001021A1 //Updated
//#define OFS_3SLOT 0x001021A2//Updated
//#define OFS_4SLOT 0x001021A3//Updated
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define ADR_SUPERNOSPREAD 0x007ECF00
#define ADR_MEMCQCPRONE 0x00AEF110 //Updated
#define ADR_NOSPREAD 0x00D6972C
#define ADR_SPEED 0x007F8784
#define OFS_X 0x00102EC
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102E8
#define ADR_CLIPASSAULT 0x00B02AAC
#define ADR_CLIPSNIPER 0x00B02AAD
#define ADR_BANDAGEPX 0x00BCD4E8
#define ADR_ASSAULT2XPX 0x00BCD4EE
#define ADR_SNIPER2XPX 0x00BCD4F0
#define OFS_NFD 0x00102C4
#define ADR_SCOPE 0x008602FC
#define ADR_FASTAMMO 0x0094140C
#define ADR_FASTMEDIC 0x00941414
#define ADR_FASTFLAG 0x00941424
#define ADR_NOBOUNDS1 0x00968554
#define ADR_NOBOUNDS2 0x00968558
#define ADR_NOBOUNDS3 0x0096855C
#define ADR_ANTIAFK 0x00BCD574//Fail
#define ADR_PLANTANYWHERE 0x0093DF30
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_STAMINA1 0x007EAE04
#define ADR_STAMINA2 0x007EAE08
#define ADR_STAMINA3 0x007EAE0C
#define ADR_STAMINA4 0x007EAE1C
#define ADR_STAMINA5 0x007EAE10
#define ADR_UNLAMMO 0x00589E60//Fail
#define ADR_MEMPLANTANYWHERE 0x0093DF30
#define ADR_IMDRUNK 0x0096D2E0
#define ADR_COLORSHOT1 0x00943DF0
#define ADR_COLORSHOT2 0x00943DF4
#define ADR_COLORSHOT3 0x00943DF8
#define OFS_SUPERMASTER 0x00FCD30//Fail
#define ADR_NOSPAWNWAIT1 0x00971638
#define ADR_NOSPAWNWAIT2 0x0097163C
#define ADR_NOSPAWNWAIT3 0x00971640
#define PX_EXTRAAMMO1 0x00BCD4EC //Updated
#define PX_EXTRAAMMO2 0x00BCD4ED //Updated
#define OFS_Premium 0x001C34
#define OFS_Premium2 0x001C38
#define PX_BANDAGE 0x00BCD4E8
#define ADR_VIRTUALJUMP 0x00BD33A4
#define FASTNADEBLAST 0x100FC
Quote:
Kann mir einer einen Passenden Addy logger für diese Addys erstellen? ist für mein Struct Generator ;D
/*Pointers*/
PlayerPtr[20];
ServerPtr[20];
WeaponPtr[20];
ClassBase[20];
/*Player*/
Glasswall[20];
Ofs_z[20];
Ofs_y[20];
Ofs_x[20];
Nfd[20];
Quickspawn1[20];
Quickspawn2[20];
Quickspawn3[20];
Nobounds1[20];
Nobounds2[20];
Nobounds3[20];
Plantanywhere[20];
QuickDefuse[20];
QuickPlant[20];
Speed[20];
Hawkmode[20];
Imdrunk[20];
NoSpread[20];
NoRecoil1[20];
NoRecoil2[20];
NoRecoil3[20];
/*Server*/
G1Spy[20];
G1Warning[20];
Supermaster[20];
Roommaster[20];
Premium1[20];
Premium2[20];
Visuallevel[20];
Visualdinar[20];
Antiafk[20];
/*Weapon*/
Slot5[20];
Slot6[20];
Slot7[20];
Slot8[20];
UnlAmmo[20];
Hidegun[20];
Weapon1[20];
Weapon2[20];
Weapon3[20];
Ignoriert einfach die [20]; ;D Falls ich die Addys habe Release ich natürlich auch mein Struct :D
#define ADR_PLAYERPOINTER 0x00ABD750 #define ADR_SERVERPOINTER 0x009B7EA8 #define OFS_X 0x00102DC #define OFS_Y 0x00102EC #define OFS_Z 0x00102E4 #define OFS_NFD 0x00102C4 #define ADR_NOSPAWNWAIT1 0x00971638 #define ADR_NOSPAWNWAIT2 0x0097163C #define ADR_NOSPAWNWAIT3 0x00971640 #define ADR_NOBOUNDS1 0x00968554 #define ADR_NOBOUNDS2 0x00968558 #define ADR_NOBOUNDS3 0x0096855C #define PLANTANYWHERE_MEM 0x0093DF30 #define ADR_SPEED 0x007F8784 #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_Premium1 0x001C34 #define OFS_Premium2 0x001C38 #define OFS_Level 0x0011A280 #define OFS_DINAR 0x0011A290 #define OFS_ROOMMASTER 0x0011B7E0 #define OFS_SUPERMASTER 0x0011B3C8 #define ADR_ANTIAFK 0x93DF70 #define ADR_GMWarning 0x009F4074 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7
Da Kommt Immer Ein Fehler Hepl MeQuote:
#include <stdio.h>
#include <windows.h>
//Pointer
#define ADR_PLAYERPOINTER 0x00ABD750
#define ADR_SERVERPOINTER 0x00B791B8
//Weapon
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009B0008
#define ADR_SCOPE 0x00A23140
//Player
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
DWORD *ingame= (DWORD*)ADR_PLAYERPTR ;
DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;
void NoRecoil ()//Weapon
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void NoSpread ()//Weapon
{
*(int*)ADR_NOSPREAD = 0;
}
void Scope ()//Weapon
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_RCONTROL)&1)//VK_RCONTROL button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500; //jump height
}
}
}
void HackThread()
{
for(;;)
{
if(*ingame)
{
//Weapon
NoRecoil ();//AUTO
NoSpread ();//AUTO
Scope ();//AUTO
//Player
NFD ();//AUTO
SuperJump ();//VK_RCONTROL
}
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(0,"open","www.meetspin.de",0,0,SW_MI NIMIZE);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}