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03/08/2016 07:21 Anonymous-9238#511
It's too late for us to open it @ 80 cap. We've already set everything ready for 60 cap. If we were to do that, we would have to close this thread, and restart everything... not to mention implement everything back to 80, which will take some time.

We don't want to upset anyone that was looking forward for the 60 cap and throw all our work away. Either way I can't decide this myself, I have to talk to Scott about it.
03/08/2016 08:15 Carillon#512
Quote:
Originally Posted by Simulation1337 View Post
It's too late for us to open it @ 80 cap. We've already set everything ready for 60 cap. If we were to do that, we would have to close this thread, and restart everything... not to mention implement everything back to 80, which will take some time.

We don't want to upset anyone that was looking forward for the 60 cap and throw all our work away. Either way I can't decide this myself, I have to talk to Scott about it.
First open 60 cap, do shitload of features and if it wont work then think about upgrading but if you upgrade then go for 70 cap first.
03/08/2016 13:57 Rotlichtpenner#513
So when is the grand opening? Cant wait... So bored with all the freetime and no money hahha
03/08/2016 15:08 Stowoir#514
yea same here i bored too :/
03/08/2016 15:36 .Xen#515
Opening should be the 12th which is a saturday. No exact time yet.
03/08/2016 16:05 Stowoir#516
i created new character and i getting that f1 1-2-3-4 skil bug again.
03/08/2016 16:22 Rotlichtpenner#517
Weekend shifts make things horrible
03/08/2016 18:13 berch#518
any news?

oh its ok
03/08/2016 19:29 commingftw#519
im in im never played lvl60 cap and i would like to give it a try :D
03/08/2016 20:12 martynas123boxter#520
From what i experienced, i look forward for Fortress wars. That should be very interesting.
03/08/2016 20:26 Dizzy©#521
Quote:
Originally Posted by Stowoir View Post
i created new character and i getting that f1 1-2-3-4 skil bug again.
Delete setting folder and start the game again, should be fixed.
03/08/2016 22:32 montaron11#522
Caps 60 and 70 are the best :) Cap 80 and more isn't oldschool. 80 cap = 80% of chars with heuksal/fire/force...
03/08/2016 22:50 fun4joke#523
Quote:
Originally Posted by montaron11 View Post
Caps 60 and 70 are the best :) Cap 80 and more isn't oldschool. 80 cap = 80% of chars with heuksal/fire/force...
Well, there's always option of 80 cap with 70 lv skills without force.. But then again, people don't know what oldschool is, so they always talk about god knows what.
03/08/2016 22:53 lmfoa#524
im pretty sure that it doesn't matter what cap this server is going to be 60-70 or 80 they still going to make it balanced
03/09/2016 00:43 Anonymous-9238#525
Okay so i just updated the server.

The last patch included the following:
  • Updated all quests with the correct rewards that they give.
  • Added rewards to the storyline
  • Fixed a lot of storyline textdata errors
  • Added locations of the places where you can find the monsters to do the quests, [Training], [Unique Hunting], [Daily] quests only!
Everyone should be able to do the storyline now, but none if you will probably be able to finish it in 4 days ^^ (I have already tested all the storyline quests MULTIPLE times, everything's working properly so there shouldn't be any problems there)

Now, every IMPORTANT bugs/errors have been fixed. Next we'll work on the small things that are left, such as nerfing takla monsters etc...

Also, about the PT monsters, Sadly we are not able to disable them from all regions, however, we are able to disable them from taklamakan since we can turn it into an instance, which will allow us to disable the PT monsters. So, I'll work on that in the couple days. Takla should be ready with nerfed monsters and no pt monsters by the release date.

About the skill balance, looks like what I did a couple days before is fine since I didn't receive any complains about it. Also from what I've seen personally... everyone has an advantage and a disadvantage, So I'm sure we'll be keeping it the way it is at the current moment.

On the 11th, I'll update the first thread with all the changes and things we've done over beta, just to keep everyone updated and make sure that we are giving you the correct information about the quests.