Quote:
Originally Posted by Hilariuss
training archers doesnt seem to work
|
What are you using as train template / unit name? There should be no reason why a single unit type is failing.
Are you playing on a world with archers enabled? Did you have enough resources? Buffer settings? ...
Any way to reproduce the error?
Really hard to say anything about this for me.
Quote:
Originally Posted by hellye123
found bug in maxTrainHours i put 1 and vikings its 16h already doing
also it should know that CL sometimes doesnt train and train a lot of viks
can you find out why?
|
That's no surprise for me, max train hours only work as a guard atm (so the bot will check before training and if the queue is longer just skip training completely for that village).
But the bot definitely should check train time for new units and not just add that many units / several hours to the queue.
I added a bug report on bitbucket so I don't forget.
Quote:
Originally Posted by Reekblade
Hey Deluxe, this bot is amazing. Has been working great. Have had some issues in regards to 'Not Logged In' but resetting properties file does the trick.
I had a few questions for you. I just got my second village and want it to be defensive unlike my first village. How do I train defensive units in the new village and farm with those units while training offensive units in the first village?
I believe that it has something to do with groups. I see all the group ids, but how do I make use of them? My apologies if this question has been answered already.
Regards,
Reek
Edit: So I found the codes for group training and farms on wiki. S, I got that, but, how will the bot understand which one is offensive and which ones are defensive? Will it think that my village is defensive if it has only 45 spears?
|
I'm glad you took the time to search in the wiki already.
You can use groups (predefined: off, def, def-horse) with farm and train templates. Take a look at the '*.lategame.xml' example templates to see how it works.
How DSX will match groups with by-unit (predefined groups): The bot will match a village to the off group if >85% of units are offensive (axe, light, ram, catapult, ...).
So as long as your new defensive village has defensive units mostly (e.g. not 200 light + 45 spear, but 45 spear only) DSX will correctly recognize it as a defensive village.