[Release] Armageddon/Ace Files 1.0.4

12/07/2015 18:50 - DK#511
All they read the error know the crash .. Its a Resdata.inc problem ..
12/07/2015 18:55 Wezzy_Dev#512
Quote:
Originally Posted by .ACE. View Post
All they read the error know the crash .. Its a Resdata.inc problem ..
Any resdata fix? i all ready try any resdata that same in __CHIP_PLAYERSHOP etc any fix sir Ace?

The problem when you put an item in Private shop and click perin or Redchip with out opening the shop when you press close shop and open it again neuz will crash and same if you open the shop and close the shop will re-open automatic but after shop re-open there's no Perin or Redchip icon in shop then neuz crash and when i try to debug the failing code is "CTexture* pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_ITEM, pItem->szIcon ), 0xffff00ff );"
12/07/2015 19:42 Comparably#513
Gute Arbeit ACE. Es wäre toll wenn du die Anleitung/Einrichtung etwas genauer und deutlicher beschreibst aber auch so ist es in Ordnung. Ansonsten gute Files. Weiter so! :awesome:
12/07/2015 23:27 - DK#514
Quote:
Originally Posted by Wezzy_Dev View Post
Any resdata fix? i all ready try any resdata that same in __CHIP_PLAYERSHOP etc any fix sir Ace?

The problem when you put an item in Private shop and click perin or Redchip with out opening the shop when you press close shop and open it again neuz will crash and same if you open the shop and close the shop will re-open automatic but after shop re-open there's no Perin or Redchip icon in shop then neuz crash and when i try to debug the failing code is "CTexture* pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_ITEM, pItem->szIcon ), 0xffff00ff );"
I check them Friday..
12/08/2015 00:10 KetchupSamurai#515
Quote:
Originally Posted by Wezzy_Dev View Post
Any resdata fix?
In 2 days of begging for a simple fix you could have more then likely solved this issue yourself, just sayin....

Begging makes people look retarded.
12/10/2015 14:42 NoWay | Phoenix#516
Can you Add (-FFA-) *system* at next Update *.* (Replace with 1vs1 GuildWar) <3
12/11/2015 05:16 Wezzy_Dev#517
Private shop crash fix!

Resdata.inc
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12/11/2015 09:09 - DK#518
Quote:
Originally Posted by NoWay | Phoenix View Post
Can you Add (-FFA-) *system* at next Update *.* (Replace with 1vs1 GuildWar) <3
Sorry , check the first Post :/

Quote:
Originally Posted by Wezzy_Dev View Post
Private shop crash fix!

Resdata.inc
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I say it !? And you say no no :P
12/11/2015 11:30 Wezzy_Dev#519
Quote:
Originally Posted by .ACE. View Post
Sorry , check the first Post :/



I say it !? And you say no no :P
Ahahaha im sorry! BTW Thanks ;D
12/11/2015 12:32 theunze#520
Awesome files! but the download link does not work
12/11/2015 14:14 - DK#521
Quote:
Originally Posted by Wezzy_Dev View Post
Ahahaha im sorry! BTW Thanks ;D
^^ No problem ...

Quote:
Originally Posted by theunze View Post
Awesome files! but the download link does not work
Check this:

Quote:
Originally Posted by .ACE. View Post
Dann versuch mal diesen Link hier: [Only registered and activated users can see links. Click Here To Register...]
Quote:
Originally Posted by .ACE. View Post
Try this Link: [Only registered and activated users can see links. Click Here To Register...]
12/30/2015 12:54 killer21killer#522
whats the new update for this?
12/30/2015 14:57 marvincod1#523
Why when I do awakenings like increased attack, increased hp, reflect, they doesn't work? But normal stats do work. And yes the awakenings are defined in defineAttribute.h

Any solution?
12/30/2015 16:50 - DK#524
Quote:
Originally Posted by killer21killer View Post
whats the new update for this?
Not this year ^^

Quote:
Originally Posted by marvincod1 View Post
Why when I do awakenings like increased attack, increased hp, reflect, they doesn't work? But normal stats do work. And yes the awakenings are defined in defineAttribute.h

Any solution?
Mh... i dont know <...< i check it later ^^
12/30/2015 18:53 Wezzy_Dev#525
Same with me increased attack, increased hp, reflect not working in awake any update or fix for this? sir ACE