Parser Exception DisplayHit: resrov.golem.protocol.cmd.entity.DisplayHit@80bb12a8 failed to parse.
perfect ink.Quote:
alright, try this one:
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If it has the same DisplayHit parse error, there should be more output now.
[22:21:15] Parser Exception DisplayHit: DisplayHit failed to parse: Var=SPEED, offset=47, bytes: 000041cdce298a800000417dcf7e60000000ac9f00001de498000a5200030001000002ac9f00000025f8000000000044540000
I will upload a 32 bit version tomorrow!Quote:
Die neue Version des Golem mit Windows7Ultimate 32-Bit-Version nicht kompatebilna startet nicht ;(
Keine Kompatibilität für 32-Bit-Systeme nur 64bity ;(
Did something change like the designID for invisible players =105 ?Quote:
Hmm, I don't see light of tortuga players anymore with Ghost Design.
They're in the list, but not at the seachart.
Code:[22:21:15] Parser Exception DisplayHit: DisplayHit failed to parse: Var=SPEED, offset=47, bytes: 000041cdce298a800000417dcf7e60000000ac9f00001de498000a5200030001000002ac9f00000025f8000000000044540000
DesignID = 105 stil, I checked that, in the ship list it's visible and it just gives me the log: This ship has the light of tortuga, remove camouflage now etc etc.Quote:
I will upload a 32 bit version tomorrow!
Did something change like the designID for invisible players =105 ?
And what does the log say when the Golem sees an invisible player?
I found the bug.Quote:
DesignID = 105 stil, I checked that, in the ship list it's visible and it just gives me the log: This ship has the light of tortuga, remove camouflage now etc etc.