War Rock Cheat Programming Discussion

02/03/2014 22:49 xXrussXx#511
Hier .. IDK the Credits Sorry! Updated by me
Code:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer                0xB04DF0
#define ADR_ServerPointer                0xAFF5B8
#define ADR_HEALTHPOINTER                0x31FB8
#define ADR_VIEWANGELS                   0xAFE650
#define ADR_DevicePTR                    0x8E02D4
#define ADR_GlobalPTR                    0xB10C3
#define ADR_StatePTR                     0xB04E18
#define ADR_BasePTR                      0xB37570
#define ADR_RoomPTR                      0xB05048
#define ADR_HealthPTR                    0x31FB8
#define ADR_UserPTR                      0xF18C
#define ADR_UserBase                     0xB05410
#define ADR_MatrixPTR                    0xA8C8E8

//----------------[ Offsets ]---------------//
#define ADR_Off_Speed                    0x8E3628
#define ADR_Off_Invisible                0xB7E44
#define ADR_Off_NoSpawntime              0xBA1730
#define ADR_OFS_LEVEL                    0xB7E18
#define ADR_OFS_DINAR                    0xB7E28
#define ADR_OFS_3DPLAYERVIEW             0x101A0
#define ADR_OFS_PLAYERSTATE              0xC4CC
#define ADR_OFS_WEAPONSTATE              0xC4D0
#define ADR_OFS_X                        0x10300
#define ADR_OFS_Y                        0x10310
#define ADR_OFS_Z                        0x10308
#define ADR_OFS_NOSPREAD                 0x10110
#define ADR_OFS_GRAVITY_Z                0xC4B4
#define ADR_OFS_GRAVITY_Y                0xC4B0
#define ADR_OFS_GRAVITY_X                0xC4B8
#define ADR_OFS_NODELAY                  0x10410
#define ADR_OFS_NORELOAD                 0x1040D
#define ADR_OFS_GlobalSize               0xB10
#define ADR_OFS_LocalSize                0xA1DC
#define ADR_OFS_NoReload                 0x1040D
#define ADR_OFS_NoSwitch                 0x1040D
#define ADR_OFS_NoRecoil1                0xC444
#define ADR_OFS_NoRecoil2                0xC448
#define ADR_OFS_NoRecoil3                0xC44C
#define ADR_OFS_NFD                      0x102E8
#define ADR_OFS_ViewMain                 0x101D4
#define ADR_OFS_ViewX                    0x101D4
#define ADR_OFS_ViewZ                    0x101D8
#define ADR_OFS_ViewY                    0x101DC
#define ADR_OFS_SlotMain                 0x9F1E0
#define ADR_OFS_Slot1                    0x9F1E0
#define ADR_OFS_Slot2                    0x9F1E1
#define ADR_OFS_Slot3                    0x9F1E2
#define ADR_OFS_Slot4                    0x9F1E3
#define ADR_OFS_Slot5                    0x9F1E4
#define ADR_OFS_Slot6                    0x9F1E5
#define ADR_OFS_Slot7                    0x9F1E6
#define ADR_OFS_Slot8                    0x9F1E7
#define ADR_OFS_PlayerState              0xC4CC
#define ADR_OFS_WeaponMain               0x101EC
#define ADR_OFS_Weapon1                  0x101EC
#define ADR_OFS_Weapon2                  0x101EE
#define ADR_OFS_Weapon3                  0x101F0
#define ADR_OFS_UserName                 0xB7EB4
#define ADR_OFS_Invisible                0xB7E44
#define ADR_OFS_Pitch                    0x101A8
#define ADR_OFS_Yaw                      0x101C4
#define ADR_OFS_PlayerView               0x101A0
#define ADR_OFS_PlayerSpeed              0x1010C
#define ADR_OFS_NoSpread                 0x10110
#define ADR_OFS_RoomMaster               0x9C60C
#define ADR_OFS_Premium1                 0x58C
#define ADR_OFS_WeaponDamage             0x14BC
#define ADR_OFS_WeaponDefence            0x14C0
#define ADR_OFS_AmmoNumber               0x14C8
#define ADR_OFS_MagazineNumber           0x14CC
#define ADR_OFS_EffectRange              0x14D0
#define ADR_OFS_Parabola                 0x14D4
#define ADR_OFS_ShotSpeed                0x14E4
#define ADR_OFS_WeaponWheight            0x14E8

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime                    0xBA1730
#define ADR_UnlAmmo                      0xAFEA70
#define ADR_NoSpawn1                     0xB98498
#define ADR_NoSpawn2                     0xB9849C
#define ADR_NoSpawn3                     0xB984A0
#define ADR_NoWater1                     0xB0BC0C
#define ADR_NoWater2                     0xB0BC10
#define ADR_MEM_WTW                      0x8AC148
#define ADR_MEM_FastLockOn               0xA968DC
#define ADR_MEM_SuperNoSpread            0x8E32A8
#define ADR_MEM_PlantAnyWhere            0xAFE68E
#define ADR_MEM_DefuseAnyWhere           0x94F5C4
#define ADR_MEM_AutoRepair               0xAFE697
#define ADR_MEM_Scope                    0x94F5A8
#define ADR_Artilery                     0x8E33A0
#define ADR_MEM_FastHealth               0xB09404
#define ADR_MEM_FastAmmo                 0xB093FC
#define ADR_MEM_FastFlag                 0xB0940C
#define ADR_MEM_WUW                      0xB0BC14
#define ADR_MEM_UnlAmmo                  0xAFEA70
#define ADR_Boneshot                     0x8E4260
#define ADR_STW                          0x8A64DC
#define ADR_Speed                        0x8E3628
#define ADR_DeathCam                     0xBA0404
#define ADR_Explosion                    0x8E3418
#define ADR_PlayerProne                  0xB053F8
#define ADR_StaminaRefill                0xA86578
#define ADR_AntiRadar                    0xB0BC44
#define ADR_QuickPlant                   0xAFE674
#define ADR_BigCarName                   0x8E3480
#define ADR_AutoStart                    0x54DFFF
#define ADR_WeaponShot1                  0xB04E40
#define ADR_WeaponShot2                  0xB04E60
#define ADR_Breaklimit                   0x8E3210
#define ADR_FullBright1                  0xB052BC
#define ADR_FullBright2                  0xB052C0
#define ADR_FullBright3                  0xB052C4
#define ADR_GlassWalls                   0xAFE74C
#define ADR_WeaponGravity                0x8E3268
#define ADR_SilentWalk                   0xB97258
#define ADR_LadderSpeed                  0x8E35F0
#define ADR_CrossHair                    0xB09420
#define ADR_ColorShot                    0xB052BC
#define ADR_DeadSpinner                  0x94C1B4
#define ADR_HideWeapon                   0x8E32EC
#define ADR_ChangeRoll                   0x8E3320
#define ADR_CrazyCar                     0x0
#define ADR_WTH                          0x8DFD90
#define ADR_RollSpeed                    0x8E3460
#define ADR_VirtualJump                  0x8AC17C
#define ADR_Drunk                        0xAFEA24
#define ADR_SniperAmmo                   0xAFE6B5
#define ADR_ExtraAmmo1                   0xAFE6B3
#define ADR_ExtraAmmo2                   0xAFE6B4
#define ADR_AssaultAmmo                  0xAFE6B7
#define ADR_Bandage                      0xAFE6B9

//----------------[ User ]-----------------//

#define ADR_User_Health                  0x994BE
#define ADR_User_Name                    0x63CC6
#define ADR_User_Points                  0x4820
#define ADR_User_Ping                    0x70083

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName                  0xB37BAC

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase                    0xB37F1080
#define ADR_WeaponBase                   0xB235D0
#define ADR_OFS_SlotBase                 0x9E040

//-----------------[ ASM ]-----------------//

#define ADR_ASM_Artilery1                0x5AD71D
#define ADR_ASM_QuickDefuse              0x43B0C7
#define ADR_ASM_Bullets                  0x510E43
#define ADR_ASM_WTW                      0x77B0F2
#define ADR_ASM_STW                      0x641D80
#define ADR_ASM_BackToLobby              0x4E1534
#define ADR_ASM_AlwaysCrossHair          0x57F756
#define ADR_ASM_EngineText               0x401073
#define ADR_ASM_MessageBox               0x4BC412
#define ADR_ASM_UnlAmmo                  0x514594
#define ADR_ASM_SwitchTime               0x516BD5
#define ADR_ASM_OPK                      0x4080EF
#define ADR_ASM_AutoStart                0x54DFFF
#define ADR_ASM_SuperCarSound            0x4274D6
#define ADR_ASM_Damage                   0x511107
#define ADR_ASM_ClanTag1                 0xB23570
#define ADR_ASM_ClanTag2                 0xB2352C
#define ADR_ASM_ClanTag3                 0xB23578
#define ADR_ASM_ClanTag4                 0xB21FF4
#define ADR_ASM_ClanTag5                 0xABB044
#define ADR_ASM_ClanTag6                 0xB37BF4

//---------------[ BypassWR ]---------------//
#define ADR_MainPacket                   0x5E526A
#define ADR_CRCPatch                     0x419655



//Addresses Logged: 161 >< Addresses Failed: 0//
//---Special Thanks to:  CyberRazzer, Xave, Exodus---//
02/04/2014 10:57 Kazbah__#512
Quote:
#define ADR_ASM_ClanTag1 0xB23570
#define ADR_ASM_ClanTag2 0xB2352C
#define ADR_ASM_ClanTag3 0xB23578
#define ADR_ASM_ClanTag4 0xB21FF4
#define ADR_ASM_ClanTag5 0xABB044
#define ADR_ASM_ClanTag6 0xB37BF4
seit wann ist das asm
02/04/2014 14:10 xXrussXx#513
Quote:
Originally Posted by Kazbah__ View Post
seit wann ist das asm
Seit dem ich das gesagt hab..
Nein Spaß :D
Muss ich korrigieren, Danke Kazbah :)!
02/04/2014 14:17 kevin0152#514
#request dump for current update
02/04/2014 17:35 xXrussXx#515
Quote:
Originally Posted by kevin0152 View Post
#request dump for current update
Download ChimpRec
and Visual Studio 2008 (Otherwise you'll get an error!)

Can't be this HARD :rtfm:
02/05/2014 08:08 HeroTreak#516
@Request new Addys :D
02/08/2014 14:29 kubama12#517
Any addys for Montana ?
02/08/2014 23:52 lalaker1#518
#Request new bypass addys in warrock client

Edit:

Warrock Client 2 Addy = 0x005E5337 ?
02/09/2014 16:48 __BuRn3R#519
Quote:
Originally Posted by lalaker1 View Post
#Request new bypass addys in warrock client

Edit:

Warrock Client 2 Addy = 0x005E5337 ?
It is the Asm Check 3
02/11/2014 17:05 SPYARG#520
Can you help me with this code? works well on 64bit but 32bit causes crash.

//work good
Code:
if(cItm.SNSP==1){M<double>((void*)MEM_SNOSPREAD,0);}else { M<double>((void*)MEM_SNOSPREAD,5);}
//crash
Code:
if (cItm.STW==1){M<float>((void*)MEM_STW,999);}else{M<float>((void*)(MEM_STW),0);}

Only all functions "<float>" causing crash in 32bits.



mempatch.h:
02/11/2014 19:19 xXrussXx#521
Quote:
Originally Posted by SPYARG View Post

//work good
Code:
if(cItm.SNSP==1){M<double>((void*)MEM_SNOSPREAD,0);}else { M<double>((void*)MEM_SNOSPREAD,5);}


[/SPOILER]
Ich verstehe nicht warum man so unübersichtlich codet?!
Man machts es ja extra Übersichtilich damit andere den den Quellcode verstehen und nicht so einen BullShit sehen müssen. Ich kenne keinen Programmisten der sowas macht.

Für sowas kann man keine Hilfe erwarten!
02/11/2014 19:19 Raz9r#522
Quote:
Originally Posted by SPYARG View Post
Can you help me with this code?
Can you please format it properly?
02/12/2014 01:35 SPYARG#523
Quote:
Originally Posted by xXrussXx View Post
Ich verstehe nicht warum man so unübersichtlich codet?!
Man machts es ja extra Übersichtilich damit andere den den Quellcode verstehen und nicht so einen BullShit sehen müssen. Ich kenne keinen Programmisten der sowas macht.

Für sowas kann man keine Hilfe erwarten!
sorry I do not understand Deutsch.

Quote:
Originally Posted by Raz9r View Post
Can you please format it properly?
?
02/12/2014 07:31 Raz9r#524
Quote:
Originally Posted by SPYARG View Post
Quote:
Originally Posted by Raz9r View Post
Can you please format it properly?
?
Please use proper indentation. Your code is very hard to read and I don't think anyone here will even bother trying to read it the way you posted it.
02/12/2014 10:18 HeroTreak#525
@Request addys or DUMP