Hier .. IDK the Credits Sorry! Updated by me
Code:
//------------------------------------------// /*------//Adress Logger by xXRusSXx//-------*/ //------------------------------------------// //-------------[ Pointers / Bases ]------------// #define ADR_PlayerPointer 0xB04DF0 #define ADR_ServerPointer 0xAFF5B8 #define ADR_HEALTHPOINTER 0x31FB8 #define ADR_VIEWANGELS 0xAFE650 #define ADR_DevicePTR 0x8E02D4 #define ADR_GlobalPTR 0xB10C3 #define ADR_StatePTR 0xB04E18 #define ADR_BasePTR 0xB37570 #define ADR_RoomPTR 0xB05048 #define ADR_HealthPTR 0x31FB8 #define ADR_UserPTR 0xF18C #define ADR_UserBase 0xB05410 #define ADR_MatrixPTR 0xA8C8E8 //----------------[ Offsets ]---------------// #define ADR_Off_Speed 0x8E3628 #define ADR_Off_Invisible 0xB7E44 #define ADR_Off_NoSpawntime 0xBA1730 #define ADR_OFS_LEVEL 0xB7E18 #define ADR_OFS_DINAR 0xB7E28 #define ADR_OFS_3DPLAYERVIEW 0x101A0 #define ADR_OFS_PLAYERSTATE 0xC4CC #define ADR_OFS_WEAPONSTATE 0xC4D0 #define ADR_OFS_X 0x10300 #define ADR_OFS_Y 0x10310 #define ADR_OFS_Z 0x10308 #define ADR_OFS_NOSPREAD 0x10110 #define ADR_OFS_GRAVITY_Z 0xC4B4 #define ADR_OFS_GRAVITY_Y 0xC4B0 #define ADR_OFS_GRAVITY_X 0xC4B8 #define ADR_OFS_NODELAY 0x10410 #define ADR_OFS_NORELOAD 0x1040D #define ADR_OFS_GlobalSize 0xB10 #define ADR_OFS_LocalSize 0xA1DC #define ADR_OFS_NoReload 0x1040D #define ADR_OFS_NoSwitch 0x1040D #define ADR_OFS_NoRecoil1 0xC444 #define ADR_OFS_NoRecoil2 0xC448 #define ADR_OFS_NoRecoil3 0xC44C #define ADR_OFS_NFD 0x102E8 #define ADR_OFS_ViewMain 0x101D4 #define ADR_OFS_ViewX 0x101D4 #define ADR_OFS_ViewZ 0x101D8 #define ADR_OFS_ViewY 0x101DC #define ADR_OFS_SlotMain 0x9F1E0 #define ADR_OFS_Slot1 0x9F1E0 #define ADR_OFS_Slot2 0x9F1E1 #define ADR_OFS_Slot3 0x9F1E2 #define ADR_OFS_Slot4 0x9F1E3 #define ADR_OFS_Slot5 0x9F1E4 #define ADR_OFS_Slot6 0x9F1E5 #define ADR_OFS_Slot7 0x9F1E6 #define ADR_OFS_Slot8 0x9F1E7 #define ADR_OFS_PlayerState 0xC4CC #define ADR_OFS_WeaponMain 0x101EC #define ADR_OFS_Weapon1 0x101EC #define ADR_OFS_Weapon2 0x101EE #define ADR_OFS_Weapon3 0x101F0 #define ADR_OFS_UserName 0xB7EB4 #define ADR_OFS_Invisible 0xB7E44 #define ADR_OFS_Pitch 0x101A8 #define ADR_OFS_Yaw 0x101C4 #define ADR_OFS_PlayerView 0x101A0 #define ADR_OFS_PlayerSpeed 0x1010C #define ADR_OFS_NoSpread 0x10110 #define ADR_OFS_RoomMaster 0x9C60C #define ADR_OFS_Premium1 0x58C #define ADR_OFS_WeaponDamage 0x14BC #define ADR_OFS_WeaponDefence 0x14C0 #define ADR_OFS_AmmoNumber 0x14C8 #define ADR_OFS_MagazineNumber 0x14CC #define ADR_OFS_EffectRange 0x14D0 #define ADR_OFS_Parabola 0x14D4 #define ADR_OFS_ShotSpeed 0x14E4 #define ADR_OFS_WeaponWheight 0x14E8 //---------------[ Adresses ]---------------// #define ADR_SpawnTime 0xBA1730 #define ADR_UnlAmmo 0xAFEA70 #define ADR_NoSpawn1 0xB98498 #define ADR_NoSpawn2 0xB9849C #define ADR_NoSpawn3 0xB984A0 #define ADR_NoWater1 0xB0BC0C #define ADR_NoWater2 0xB0BC10 #define ADR_MEM_WTW 0x8AC148 #define ADR_MEM_FastLockOn 0xA968DC #define ADR_MEM_SuperNoSpread 0x8E32A8 #define ADR_MEM_PlantAnyWhere 0xAFE68E #define ADR_MEM_DefuseAnyWhere 0x94F5C4 #define ADR_MEM_AutoRepair 0xAFE697 #define ADR_MEM_Scope 0x94F5A8 #define ADR_Artilery 0x8E33A0 #define ADR_MEM_FastHealth 0xB09404 #define ADR_MEM_FastAmmo 0xB093FC #define ADR_MEM_FastFlag 0xB0940C #define ADR_MEM_WUW 0xB0BC14 #define ADR_MEM_UnlAmmo 0xAFEA70 #define ADR_Boneshot 0x8E4260 #define ADR_STW 0x8A64DC #define ADR_Speed 0x8E3628 #define ADR_DeathCam 0xBA0404 #define ADR_Explosion 0x8E3418 #define ADR_PlayerProne 0xB053F8 #define ADR_StaminaRefill 0xA86578 #define ADR_AntiRadar 0xB0BC44 #define ADR_QuickPlant 0xAFE674 #define ADR_BigCarName 0x8E3480 #define ADR_AutoStart 0x54DFFF #define ADR_WeaponShot1 0xB04E40 #define ADR_WeaponShot2 0xB04E60 #define ADR_Breaklimit 0x8E3210 #define ADR_FullBright1 0xB052BC #define ADR_FullBright2 0xB052C0 #define ADR_FullBright3 0xB052C4 #define ADR_GlassWalls 0xAFE74C #define ADR_WeaponGravity 0x8E3268 #define ADR_SilentWalk 0xB97258 #define ADR_LadderSpeed 0x8E35F0 #define ADR_CrossHair 0xB09420 #define ADR_ColorShot 0xB052BC #define ADR_DeadSpinner 0x94C1B4 #define ADR_HideWeapon 0x8E32EC #define ADR_ChangeRoll 0x8E3320 #define ADR_CrazyCar 0x0 #define ADR_WTH 0x8DFD90 #define ADR_RollSpeed 0x8E3460 #define ADR_VirtualJump 0x8AC17C #define ADR_Drunk 0xAFEA24 #define ADR_SniperAmmo 0xAFE6B5 #define ADR_ExtraAmmo1 0xAFE6B3 #define ADR_ExtraAmmo2 0xAFE6B4 #define ADR_AssaultAmmo 0xAFE6B7 #define ADR_Bandage 0xAFE6B9 //----------------[ User ]-----------------// #define ADR_User_Health 0x994BE #define ADR_User_Name 0x63CC6 #define ADR_User_Points 0x4820 #define ADR_User_Ping 0x70083 //-----------------[ D3D ]------------------// #define ADR_D3DUserName 0xB37BAC //--------------[ WeaponBinder ]-------------// #define ADR_ClassBase 0xB37F1080 #define ADR_WeaponBase 0xB235D0 #define ADR_OFS_SlotBase 0x9E040 //-----------------[ ASM ]-----------------// #define ADR_ASM_Artilery1 0x5AD71D #define ADR_ASM_QuickDefuse 0x43B0C7 #define ADR_ASM_Bullets 0x510E43 #define ADR_ASM_WTW 0x77B0F2 #define ADR_ASM_STW 0x641D80 #define ADR_ASM_BackToLobby 0x4E1534 #define ADR_ASM_AlwaysCrossHair 0x57F756 #define ADR_ASM_EngineText 0x401073 #define ADR_ASM_MessageBox 0x4BC412 #define ADR_ASM_UnlAmmo 0x514594 #define ADR_ASM_SwitchTime 0x516BD5 #define ADR_ASM_OPK 0x4080EF #define ADR_ASM_AutoStart 0x54DFFF #define ADR_ASM_SuperCarSound 0x4274D6 #define ADR_ASM_Damage 0x511107 #define ADR_ASM_ClanTag1 0xB23570 #define ADR_ASM_ClanTag2 0xB2352C #define ADR_ASM_ClanTag3 0xB23578 #define ADR_ASM_ClanTag4 0xB21FF4 #define ADR_ASM_ClanTag5 0xABB044 #define ADR_ASM_ClanTag6 0xB37BF4 //---------------[ BypassWR ]---------------// #define ADR_MainPacket 0x5E526A #define ADR_CRCPatch 0x419655 //Addresses Logged: 161 >< Addresses Failed: 0// //---Special Thanks to: CyberRazzer, Xave, Exodus---//