Final Fantasy XI (Online) Private Server files

01/03/2011 02:22 Kyousousha#511
You're right. There are many flavors of World of Warcraft emulators around but the problem with pXI is that a substantial amount of the information that we need to make the game playable is stored server-side while WoW caches this information client-side, which made it incredibly easy to emulate.
01/03/2011 02:25 Royon#512
Yeah but like i said there no hurry making FF11 reason i was trying make one because i want try see how far i can go on the laptop so like i said there no rush
01/03/2011 02:43 Pwnage007#513
What's the most stable working mXI? I'm currently using Windows7 OS. I'm using "meteorXI Windower Version.exe" right now. Is "meteorXI-0.9.0RC1.exe" what's preferred? I'm also using the pXI "LionhartXI.exe" version. Help appreciated...thank you.
01/03/2011 03:15 xworndownx#514
Quote:
Originally Posted by dextermovies View Post
On your updated release there XWornDownX I think you may have missed a file when you put out your updates for lions. I am using mcvs 2010
Although under CGlobal.h you do have run speed defined, not sure why I am getting this error .. I am not a programmer, well I do c# kind of lol.
//RunSpeed Modification
static float runspeed;

Needs to go in the CGlobal.h

For whatever reason I seam to have 2 copies of the header files loaded into my project. I'll update the rar file as well shortly. I'll just delete everything and build a new project when the svn is updated.
01/03/2011 04:28 wolvesaber#515
Quote:
Originally Posted by Pwnage007 View Post
What's the most stable working mXI? I'm currently using Windows7 OS. I'm using "meteorXI Windower Version.exe" right now. Is "meteorXI-0.9.0RC1.exe" what's preferred? I'm also using the pXI "LionhartXI.exe" version. Help appreciated...thank you.
meteorxi 0.9 is more upto date an works good with hardly any errors windower viewer make sure to go to the ini file an set the viewer to 2.. some reason the first setting messes up...

i use what came with the file i haven't used lionharts yet..
01/03/2011 07:29 borfax#516
I implemented your security system xworndownx, but I am still having issues with the values. I made all "0" and confirmed the charid, but all chars are still allowed to use the @codes. I may be missing something, but my sql says the values are 0, but every char still has all the admin powers. It honestly is not super important at the moment, but I was just curious.

Great job on everything else. The damage dealt on certain WS works great.
You are doing a fine job on the adjustments and I look forward to the next.:pimp:
01/03/2011 08:01 dextermovies#517
Ahh, thanks it was defined twice in my code as well, so I just copied your src include folder to the one outside the src folder and works like a charm

#Edit#
Svn updated, add run speed update, and other fixes and tweaks. New package avalible for those that do not wish to compile thier own [Only registered and activated users can see links. Click Here To Register...]
01/03/2011 09:01 xworndownx#518
Quote:
Originally Posted by borfax View Post
I made all "0" and confirmed the charid, but all chars are still allowed to use the @codes. I may be missing something, but my sql says the values are 0, but every char still has all the admin powers.
Interesting. I did do some checking on this but unfortunately I was unable to duplicate the issue. Tried on a bunch of characters but nothing. Doesn't mean there isn't an issue just means that I can't duplicate it yet. :(

Here is a QuickLink to the current 6.5build. No source. Just a server. Run this one and see if the @codes still work. If they do then it is something in the SQL. Could be an old version, could be the table isn't named or somehow got corrupt. (which 7zip was doing to me which is why I changed to winrar)
01/03/2011 09:06 dextermovies#519
How exactly does the security work ? I mean how do you make a gm now ? I am know dumb question, lol But it will be asked more then once I am sure
01/03/2011 09:18 wolvesaber#520
Quote:
Originally Posted by borfax View Post
I implemented your security system xworndownx, but I am still having issues with the values. I made all "0" and confirmed the charid, but all chars are still allowed to use the @codes. I may be missing something, but my sql says the values are 0, but every char still has all the admin powers. It honestly is not super important at the moment, but I was just curious.

Great job on everything else. The damage dealt on certain WS works great.
You are doing a fine job on the adjustments and I look forward to the next.:pimp:
i don't think they have the @code level implanted yet so everyone i guess is a gm

well if the char's are already made after u changed the settings try goin throw your navicat or what ever database an change there number there...
01/03/2011 09:26 xworndownx#521
Quote:
Originally Posted by dextermovies View Post
How exactly does the security work ? I mean how do you make a gm now ? I am know dumb question, lol But it will be asked more then once I am sure
Yea, I need to macro the thread post where I explained it. :) Anyways server admins give access to players by editing their settings in the sql table. Simple.

Quote:
Originally Posted by wolvesaber View Post
i don't think they have the @code level implanted yet so everyone i guess is a gm
This is possible if someone is using a different source then the LionSVN one as these changes/updates I'm making are for it and no other source. I did leave a command code in the patch notes in the file that people can use to move their current players into the gm tables.

On a side note: Caffeine withdrawal sucks!
01/03/2011 10:22 borfax#522
I am still having problems with the gmcmd system. I rebuilt the database and tried again, but I still have full rights. I know its a simple fix and I am missing it, but I have at it tomorrow. I recompiled several svn builds from neverwinter and lion and none of them seem to work. I am using the smn build on 6.5 with the pxidb.sql that is 13,875 KB. I added all the scripts, but like I said, I know I've misplaced something.

Honestly it is not a big deal, I know the system will change later down the road most likely anyway. You did a great job on the changes, so I'll try to run tests on different stuff and let you know if I find anything that might help.

Good luck and keep pluggin along...lol:cool:
01/03/2011 12:49 dextermovies#523
Lol, I did not read that far down in the changes :P
01/04/2011 03:45 borfax#524
I figured it out. The security system does work, I was just using the wrong svn. I am not exactly sure why the svn I was using works with everything except the gmcmd, but I changed over and it all works now.

Hope you didn't spend too much time trying to re-correct anything because of this...lol

I haven't found any other issues with the current adjustments you've made, so job well done.
01/04/2011 03:55 xworndownx#525
It is just that the svn you were using was different than the one I am working with. (lions that dexter is hosting for us).

Glad you got it working and figured out. A little extra security never hurt anyone. :)