D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS

07/02/2012 16:44 kolton1#511
@Kaiho89
Pastebin your char config.
Lightning small charm mods are lightmindam and lightmaxdam
See NTItemAlias.dbl for a list of all stats

@da_strong
Did it report stone of jordan sales or diablo walk? And did it leave normally or did the game crash (sometimes people crash servers shortly after walking)?
07/02/2012 18:15 da_strong#512
hello

it did report both first the sells nothing happend then diablo walks the earth nothing happend -> left the game (edit: not a crash).

I was watching the bot at this time but maybe it occured because my d2 was in german ^^
07/02/2012 18:20 kolton1#513
It shouldn't matter. I'll double check the code and do some tests with njom when he's online.
When diablo walks, the bot should immediately TP to town and wait.
07/02/2012 23:36 njomnjomnjom#514
i am very short on time Kolton, but maybe i have some spare time tomorow to test stuff.
I have "stop at diawalk feature" disabled till now since it's nothing for me :)


Hey leute ich hab immernoch extrem wenig Zeit zur Zeit aber ich kümmer mich drum. Im Notfall PN
07/03/2012 09:57 Tyon#515
Why no precast in Autobaal when searching for EXP Shrine?
07/03/2012 12:58 Aceridos#516
Wie ging das mit dem MaxQuantity in der Pickit? Find den Post nichtmehr

/e: Nvm, hab die Runen in der Pickit gefunden, da ists ja schon fertig zum abguggn.
07/06/2012 18:30 kolton1#517
New TestVer update:

Code:
D2Bot#
- Added item images and colors (for rare/magic items)
- Added Character Viewer tab for mule logger
- Added Key Wizard tab

D2BS
- Added getIP() function to get the local IP
- Added all item prefixes/suffixes and their numbers
- Possible event crash fix

kolbot
Added configurable crash delay to wait after a crash to all starters. Added anti rd to join starters. Anti rd now uses getIP() from d2bs to prevent conflicts when requested from multiple profiles. Added FTJDelay to D2BotLead.dbj. Added cdkey based RD counter for Key Wizard
D2BotMule.dbj - fixed char creation pattern. 0 = a, 1 = b
default.dbj - added mule logger stuff and new town chicken
AutoMule.js - added a few debug prints to manager
NTItemAlias.dbl - added item color aliases
NTItemParser.dbl - added Unit.getColor() prototype for colored items, added [color] keyword for pickit which allows pickup of unid rare colored items.
OOG.js - updated D2Bot object with new functions, JSLinted and tweaked ControlAction object
Andariel.js - new dodge handling for classic
Duriel.js - use Telekinesis on the entrance, new dodge handling for classic
Countess.js - removed chest code call because there's no chest presets on floors 1-4
Enchant.js - added multiple anti-jackass features
FastDiablo.js - rewrite with new code based on Diablo.js
Mephisto.js - temporarily disabled spell dodge
Vizier.js - only kill Vizier for safety
Attack.js - increased the time to find a boss for Attack.kill(), preventing boss not found errors, misc tweaks
Assassin.js - skip locations where traps can't be cast (if using traps)
Paladin.js - blessed hammer positioning tweaks
Sorceress.js - dodn't dodge when telestomping, hardcoded static range for classic when used as an attack skill
Config.js - added the ability to use Realm.Class.Name.js char configs in addition to Class.Name.js
Misc.js - greatly improved item logging function
Pather.js - consolidated enigma check, changed portal interaction to packet, recursion fix in Pather.walkTo()
Pickit.js - fixed canMakeRoom function, changed item name color func for the purposes of d2bot# logging
Prototypes.js - updated prefix reader with core changes
Runewords.js - removed a debug line
Town.js - increased min scrolls for fillTome
LLD.nip - fixed a syntax error
AntiHostile.js - reduced loop delay, added me.inTown check to fix a rare situation of attacking or quitting from town if the hostile is just outside
Party.js - added shitlist notification if using Config.ShitList
ToolsThread.js - temporarily changed core chicken back to quit()

Added files:
D2BotMuleLog.dbj - starter for mule logger
MuleLogger.js - config file + function placeholder for mule logging
TownChicken.js - separate thread that handles town chicken. Should be much faster and safer to use Config.TownHP/MP now.
07/07/2012 18:17 DeathFromHeaven#518
last master branch:

do i need to put perfect gems in the nips, will he then still use them for cubing?
beacuse:
i have no gem-cubing recipies activated, but some crafting, rerolling and runewordmaking.
He cubes perfekt-gems, but drops them on the ground afterwards...

is this intentional?
07/07/2012 18:48 finnemann#519
heythere can someone maybe help me installing this bot i'm totaly new in this section and i think i might need help and another question is the bot on page one still the newest or ist there an other installer between page 1 - 52 :D ?

if you can help me write me on skype i'm : finnemann94 i thinkg :D or pm me for teamviewer

german or english speaking, doesn't matter

ok i tryed it out by myself but i don't get on when i press start he opens the game i log myself into b-net and creat a game then i press the homekey and then there is just writen : Engine startup complet! and nothing happens anymore -.- need help over here plz

und nochmal auf deutsch : ich bräuchte hilfe da ich ein totaler neuling in diesem bereich bin.

wenn ihr mir helfen könnt/wollt schreibt mich bei skype an dort bin ich unter dem namen : finnemann94 zu finden on schreibt mir hier eine pm wegen teamviewer undso :D

Edit: ok ich hab mich selber ein wenig versucht jedoch wenn ich auf start drücke, er das spiel öffner, ich mich selber einlogge und den char picke, das game selbst aufmache und dann Pos1 (homekey) drücke, dann kommt nur Engine startup complete und nix weiteres -.- .
07/08/2012 13:06 njomnjomnjom#520
Quote:
do i need to put perfect gems in the nips, will he then still use them for cubing?
beacuse:
i have no gem-cubing recipies activated, but some crafting, rerolling and runewordmaking.
He cubes perfekt-gems, but drops them on the ground afterwards...
Yep activate them in the pickit please. He will use them then.
Ja die sollte man in der Pickit aktiv haben, sie werden trotzdem zum craften verwendet.

Quote:
heythere can someone maybe help me installing this bot i'm totaly new in this section and i think i might need help and another question is the bot on page one still the newest or ist there an other installer between page 1 - 52
Page 1 is a direct link to the original Source of the Bot, Kolton allowed it :)
You find the most stable aswell as the Testversion there.

Quote:
ok i tryed it out by myself but i don't get on when i press start he opens the game i log myself into b-net and creat a game then i press the homekey and then there is just writen : Engine startup complet! and nothing happens anymore -.- need help over here plz
Hast du ein "entry script" eingetragen im Profil des chars im Manager?
Die Kombination ist übrigens homekey dann leertaste im allerersten game.
07/08/2012 14:53 finnemann#521
...\kolton-d2bot-with-kolbot-a3e5150\kolton-d2bot-with-kolbot-a3e5150\d2bs\kolbot\D2BotBlank.dbj

das hab ich bei entry script stehen bzw die datei hab ich angewählt so wie in der anleitung beschrieben :D

Edit: ok hab den fehler hatte bei parameter -L und nicht -w :D


hab jetzt die charconfig soweit so gut eingestellt nur das mit den skills weiß ich nicht wie ich machen muss das er weiß mit welchem key also f1...f8 er telen soll und wo die aura ist undund und und switched der automatisch auf bo wenn er keinen mehr hat sprich zweiter waffenslot ?
07/08/2012 21:06 da_strong#522
guckst du hier

/* Attack config
* To disable an attack, set it to -1
* Skills MUST be POSITIVE numbers. For reference see [Only registered and activated users can see links. Click Here To Register...]
*/

dem bot sind deine F Tastenbelegungen wurscht ...
07/08/2012 21:30 finnemann#523
Quote:
Originally Posted by da_strong View Post
guckst du hier

/* Attack config
* To disable an attack, set it to -1
* Skills MUST be POSITIVE numbers. For reference see [Only registered and activated users can see links. Click Here To Register...]
*/

dem bot sind deine F Tastenbelegungen wurscht ...
ich blick da nicht so wirklich durch kann mir das mal jemand für nen hammerdin machen und hier rein kopieren :D ?

und es bleibt die frage mit dem BO macht er das von selber oder wo ist der part zum einstellen ? :D
07/08/2012 22:34 DeathFromHeaven#524
macht er allein und ne Paladin/Hammerdin einstellung der attacken ist doch in der attacks.txt zu finden...
07/09/2012 11:00 schwappi#525
Mal was anderes zur Map, entweder bin ich zu blöd oder veilleicht auch blind..
Aber irgendwie sehe ich meine Teammates nichtmehr auf der Map?!