Quote:
Originally Posted by SilentWisdom
gameserver.opt S:game.local_flag is effectively stating the locale of the gameserver being operated.
0 is actually locale independent (will always show regardless of gs local_flag)
You can not use to local flags in this context because the gs will only ever understand a single flag being defined. So you can either match your flags: gs local = 4 and npc local = 4 or you can set npc local = 0 and also achieve the desired result.
Next time please use help thread.
|
Thank you for your reply,
for your notice, this is the help thread ^^.
so basicly, if i set my (gameserver.opt Local_flag:1001) and i make all npc's a duplicate (for 1001) in theory it would work on server A, where it wouldent show on server B, correct?
if so, what are the following issues upon that will occur when i try so?