Senorus | 95 Cap | A New Experience | Enjoyable Gameplay | Innovative Features

02/18/2016 19:36 Justinas1337#496
The server was so good, and gm now ruins it just before the opening. Good job ^_^
02/18/2016 20:19 ►Destroyer◄#497
Quote:
Originally Posted by Senorus Advertising View Post
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A list of upcoming balance changes, leave your suggestions!

Warlock.
All Warlock debuffs probability have been reduced to 50%.
Warlock Daze & Wrath Daze stun probability reduced to 55%.
Warlock Dark Breath Mag.Atk.Pwr reduced to 1450 ~ 1740.
Warlock Advanced Reflect & Reflect physical damage return ratio reduced to 80%.
Warlok Vampire Touch & Vampire Kiss Disease probability reduced to 50%.

Bard.
Tuning Sound Absoluteness damage from 3841 to 6000
Booming Wave add knock back probability of 30-40%

Warrior.
Double Twist & Sudden Twiest stun probability reduced to 10.
Shield Crush cooldown increased to 11 seconds.
Iron & Mana skin cooldown inreased to 5 minutes.
All screens cooldown increased to 9 minutes.

Rogue.
Blast & Hurricane shot knock down probability reduced to 35%.

Cleric.

Healing Orbit HP recovery reduced to 1300.
Holy Group Recovery HP recovery reduced to 5800.
Holy Recovery Division HP recovery reduced to 1760.
Holy Recovery HP recovery reduced to 5560.
Healing Cycle HP recovery recuded to 1510.

Bicheon.

Lightning Chain Phy.Atk.Pwr increased to 913 ~ 1116.
Demon Cut Blade Phy.Atk.Pwr increased to 836 ~ 1022.
Demon Blade Force Phy.Atk.Pwr increased to 861 ~ 1053.
Ocean Blade Force Phy.Atk.Pwr increased to 913 ~ 1116
Asura Cut Blade Phy.Atk.Pwr increased to 940 ~ 1149

Heuskal.
Celestial Cloud Spear Phy.Atk.Pwr increased to 1110 ~ 1427.
Soul Spear - Emperor Phy.Atk.Pwr increased to 1016 ~ 1307 / Stun probability increased to 20.
Ghost Spear - Storm Cloud Phy.Atk.Pwr increased to 1100 ~ 1427.
Flying Dragon - Bless Phy.Atk.Pwr increased to 1150 ~ 1230.

Pacheon.
Anti Devil Bow - Annihilate Phy.Atk.Pwr increased to 772 ~ 1045.
6 Arrow Combo Phy.Atk.Pwr increased to 772 ~ 1045.
Autumn Wind - Red Phy.Atk.Pwr increased to 710 ~ 1005.
Celestial Beast Arrow Phy.Atk.Pwr increased to 750 ~ 1020.
Strong Bow Craft Phy.Atk.Pwr increased to 760 ~ 1023.
Mind Blow Swift Phy.Atk.Pwr increased to 790 ~ 1075.

Force

Added Vital Spot - Faint with 70 stun probability.
one thing u need to know about Bicheon it depend on debuff to kill the enemy
so u need to

Quote:
Thousand Army Chin Phy.Atk.Pwr need to increased a bit
Dragon Sore Blade Phy.Atk.Pwr need to increased a bit

Thousand Army Chin
Probability 40%-50%

Lightning Chain
Probability 40%-50%

Flying Stone Smash
Probability 35%

at less now there Chance to use debuff
hope u deal with it or do something else for Probability but i see this Suggestions is good and fair

Cure Therapy - Heaven and Holy Spell 45%-50%

Warlock Advanced Reflect & Reflect physical damage return ratio reduced to 65% - 70%

now to Heuskal
Soul Spear Soul Phy.Atk.Pwr need to increased
Windless Spear Phy.Atk.Pwr need to increased
Death Bringer Spear no needed no one use it
Pacheon
Anti Devil Bow-Strike Phy.Atk.Pwr need to increased

Force
Heavenly Vigor - Heaven And Earth Hp 8000 Recovery
Added Vital Spot - Faint with 65 stun probability
Thanks And Hope u take my Suggestions Seriously
02/18/2016 20:34 dakata1427#498
@Destroyer do you want to shove your little head back in your ch severs, because its obv that you have no clue what r u talkin about, since atm EU has been heavily nerfed and ch crybabies keep getting buffs, so shut your filthy mouth.
02/18/2016 20:36 hemaproff1#499
[QUOTE=Senorus Advertising;33981481][Only registered and activated users can see links. Click Here To Register...]

A list of upcoming balance changes, leave your suggestions!

Warlock.
All Warlock debuffs probability have been reduced to 50%.
Warlock Daze & Wrath Daze stun probability reduced to 55%.
Warlock Dark Breath Mag.Atk.Pwr reduced to 1450 ~ 1740.
Warlock Advanced Reflect & Reflect physical damage return ratio reduced to 80%.
Warlok Vampire Touch & Vampire Kiss Disease probability reduced to 50%.

Bard.
Tuning Sound Absoluteness damage from 3841 to 6000
Booming Wave add knock back probability of 30-40%

Warrior.
Double Twist & Sudden Twiest stun probability reduced to 10.
Shield Crush cooldown increased to 11 seconds.
Iron & Mana skin cooldown inreased to 5 minutes.
All screens cooldown increased to 9 minutes.

Rogue.
Blast & Hurricane shot knock down probability reduced to 35%.

Cleric.

Healing Orbit HP recovery reduced to 1300.
Holy Group Recovery HP recovery reduced to 5800.
Holy Recovery Division HP recovery reduced to 1760.
Holy Recovery HP recovery reduced to 5560.
Healing Cycle HP recovery recuded to 1510.

Bicheon.

Lightning Chain Phy.Atk.Pwr increased to 913 ~ 1116.
Demon Cut Blade Phy.Atk.Pwr increased to 836 ~ 1022.
Demon Blade Force Phy.Atk.Pwr increased to 861 ~ 1053.
Ocean Blade Force Phy.Atk.Pwr increased to 913 ~ 1116
Asura Cut Blade Phy.Atk.Pwr increased to 940 ~ 1149

Heuskal.
Celestial Cloud Spear Phy.Atk.Pwr increased to 1110 ~ 1427.
Soul Spear - Emperor Phy.Atk.Pwr increased to 1016 ~ 1307 / Stun probability increased to 20.
Ghost Spear - Storm Cloud Phy.Atk.Pwr increased to 1100 ~ 1427.
Flying Dragon - Bless Phy.Atk.Pwr increased to 1150 ~ 1230.

Pacheon.
Anti Devil Bow - Annihilate Phy.Atk.Pwr increased to 772 ~ 1045.
6 Arrow Combo Phy.Atk.Pwr increased to 772 ~ 1045.
Autumn Wind - Red Phy.Atk.Pwr increased to 710 ~ 1005.
Celestial Beast Arrow Phy.Atk.Pwr increased to 750 ~ 1020.
Strong Bow Craft Phy.Atk.Pwr increased to 760 ~ 1023.
Mind Blow Swift Phy.Atk.Pwr increased to 790 ~ 1075.

Force

Added Vital Spot - Faint with 70 stun probability.[/QUOTE



so you fcked up euro ? and increased all chiness buff-skills ? just delet euro already its useless anyway i never saw someone edit shield crush before really never !!! -_- ATLEAS MAKE A FREAKING VOTE FOR THIS -_-
02/18/2016 20:51 tomatas95#500
Senorus can u nerf CHN a little bit and its gonna be fine! Dont give up please..
02/18/2016 21:04 scatmanhush#501
Quote:
Originally Posted by Senorus Advertising View Post
[Only registered and activated users can see links. Click Here To Register...]

A list of upcoming balance changes, leave your suggestions!

Warlock.
All Warlock debuffs probability have been reduced to 50%.
Warlock Daze & Wrath Daze stun probability reduced to 55%.
Warlock Dark Breath Mag.Atk.Pwr reduced to 1450 ~ 1740.
Warlock Advanced Reflect & Reflect physical damage return ratio reduced to 80%.
Warlok Vampire Touch & Vampire Kiss Disease probability reduced to 50%.

Bard.
Tuning Sound Absoluteness damage from 3841 to 6000
Booming Wave add knock back probability of 30-40%

Warrior.
Double Twist & Sudden Twiest stun probability reduced to 10.
Shield Crush cooldown increased to 11 seconds.
Iron & Mana skin cooldown inreased to 5 minutes.
All screens cooldown increased to 9 minutes.

Rogue.
Blast & Hurricane shot knock down probability reduced to 35%.

Cleric.

Healing Orbit HP recovery reduced to 1300.
Holy Group Recovery HP recovery reduced to 5800.
Holy Recovery Division HP recovery reduced to 1760.
Holy Recovery HP recovery reduced to 5560.
Healing Cycle HP recovery recuded to 1510.

Bicheon.

Lightning Chain Phy.Atk.Pwr increased to 913 ~ 1116.
Demon Cut Blade Phy.Atk.Pwr increased to 836 ~ 1022.
Demon Blade Force Phy.Atk.Pwr increased to 861 ~ 1053.
Ocean Blade Force Phy.Atk.Pwr increased to 913 ~ 1116
Asura Cut Blade Phy.Atk.Pwr increased to 940 ~ 1149

Heuskal.
Celestial Cloud Spear Phy.Atk.Pwr increased to 1110 ~ 1427.
Soul Spear - Emperor Phy.Atk.Pwr increased to 1016 ~ 1307 / Stun probability increased to 20.
Ghost Spear - Storm Cloud Phy.Atk.Pwr increased to 1100 ~ 1427.
Flying Dragon - Bless Phy.Atk.Pwr increased to 1150 ~ 1230.

Pacheon.
Anti Devil Bow - Annihilate Phy.Atk.Pwr increased to 772 ~ 1045.
6 Arrow Combo Phy.Atk.Pwr increased to 772 ~ 1045.
Autumn Wind - Red Phy.Atk.Pwr increased to 710 ~ 1005.
Celestial Beast Arrow Phy.Atk.Pwr increased to 750 ~ 1020.
Strong Bow Craft Phy.Atk.Pwr increased to 760 ~ 1023.
Mind Blow Swift Phy.Atk.Pwr increased to 790 ~ 1075.

Force

Added Vital Spot - Faint with 70 stun probability.
conclusion:
1- i still can play my str lock and even win int locks and clerics now.
2-1k reduction on heals is too way much. u kinda killed clerics regain now.
3-more power for chin force. now not even warlocks can win them.
4-the "reduced" to "increased" ratio is funny.
5-ur even killing eu group gameplay this way. why would i go eu now if my entire guild or group will play force/int chin chars eh?
suggestions:
i asked before not to take suggestions specially about balances cuz it will be always baised. most ppl wanna play a build which they can just spam 1234 and win pvp yay.. on the other side theres skilled ppl who can play with 3 tabs of skills and know when to use which. original balance with force skills is good just needed to restrict str warlocks. if u want my suggestion to this post then delete one of two; this balance post or eu race.
02/18/2016 21:12 ►Destroyer◄#502
will let's reduced chin to 0% and increased to 1000% or delete chin already better euro have powerful damage 2 hit kill chin and chin can't kill euro full heal warlock real no Chance for chin u need just use warrior warlock or warrior cleric and kill every chin and saying i am the best that what u need guys well they can make only euro server for that
02/18/2016 21:22 DaynAya#503
chinese dont need buffs to the attack stats of skills....we need basic quality of life improvements. warriors dont need increased cooldowns "made to wait longer" they simply need Holy spell to allow debuffs to work for chinese. warriors will stun, kb and whatever else 90% of the time. chinese have no issue of "raw power" we simply cannot compete vs the interupts and lack of ability to debuff. again, warriors can cause dull/bleed without any issues, while all of the chinese skills are made useless. then you are forced to kd spam...stab stab....maybe nuke if you are lucky, which is a boring pvp style....and makes us look dumb!

quality of life improvements. increase debuff rate, or decrease debuff defence. increase cast times slightly for skills like ice walls, people say these are for nubs....but actually a well timed wall after a kd vs a rogue or warrior will save your life once ss has gone....so being able to actually cast it, is a massive increase for chinese "reduce animation cast time". and no, i dont use that skill when im about to die.....its a way to soak an attack and be able to cast a slow as fuck nuke without teh cheap shot kb's that seem to happen every attack from an eu! so quick fix...instant cast for the wall... but with a longer cd on it to stop usage abuse.

euros shouldnt be being nerfed imo. power is fine. rogues should absolutely be destroying most builds, but they should also die fast. warriors just need to have their stuns corrected and "clerics" in general just tweaked slightly "very slightly" to allow some debuffs to actually hit. we tested 3 chinese using debuff skills on an eu.....not one bleed,impotent or division hit, only fear and stun....even then, it was rare.

if these issues arent sorted somehow, the server will fail. there is no point in having an eu/chn server if there is no balance. people will simply go to electus and play chn.... silkroad salvation created a perfect balance, so its doable! and everybody playing the same eu build is zzzzzz
02/18/2016 21:49 Foberious#504
Guys relax those changes are to discuss on nothing changed yet.

We won't include these changes on the grand opening for sure. We will improve the balance of races on weekly updates with your feedback.

Whats wrong with you why you take everything so aggressively. Can't you just give your opinion and discuss about it o.o?
02/18/2016 23:35 jnt003#505
Hello GM

A suggestion from me:

1) Balance debuff warlocks.. have a high % to can debuff.

2) i'm playing with chinese.. and the skills from bicheon can't make debuff vs holy spell or Force, so please fix that..

3) Made the first Snow for 240 INT.. why that? I see glaivers..Bows..Bladers (STR) using snow.. that is so bad! ..

I hope you can read my suggestion.
02/18/2016 23:51 k.i.d.d.o#506
bicheon can't make debuff on holy spell and Cure Theraoy - Heaven so need to increased
Probability and damage a bit cleric heal should reduced euro with cleric + vigor never die
stun of warrior skills should to reduced a lot warlock should be reduced or make it for int onlt better
02/18/2016 23:53 hemaproff1#507
remove hp grain and warlock gone be 0 vs force :) that all euro with out grain will be fine and fair
02/18/2016 23:55 LiangShu#508
A little buff for china is pretty nice ja, and the force stun is a must have.
02/18/2016 23:56 DaynAya#509
stuns from warriors are op but i dont think its required to change....but if chinese can stun back, add dull/bleed/division as intended on the bicheon skills, itd be better, likewise for heuk etc. dont go nerfing warrior or you piss off the crowd who enjoy that style of play. if a chinese int s/s can already do "ok" vs a warrior, adding it so they can get some debuffs in too is all thats needed, as i said in my above post. no need to make int s/s op just by increasing power ratings, when actually all we need is the same power ratings just with a chance to stun back, or inflict bleed at a normal rate like eu can

dont nerf eu too much, it will cause rage. simply fix debuff vs holy spell and chinese force therapy. and maybe some slow cooldown but instant cast skills for chinese, eu have alot of those while chinese are stuck behind slow animation/casts which are always able to be interupted, which is also causing alot of animation bugs vs warriors. ie, you increase warriors bash cooldown, this is similar to the restrictions chinese have with their awful animation and cast times vs instant. ditch the 99% eu protection vs chinese debuffs and all is fine. no need to play around with cooldowns on eu, simply bring up chinese a little more!

this imo is balancing, small changes which arent increasing power but evening the playing field. faster animations, 50/50 debuffs on par with eu etc. i would actually rather see a decrease in power but an increase in debuff %! ofcourse, dont do that, i was just making a point!
02/19/2016 00:42 Foberious#510
This way we can really take in consideration some suggestions thank you.