1 => Ye, SRO source was leaked and currently in hands of some people though I doubt they'll share it.Quote:
I just have some questions about SRO because I am new to it.
1. Is there a leaked source code out there?
2. What is the average amount of players on private SRO servers?
3. Which programming languages are useful when working on SRO?
Thanks in advance
2 => Depends. If the server was famed (well advertised) then expect 1k players at least.
3 => Mainly SQL for development. C++/C# can be used to create bots, packet filters etc. Also C++ & Assembly can be used to do some special edits within SRO_Client & SR_GameServer which experienced developers tend to request. You'll have to learn basic PK2 editing later on which is all about editing texts and understanding their structure which should be pretty easy (basic).