Someone can upload a new download?
The website works, the download no.
The website works, the download no.
you think there is a way that i can run 24 but i would be able only to see a movie?Quote:
I tryed. I have 6gb RAM and ran 6 bots. So I guess you can have 12 bots easily while playing LoL.
what do you mean?Quote:
thats not true at all :)
howcome your nickname looks really familiar to me?Quote:
Someone can upload a new download?
The website works, the download no.
You don't even know what you are talking about. It's not clientless. It just has it's own PVP.Net Client and uses the normal game client. And, by the way, I don't have to find new offsets for my bot (own PVP.Net client, normal game client). All I do every patch is update the client version and I'm ready to go. Takes a whooping 10 seconds.Quote:
like other clientless bots, the coders have to find the new offsets and update them :p
exactly @xlapeiro, it's not only one string, the bot need call some functions or variables on the game client, so he needs the offsets of them. And every time you recompile something, even with a minimal difference, the offsets change. There are methods for finding them again, but maybe somethings changed.Quote:
like other clientless bots, the coders have to find the new offsets and update them :p
whatever u say mister know it all :)Quote:
You don't even know what you are talking about. It's not clientless. It just has it's own PVP.Net Client and uses the normal game client. And, by the way, I don't have to find new offsets for my bot (own PVP.Net client, normal game client). All I do every patch is update the client version and I'm ready to go. Takes a whooping 10 seconds.
But I'll let you live in your illusion, no problem.
Yep, whatever I say:Quote:
whatever u say mister know it all :)
Interesting, could you tell me how your bot knows when the game is loaded?Quote:
Sure, some simple pixelchecks:Quote:
Interesting, could you tell me how your bot knows when the game is loaded?
Quote:
var_action = "load";
Console_Text();
while (!Win32.GetPixelColor(217, 705, 119, 37, 182, 20)) // check for loading screen
{
Thread.Sleep(3000);
}
while (!Win32.GetPixelColor(20, 670, 93, 93, 93, 20)) // check if ingame
{
Thread.Sleep(3000);
}