Quote:
Originally Posted by ephe
Just passing by since even if I'm not playing CO much more anyway, I check this thread from time to time. And well, tell you something, when I discovered back then that it was sufficient to set the check-delay to 1 to have almost real-time reactions, I disabled SV's autopotting to use m8's. Same goes with autosit for taos and tros, who wants to sit when stamina is almost full and risk getting hit and lose 50% of it. So IMO the hp/mp/stamina functions are a main thing of m8, and they deserve more efforts than the DC part. Said this, as long as they'll have a part in m8, don't think it will matter much if they be plugin or builtin.
From what I see m8 could be a great "m8" for this xproxy I just read about :P
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Good to see your still around ephe :)
Yeah I agree the HP/MP stuff is useful but its something that gets broken a lot after game updates, I'm not around that much and no one else seems interested in making the DMA stuff public anymore due to company spies etc, so my concern was about having a half working program and the confusion and overheads that stem from that.
Anyway I'm leaving it all intact for now anyway and have taken steps to deal with the non working stuff in neater ways.
Version 1.31 of CO2m8 is now available!!!
Whats New
Many bug fixes.
Smoother non modal interface screens.
New account administration facilities.
PC powerdown function.
Note: DMA functions(HP/MP/Mining) support is still only available for versions 4354/5455 of the game.
The Q&A section of the co2m8 guide has been updated to assist users with the new changes.