Eastmile | International Server - Act 9: Undercity

04/15/2026 02:19 Yosuke~#481
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[Only registered and activated users can see links. Click Here To Register...] 15% HAPPY HOUR ACTIVE

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More information:
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All our platforms:
Best regards,
Eastmile Team
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04/15/2026 22:41 Moplex#482
Not nostale anymore. It's another game. Too much custom balancing, reworks and the likes.
04/16/2026 20:28 Yosuke~#483
Quote:
Originally Posted by Moplex View Post
Not nostale anymore. It's another game. Too much custom balancing, reworks and the likes.
That’s a fair point, and you’re right in a way, it’s not exactly Nostale anymore. It’s an evolved version of Nostale.

The only system that truly differs from the original game is the Soul Sync System, but that content is completely optional and separated from the main progression. You are not required to interact with it at all.

Everything else is mostly quality-of-life improvements aimed at making the game smoother, faster, and more engaging for modern players. The goal is not to change the core of the game, but to remove unnecessary friction and long downtimes while keeping the original gameplay loop intact.

As for custom content, especially extreme content, it’s designed as endgame. In fact, it tries to stay true to Nostale’s original essence by requiring coordinated groups, defined roles, and teamwork, which are core elements of MMORPGs.

Regarding PvP, we did experiment with new systems in the past that may have moved away from the original feel. However, this year we performed a full rework to bring it back closer to the original Specialist design, with a more balanced approach and multiple viable options. It’s an improvement over the base game, but still aligned with its core ideas.

So I’m a bit surprised by that statement. Could you clarify which changes make you feel like it’s no longer Nostale?
04/20/2026 16:45 Moplex#484
Quote:
Originally Posted by Yosuke~ View Post
That’s a fair point, and you’re right in a way, it’s not exactly Nostale anymore. It’s an evolved version of Nostale.

The only system that truly differs from the original game is the Soul Sync System, but that content is completely optional and separated from the main progression. You are not required to interact with it at all.

Everything else is mostly quality-of-life improvements aimed at making the game smoother, faster, and more engaging for modern players. The goal is not to change the core of the game, but to remove unnecessary friction and long downtimes while keeping the original gameplay loop intact.

As for custom content, especially extreme content, it’s designed as endgame. In fact, it tries to stay true to Nostale’s original essence by requiring coordinated groups, defined roles, and teamwork, which are core elements of MMORPGs.

Regarding PvP, we did experiment with new systems in the past that may have moved away from the original feel. However, this year we performed a full rework to bring it back closer to the original Specialist design, with a more balanced approach and multiple viable options. It’s an improvement over the base game, but still aligned with its core ideas.

So I’m a bit surprised by that statement. Could you clarify which changes make you feel like it’s no longer Nostale?
I'll list some changes that make it feel like another game and no longer a private server of the game you intended to host :

-Nostale UI replaced by some ElvUI looking thing, which never looked good to begin with
-SPs have been reworked to something else entirely. If I wear a warrior, I expect my gameplay loop to be provoke > earthquake/spin/dragon; not whatever I was greeted by; I don't want whatever vision, you, another player, have for it, but the one the devs had, as bad as it might be, because that's how they intended their game to be
-I've been given every SP 99+14 at like, level 20; which sucks for progression, I get progression has to be faster on a p-serv, giving gear is enough, no need to give me nuclear-bomb levels of powers when enemies are already dying without a sp in two hits
-Speaking of enemies, and this is where my biggest problem is, they have edited values. My entire experience from lv1 to 90 was "something's off, they shouldn't have those stats", which makes your server one step further away from being nostale, since mobs are edited

Overall I stopped after a few hours, it felt like I was playing one of those early nosemu servers trying to make nostale something else; instead of making nostale... nostale.
04/20/2026 21:51 Phizex#485
Quote:
Originally Posted by Moplex View Post
I'll list some changes that make it feel like another game and no longer a private server of the game you intended to host :

-Nostale UI replaced by some ElvUI looking thing, which never looked good to begin with
-SPs have been reworked to something else entirely. If I wear a warrior, I expect my gameplay loop to be provoke > earthquake/spin/dragon; not whatever I was greeted by; I don't want whatever vision, you, another player, have for it, but the one the devs had, as bad as it might be, because that's how they intended their game to be
-I've been given every SP 99+14 at like, level 20; which sucks for progression, I get progression has to be faster on a p-serv, giving gear is enough, no need to give me nuclear-bomb levels of powers when enemies are already dying without a sp in two hits
-Speaking of enemies, and this is where my biggest problem is, they have edited values. My entire experience from lv1 to 90 was "something's off, they shouldn't have those stats", which makes your server one step further away from being nostale, since mobs are edited

Overall I stopped after a few hours, it felt like I was playing one of those early nosemu servers trying to make nostale something else; instead of making nostale... nostale.
A few words from someone who watches scene for almost 2 years and currently works on his own server gamplay:

I think your feedback is very subjective and that's completely fair. It mostly comes down to what you expect a private server to be. From what you're describing it sounds like you're looking for something very close to the official experience, just with higher rates and less P2W. A lot of people want exactly that.

The thing is, historically, that type of server hasn't really worked out in the long run. Making an official-like server with boosted rates is actually the easiest route but also the one that tends to die the fastest or never really gains traction. There's always demand for it but in practice players get bored quickly because it doesn't offer anything new and they leave forcing founders to close the doors.
There is also very thin line for founders opening this type of servers. If you promote it as "official-like" you are expected to not go too big on something cool and new. That makes work more difficult because you:
- can't make drastic changes because you may lose players who want vanilla experience
- you can't get large playerbase for long term because everyone will
-- (if they want vanilla experience) sooner or later decide to go back to official servers.
-- (if they want something new what they expect from private servers) find something more unique and fun somewhere else

If you look at the scene over the years the only notable exception that managed to stick while staying close to the official formula was Vendetta server - and even that's more of an exception than a rule.

That's why many servers go in a different direction and start changing things - UI, SP changes (new combos, different flows etc), progression speed, mobs and their stats/purpose, implementing new systems, events etc. It's not necessarily about "ruining" the original game but about trying to give players a reason to play something that isn't just a faster version of official.


You also can't ignore the fact that even Gameforge has over time introduced features that feel heavily inspired by what private servers were doing first (even lately the marathon mode, some "weird" rift copies, faster box opening, raid reports. I might not be right but I think even battlepass is some sort of copy of what Olympus has had when they launched). That alone says a lot - the game needs something new. And private server teams, like the ones behind Eastmile or Olympus, aren't tied to a Korean publisher's pace or restrictions (like gameforge is. Thet don't ship what they want. They ship what Entwell wants), so they can experiment and push updates much faster (especially now in AI era where coding is just few hours of work instead of weeks as it was before).

Again, I'm not here to defend Eastmile (we'll be competitors soon). I'm just trying to point out that everything you described suggests you're looking for a completely different type of server.

To be serious: what you're looking for is very hard to find currently and arguably not even worth chasing in the private server scene. If your goal is a stable, long-term, official-like experience, you're honestly better off sticking with the official servers, where your progress won't disappear after a few weeks due to population drops or founders giving up on a project.

Alternatively, if you do want to explore private servers (which I highly recommend), you have to give these more custom ones a real chance - more than just a few hours. They're not designed to feel "right" immediately if you come in expecting same gameplay as everywhere else. I was never into "something new" not that long ago. 2 years has passed and I am working on a server which is pretty much nowhere near official experience.


About Eastmile, I tried this server myself over a year ago, and to this day, it's probably the best private server I've played on. My only real issue was the playerbase being too Spanish-oriented which just didn't work for me personally. I did not like it in the first place and I left after few days. Then I came back again after testing other servers (so I gained some "private server feeling") and I enjoyed it very much.



If you give one of the genuinely well-made servers (like Eastmile or Olympus) more time, you might end up enjoying it more than you expect.

If you still want something closer to the classic experience you could try DynZen - they've just come back recently. I'm personally skeptical about their long-term success but who knows, it might be exactly what you're looking for.


My subjective review of the servers (quite old but maybe it will help you in some way)
General:
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Edit - one more word about:
Quote:
Overall I stopped after a few hours, it felt like I was playing one of those early nosemu servers trying to make nostale something else; instead of making nostale... nostale.
NosTale as a game is designed to be end-game focused. It has been this way for a very, very long time.
It doesn't matter what you do on official servers until you reach the end game. That is where the real story begins.
With private servers like Eastmile it is very similar.
You said "I stopped after a few hours" and I think this is not fair to make an opinion on something that you did not really gave a chance.
It's like going on a date with a nice girl different than any girl you dated before and leaving after saying "hi" because her voice was not what you expected.
As I said before in this very long message I write while being pretty drunk - give it a chance and I promise you that you will be positively surprised.
I used to have similar feeling about Eastmile (and pretty much every other private server) because I never gave them a real chance. I was quitting after few days tops.
First server I gave a true chance was Void where I played for multiple weeks. After I saw their end-game and how cool (and different from what I expected) it can be, I gave chance Olympus and Eastmile and both those servers felt totally different with this slightly "matured" mentality (after I understood what I am getting from those servers)


That is it.
Whoever reads this entire message - you are a creep man. I recommend going to a doctor
04/21/2026 11:45 Moplex#486
Quote:
Originally Posted by Phizex View Post
You said "I stopped after a few hours" and I think this is not fair to make an opinion on something that you did not really gave a chance.
I want to play nostale, not some fan-made mod. SPs don't do the same thing as officials, not even close. Mobs don't have the same stats.
I don't have to invest more time to give feedback on something, I wanted something, the game looks like the same thing I want yet it isn't even close.

Now if you don't understand that the server delivers a different game than the ones it advertises, tough luck, I said my piece.
04/21/2026 17:04 Phizex#487
Quote:
Originally Posted by Moplex View Post
I want to play nostale, not some fan-made mod. SPs don't do the same thing as officials, not even close. Mobs don't have the same stats.
I don't have to invest more time to give feedback on something, I wanted something, the game looks like the same thing I want yet it isn't even close.

Now if you don't understand that the server delivers a different game than the ones it advertises, tough luck, I said my piece.
I might be blind but I don't see it being advertised as "NosTale".
Title of the thread is "Eastmile | International Server - Act 9: Undercity"
Thread presentation says "It is the longest-running server, offering exclusive and unique weapon skins, specialist skins, pets, and partners. Experience our unique raids and events that awaits you"

Pretty much entire thread presentation says IT IS AN UNIQUE EXPERIENCE.
Word "NosTale" is mentioned just to greet the NosTale community. That is the place where server is promoted. After all - it is a server on top of NosTale client.

Quote:
I wanted something, the game looks like the same thing I want yet it isn't even close.

Now if you don't understand that the server delivers a different game than the ones it advertises, tough luck, I said my piece.
I guess it delivers exactly what it advertises.

Anyway, if you don't want to give it a real chance - that is up to you.
Have fun playing on gameforge servers!
04/21/2026 18:02 Yosuke~#488

Dear Community,

A brand-new custom Soul Banner is coming soon to Eastmile, introducing a new Soul character and a unique melee Partner Specialist never seen before in Nostale, created by our Design Team.

All our platforms:
Best regards,
Eastmile Team
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04/21/2026 22:39 Moplex#489
Quote:
Originally Posted by Phizex View Post
I might be blind but I don't see it being advertised as "NosTale".
Title of the thread is "Eastmile | International Server - Act 9: Undercity"
Thread presentation says "It is the longest-running server, offering exclusive and unique weapon skins, specialist skins, pets, and partners. Experience our unique raids and events that awaits you"

Pretty much entire thread presentation says IT IS AN UNIQUE EXPERIENCE.
Word "NosTale" is mentioned just to greet the NosTale community. That is the place where server is promoted. After all - it is a server on top of NosTale client.


I guess it delivers exactly what it advertises.

Anyway, if you don't want to give it a real chance - that is up to you.
Have fun playing on gameforge servers!
It's whatever, no point talking to a wall. You're just gonna reject anything and everything I can give my opinion on. Unless I say "wow this is the best", you're probably gonna find a way to say I'm wrong one way or another.

Have fun shilling, I'm booting up other servers that can actually take in negative feedback in consideration o7
04/30/2026 17:24 Yosuke~#490
Dear Community,

New quality-of-life features are coming soon!

Advanced Auto-Rune System


Added a new Advanced Auto-Rune system, designed to give players more control when upgrading runes while reducing manual management.

Players can now configure specific rune goals depending on the equipment type:
  • PvE Weapon
  • PvP Weapon
  • PvE Armor
  • PvP Armor

The system allows you to set desired effects for each rune level, including both normal effects and rune powers, so upgrades can be automated with clearer objectives.

Main features:
  • Level-based configuration for rune effects
  • Recommended presets such as Elemental, Physical, Defense, Anti-Crit, Damage, PvP Critical, PvP Mage, and PvP Armor
  • Preview before starting, including current level, next objective, materials, gold cost, success chance, and pity progress
  • Scroll selection depending on the level and objective
  • Quick copy options to apply settings, scrolls, or rules across multiple levels
  • Maximum difference system to keep selected effects more balanced
  • Auto Solvent option to automatically correct unwanted results when enabled
  • Validation checks before starting to prevent wasting resources on invalid configurations

This system is intended for players who want to optimize their runes with clear goals, save time, and reduce mistakes during long upgrade processes.




And... get ready for the Craft Amount Selector, coming soon!

Craft Amount Selector



And that’s not all… many more changes and QoL improvements are coming in the next update, including custom window shortcuts, improved Bazaar search, mass parcel item collection, and more!


All our platforms:
Best regards,
Eastmile Team
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