Post the logfile. And actually explain wtf you want. That is a valid stopping condition.Quote:
"limit reached stopping "
what should i do?
Version 0.21 is out!
Please try out the Processing feature by starting the CrayonCodeProcessing.au3!
Quick Guide:
- Disable the auto-sort for the player inventory and clear the first 4 slots (or those items will get stuffed into your warehouse)
- Enable the auto-sort for the storage inventory (This will serve as an anchor)
- Place your self next to a warehouse that has the transport feature. (Most of them should have that except for the desert ones)
- Select one or more Materials for SimpleProcessing and start by hitting F5.
This will scan the warehouse inventory and if one of the selected materials is found it will move an amount, defined by DefaultBatchSize into your inventory and start processing. Once the batch is processed it will continue with the next batch, or continue with the next material if the former one runs out. - Setup one Recipe for the CustomProcessing and start by hitting F4.
Select the processing method, select an ingredient, set BatchSize (0 for default), set max amount of items you want to process (0 for unlimited).
This will now scan for the materials of the first Recipe. If nothing is found, maximum is exceeded or the material runes out it will move to the next Recipe on the list.
If it works for everyone, I will move to the material collection phase and hopefully people will help out. I especially lack shaking and grinding ingredients.
Features (like WorkerFeeding) that require presets will be added at a later stage.
Quote:
Originally Posted by Patchnotes
v0.21
- Few more Status messages added.
- Added handling if ReelIn window is obstructed. (Moved dailyspam escape to reelin instead of riddle)
- Fixed bug in DetectFullscreenToWindowedOffset() where the global $hBDO was overwritten by local.
- Fixed Buttons for sidefunctions not working after they started (Missing GUILoopSwitch)
- Changed loot_silverkey.bmp to stop certain fish from pretending to be silverkeys.
CrayonCodeProcessing.au3 added
- SimpleProcessing will just process all selected materials until you run out.
- CustomProcessing will enable custom recipes and supports up to two ingredients.
- Scans the complete warehouse inventory
- Supported materials are limited to Lumber, Planks, Ores and Melted Shards for now.
- Use of the Alchemy Stone can be enabled.
Requirements:
Standing next to a warehouse with Transport Option.
Auto-Sort for the Warehouse must be ENABLED.
Auto-Sort for the Inventory must be DISABLED.
The first 4 Player Inventory will be used for the processing.
Since I need an image of every material that you wan't to process I will need the help of the community for this.
There is a specific way the images need to be captured, because of the strange rendering of warehouse inventories.
Details will follow soon.