Final Fantasy XI (Online) Private Server files

12/29/2010 16:16 dextermovies#481
I have created a svn based off Lionheart3001 releases. Note I take no credit for the coding done, I am going to try to match him on the lua side though ( Note I such at lua ) I am updating the svn to his latest build right now. Again I did not code this nore am I saying I did, I am just trying to help.
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12/29/2010 19:08 xworndownx#482
Quote:
Originally Posted by spiko View Post
It worked :) thank you :) do you have any idea what buld is ? 6.3, 6.4, 6.5 ? thnak you for the help.
It is 6.4 and very close to the same source. I didn't look for a change list that covered what was in the svn though. Sorry.

Quote:
Originally Posted by lionhart3001 View Post
here you go people! working summoner build!
all pets can be summoned (including wyvern) bloodpack abilities work.
Well done lion! I tried your last release which had all your user information/settings in it and that was a very interesting day. :) Thank you for cleaning up the build and for your effort!

Quote:
Originally Posted by dextermovies View Post
I have created a svn based off Lionheart3001 releases.
This is very very helpful. The next step is for you and lion to work on the svn together so that it is updated for the rest of us. Also easier to commit changes if we need to.

I really don't know anything about the LUA side but if you have any links for information on it I'll happily read on it. Nothing from me as far as updates but I may ask for access to the SVN if/when I have some solid builds.

I'm not sure what everyone is currently working on. Right now I am just tinkering around and trying things.

My experimental List:
Fix Mog Houses
GM security system
Add more adjustable server settings. (IE: Player speed, starting gil, attack speed)

Nothing major yet since I'm still learning all the code. If anyone else has/is working on these things or want to note what you are working on it would be good information so I am not stepping on toes. Also if people have things they would like to see then by all means post it as well.
12/29/2010 21:29 xworndownx#483
Ok, after working with the SVN I finally got it compiling. One small issue I had was the update_zones would not import properly so I had to add it manually. No biggie.

I don't have access to commit changes through the SVN so here are some update files. This should add an importable SQL for the updated zones. Also adds the ability to control the player speed by changing the value in the pxi.ini.

Yea, I know.. small things. But I've only had the SVN compiling properly for about an hr. :)

*Download Deleted*
12/30/2010 01:38 borfax#484
I found some old lists from the old pxi files. I am not sure if they will help, but here are some of the item lists and spell lists that I found.

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btw... great job with the summons! I have been messing in the code a little, I honestly get very frustrated after a while, but the summons seem to be a glimmer of light...
I have messed with the Auction house a lot, and I just can't figure it out. I just can never get the damn thing to represent entries.
This project is so complicated, but the breakthrough of features so far is amazing.
12/30/2010 17:18 iceyd#485
i am having issues with ff xi i just had to reinstall my PC so i had to reinstall ff xi from scratch but metor xi wont connect to the server ive tried 7.1 8.5 and 9rc with no luck when set to EU it just crashes after typing your password and pressing enter and when set to NA it just goes back login after sending account id and i've tried my old server for 6.4 and a new one for 6.5 with no luck hopeful someone can help me. my client is EU. the serve finally came up with an error code which is receive of account packet failed. error: 10054 if that helps
12/30/2010 22:25 xworndownx#486
1: Did you update the game? That is the most common problem.
12/30/2010 23:08 twille#487
If I remember correctly, I had a similar problem.

I recompiled my pxi Database using sqlyog and it worked like a charm.

Hope this helps.
12/31/2010 00:25 iceyd#488
xworndownx: yes i have updated the game but i read somewhere i shouldn't of put on the wing of the goddess expansion is this true? i just removed it and doing another update to see if that sorts the problem.
twille: if the above thing does not work i shall do what you suggest.

thanks both of you hopethly with all that i should get it working.
12/31/2010 01:25 Kyousousha#489
@iceyd: I had the same issue last week when reinstalling to work on avatars with lionhart3001; I wasn't able to connect until I updated. However, I did a full install from the Ultimate Collection disc with all expansions including Wings of the Goddess.

Also, I only had the issue you're talking about when trying to use mXI, but ffxiboot works fine for me. Remember to 'Run as Administrator' if using Vista/7.
12/31/2010 07:17 Kyuozo#490
anyone got a guide on how to set up everything? been a few months since i did it so not really clear on everything
12/31/2010 07:19 xworndownx#491
Hopefully all the info above helped you there Iceyd.
-------------

Update to Lions SVN. Changelist 123010 *Download Removed*

1: Fast Blade is working.
2: Burning Blade is working.
3: GM Security has been implemented.
4: Weapon skill macro bug has been fixed.
5: Fixed a small typo in the CNpc.cpp in the SVN.
6: Altered the attack delay.

See the included changelist in the zip for more info. Updates from me are fast atm since I am still learning and just doing little things here and there. Once I get better at C++ and have a better understanding of how things are tied together the updates will slow down as I take on larger issues. There are so many bugs that I'm finding. Which just keeps me busy. I have a huge list of things I want to look into and try and figure out.

Some of the bugs that bug me:
After zoning players loose all their spells & weapon skills. At least until they use the "-" menu and check their status. Doing that forces the client to update the character data which I can't seam to do from the server side.

Occasionally the %tp in the "-" status window shows up as some random insane %. Don't have the actual cause to this yet so I can't speculate.

The Outer doors to the vendors in Bastok Markets don't work until I check another npc first(like the AH). Assuming another packet issue.

Un-equipping a weapon doesn't register to the client as you keep the weapon skills even if you are using no weapon. Again I'm assuming this is a packet issue.

Deleting a character then trying to make a new one crashes the client.
Deleting multiple characters (one after the other) causes an error to pop up but still deletes them.
Some names in the game IE: Calla causes a Japanese window to pop up instead of english.

Then the little things like
-Mob/NPC names.
-Why a lvl 2 vulture practically kills my lvl 10rdm. I know this is a simple stat issue but I couldn't find the damn mob in the sql or scripts. Probably something silly I'm over looking.
-Why poison decimates everything in it's path. :) *Figured this out and fixed it.*
-Why choosing certain characters and traits will get you stuck underneath a city. This is due to the server writing the wrong pos loc's to the sql which it fails to read later on.
-Why enemies will chase you clear across the map till you zone, they stay at the zone until you come back. Or some poor soul comes out. (Oh I miss the good old days.. "TRAIN! INC! /Sorry!!")

There is more but that is enough out of me for the time being. The internet may be getting shut off here soon so if I disappear then that is the reason. The good thing is that I have a LOT to keep me busy.
01/01/2011 00:49 jones6#492
Quote:
Originally Posted by AkkarinRX View Post
No, this project definitely isn't dead. I'm trying to have some revisions uploaded into the repository before the new year. I'll have to look through lionhart's changes and make sure I'm not interfering.

I see a lot of questions about new/expansion items and DATs ... it's probably time I considered writing some tools to build your database from the DATs you have on your machine -- rather than providing a database that might have items you don't have DATs for (or you can't get the items you do have DATs for because they aren't listed in your database). This isn't really hard, just distracting from the actual project - but becomes necessary because we eventually need to dump out the entire string table anyways. Wouldn't have to rely on POLutils anymore, since the source code for that isn't available.
I was looking for info on POLUtils since this stuff is all new to me I think it is open source now. I don't know if that helps at all anymore or not.

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01/01/2011 12:15 wolvesaber#493
[Only registered and activated users can see links. Click Here To Register...] 9.7 is very good

i'm adding alot of stuff that is missing out of the 6.5 or 6.4 sql version an re building knowing who ever made the sql script that just throw in alot of stuff out of order an forgot alot of stuff... i've noticed all the npc's are in the 6.3 that was missed...

6.5 sql neverwinters verson in the pool mob list you'll find flammer-bernne
which should be flammer-bernner

i'll send out a full copy once i'm done...
01/02/2011 02:26 Royon#494
Hello all I just want private server to play on i don't know how do any of this program this or that if you all have any private server running sent me a pm
01/02/2011 06:03 xworndownx#495
@Wolvesaber:
That is one seriously tedious thing to do. I can sit and look at code all day but I couldn't stand tearing through the current SQL to fix things. :)

"Hey an Astral Box! MINE!"
-"That's not a box it's a NPC guard. nub!"
"But, it says Astral Box!" :confused:

Looking forward to it. :)
-------------------------------------------------------

Update to Lion's SVN - 010111 -> "Files Being moved to the Svn"

Changelist 01/01/11 (yes that was the date, not binary. :))

Another small update. I'm only doing little things as I continue to get a better feel for the program and C++ in general. In this update I've been focusing on learning how the LUA mixes in with the server. All I can say is very cool! Here is a little list of what has been changed/fixed/added. By all means nothing is set in stone or official. Just potential additions. Though my notes are getting longer and I still feel like I'm forgetting something.

Changes Summary:

1: Increased the rate at which a player heals while resting.
2: Changed scrips & enabled the ability to learn Poison I & II.
3: Fixed a math bug that mainly affected combat resistances. Maybe blue learning chances as well.
4: Disabled the TP gain during rest.
5: Added a missing item to vendors in Bastok.

Optional script Additions summary:

1: Fast Blade damage has been adjusted.
2: Wasp Sting damage has been adjusted + Poison effect added
3: Gust Slash damage has been adjusted + wind damage added
4: Shadowstitch damage has been adjusted + bind added
5: Viper Bite damage has been adjusted + Poison added
6: Cyclone damage has been adjusted + wind damage added (no AOE)
7: Energy Steal Damage has been adjusted + heals/steals health & not MP
8: Energy Drain Damage has been adjusted + heals/steals health & not MP
9: Dancing Edge damage has been adjusted.
10: Shark Bite damage has been adjusted.
11: Evisceration damage has been adjusted.
12: Mercy Stroke damage has been adjusted.
13: Mandalic Stab damage has been adjusted.
14: Mordant Rime damage has been adjusted + Gravity effect added.
15: Pyrrhic Kleos damage has been adjusted + Evasion down effect added.

I tested all the weapon skills at two intervals, low levels & level 75 with 101/240/300 TP which feel OK. Feedback is always appreciated. They really start off slow though because they are stat based. Hopefully the balance is a little better than the original game between the skills.

Also note that for whatever reason they don't stack with sneak attack/trick attack. I'll look into it but I'm probably a bit too inexperienced to add a fix. Further notes are in the RAR file.