Quote:
Originally Posted by Kurzick
höä wie mach ich das
|
da hat ja jemand geduldt und wor könnrn wetten das es im thread steht...^^
nun ja wenn du nur 5 mins suchen würdest könntest du es finden^^
aber da ich ja so nett bin gibts das jetzt einmal..:
Code:
; update.ini [Gw.exe] - __wadim
; 13.4.2009 - 18:44
[SECTION 9-A]
AX = 0xa058a8
AY = 0xa058ac
AREA_ID = 0xa066f0
NO_NPC = 0xa0748c
DEATH = 0xa0592c
MOUSE_COORDX = 0xa05f38
MOUSE_COORDY = 0xa05f3c
CAMCOURSEA = 0xa0581a
CAMCOURSEB = 0xa057d0
EX_AREA_ID = 0xa031d0
EXPANDERA = 0xa057db
EXPANDERB = 0xa057da
LVL = 0xa03210
PVP_PVE = 0xa0321c
PING = 0xa00634
INTERFACE = 0xa01c88
LOGIN = 0xa05948
EMAIL = 0xa01c8c
MOVETO_TARGET = 0xa05f1c
MAPPLAYER = 0xa05f24
MAPTIME = 0xa05810
PNAME = 0xa00680
STORAGE = 0xa021fc
SELLBAGX = 0xa02180
MOUSEACTION = 0x9f9b48
MESSAGE = 0xa05f7f
CHAT_CHANNEL = 0xa021b4
INVENTAR = 0xa026ec
HERO = 0xa02660
MMAP = 0xa0273c
PARTY = 0xa027b4
CHEST = 0xa02700
ALLBAG = 0xa02714
GUILD = 0xa026cc
SKILL = 0xa02688
TRADE = 0xa02908
PARTYSEARCH = 0xa027d0
MERCHANT = 0xa02930
;x = 0x0
;y = 0x4
;width = 0x8
;height = 0x12
MOVECHAR = 0xa05f04
;back = 0x4
;left = 0x8
;right = 0xc
;tleft = 0x10
;tright = 0x14
[SECTION D]
POSX = 0xd28eb4
POSY = 0xd28eb8
CHECK_MAP = 0xd28b50
NPC_ID_NEAR = 0xd28760
NPC_ID_SELECT = 0xd28740
NPC_ID_MOUSE_SELECT = 0xd2874c
CLIENTPATH = 0xd29728
KNOCKDOWN = 0xd2a908
PTR_HP_E = 0xd28c08
;offset 1 = 0x104
;current hp = 0x28
;current e = 0x14
;max hp = 0x2c
;max e = 0x18
;hero_1 hp = (-0xc)
;hero_2 hp = (-0x40)
;hero_3 hp = (-0x74)
PTR_BASEA = 0xa0082c
PTR_BASEB = 0xa00768
;offset 1 = 0x18
;offset 2 = 0x2c
;current kurzick = 0x6e4
;current luxon = 0x6f4
;current balthazar = 0x724
;current exp = 0x6dc
;max kurzick = 0x740
;max luxon = 0x744
;max balthazar = 0x748
;Gold
;PTR_BASEA/PTR_BASEB
;offset 1 = 0x18
;offset 2 = 0x40
;offset 3 = 0xf8
;gold_self = 0x64
;gold_chest = 0x4
;Travel
;PTR_BASEA/PTR_BASEB
;offset 1 = 0x18
;offset 2 = 0x44
;travel_id = 0x1bc
M_CHAT = 0xa00878
;m_chat = 0x2a8
;Trade
;PTR_BASEA/PTR_BASEB
;offset 1 = 0x18
;offset 2 = 0x58
;i_offer = 0x24
;o_offer = 0x10
;Enemy
;PTR_BASEA/PTR_BASEB
;offset 1 = (-0x4c)
;enemy_hm = 0x7d0