first of all , there is a difference between Bugs and not reality , Bugged means there is something with the code gets the game to stop or interrupt (just like the "not ready" bug , that is a bug ) but all u guys said is not a bug , it is not somthing with code , it is simply the calculating as i said when i released it , and anyhow , it is fixed and dont tell me hey there is a bug , the lvling is going fast than Co , this is a P.Server (all i had done was a main rule on my head ) that do the code as easy as i can to edit it or get the game works as anyone needs it , and i think i dd that so far , and still doin it like that , (the Exp rate is very easy to edit ) and u can Turtle/Rabbit it as u wish
Quote:
Originally Posted by lolmaster123
Samehvan good work now try to help me again:
i found the ,,send´´ command how to use it?
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the send command i just put to test somthing and i 4got to del it ,
Quote:
Originally Posted by adz06676
Well i found a bug where when you use skills your hp recovers and the skill lags same with gaining exp your hp recovers.
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Quote:
Originally Posted by adz06676
Lol /agree i can't fix either for some reason its telling it to cure after every skill has been used or exp gained, and because of that the skills lag like crazy, and i can't find out whats causing it. I do understand it but i cant find the code thats teling it to do it.
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it is not healing , it sends ur CurHP ,and actually u can call it a try to fix the main source coz the main source was having that when u send any coding data to the Client (as Slivers/Cps/use/......etc) it returns the HP to 0, and u may notice that be4 so i just put the send.hp line to fix it if u dont need it , del the line (it is line 2090 at Character.cs), delete it and u have it back then try to fix the 0 hp another way and plz tell me about it
Quote:
Originally Posted by YukiXian
Found an bug, Only low level monsters lvl fast ...
eAnd With the Skill Hercules u havr to wait till all monsters are gone !:(
same like scatter... Cuz they all die 1 by 1 ....
the delay depends on ur PC performance and the Data loaded to ur ram , remember that u use a Personal Computer not a server PC (it is working like that on any Game source unless u will gain the same exp as if u hit one mob) the herc/Scatter and all range skills must work like that , i will try to use less buffers to handle that , but it is not bug
*Edit* : Is there an way to forbid PK totaly? Not only turning PK on but killing people?
Yes There is one at PacketHandler.cs the request attack case ,or Attack Function at Character.cs put ur condition to examine the Player PK mode and MapID
*Edit* : When reaching level 135, and killing an monster, U will be back to level 47 !:(
fexed but remember that QoClinet doesnt support lvls +130 , so no exp after lvl 130
*Edit* : The req doesn't work....
works fery fine with me
req=lvl,<120
req=level,<120
Don't work
*Edit* : U can't soc 2 gems in the weapon at same time
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yes u cant , the game client sends one slot per packet , what can i do with that?
Quote:
Originally Posted by Danutzhaha
ya lvling sistem is buged ^^
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it is not a damn bug , i explained above
the editting things here , replace the Character.cs and WorldHandler.cs at ur main source folder , or redownload the source