NFS World - Offline Server

09/04/2015 14:57 ChicaneMilos#4846
I know,i looked with WallHack. We can use only road?
09/04/2015 18:28 ѕ¢нσкσвяυηηєη#4847
can someone give me the nfsw files? i need nfsw.exe
09/04/2015 18:41 shotgun81#4848
Quote:
Originally Posted by ѕ¢нσкσвяυηηєη View Post
can someone give me the nfsw files? i need nfsw.exe
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09/04/2015 18:59 ѕ¢нσкσвяυηηєη#4849
nice, but:
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09/04/2015 20:33 peshe12357#4850
Quote:
Originally Posted by ѕ¢нσкσвяυηηєη View Post
nice, but:
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you have started NFSW too quick!
-start server
-check all 3 cmd consoles
-wait 1 minute cuz sometimes it takes time for the server to load
-then start game
(if you still get same error 5 wait more)
09/04/2015 20:57 Raphazak#4851
Release 1.8 version pls!
09/05/2015 00:33 GlideImage#4852
Quote:
Originally Posted by Raphazak View Post
Release 1.8 version pls!
Wont happen now, we can all thank that vk person who stole berkay's work. That is why we wont get a new version or update!
09/05/2015 00:35 N/A#4853
Quote:
Originally Posted by ChicaneMilos View Post
I know,i looked with WallHack. We can use only road?
The roads are just texture + mesh.
No collision shape/mesh flags/whatever collision detection system they use.
Aka it can't be driven on for now.

If they had the collision data in the official builds I would've taken screenshots by now already.

To fix that, you need to analyze/hack whatever file is responsible for the world with a hex editor. (and gleam useful data from it)

Then write a proper set of tools in C/Python/Java/Dephi/etc to edit the files/simplify the process. (aka recreate whatever dev tools are lost)

I know where the world mesh are stored in HP2, through viv-edit -> oedit, but not in newer EAGL games, so I can't help you there.

Add-on: If you're willing to drive there with the old setup. (which the map file/mini-map still traces) older NFSW builds had the drivable roads before those splines changed drastically to include those [s]pleasant unfinished surprises[/s], but you'll need to adapt the offline server files to run those clients. (which I still haven't got around to solving yet)

add-on: Anyone got Dec. 2010 builds working yet btw? , I'm after than lakeside safehouse that very few veterans even know about.
09/05/2015 02:26 massimross#4854
Quote:
Originally Posted by daltonmade123 View Post
after i have done verything the READ ME file said, i click on start server. the 3 dots keep on going back and forth, the cmd comes up and reads " fake host ready on port 5222
command host ready on port 5333"
nothing happeneds there after. please help! this is my favorite game :mad:
Quote:
Originally Posted by OrangePrestoGM View Post
Hi i have done all the steps and i get the server editor up and press start server 2 cmd's pop up on then it says starting server... then i click start NFSW and it says "you didn't start the server... -.-" please help should the starting server button change



same happens to me
Read this thread from the beginning of p. 428 till the post #4279 and maybe you will resolve your problem :pimp:
09/05/2015 02:35 vipersbite777#4855
how do I get the server jar????
09/05/2015 10:12 shotgun81#4856
Quote:
Originally Posted by GlideImage View Post
Wont happen now, we can all thank that vk person who stole berkay's work. That is why we wont get a new version or update!
Thank Vitaleks :rolleyes: :mad:
09/05/2015 11:01 ѕ¢нσкσвяυηηєη#4857
only 2 cmd consoles are open when i start the server
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09/05/2015 11:01 peshe12357#4858
Quote:
Originally Posted by N/A View Post
add-on: Anyone got Dec. 2010 builds working yet btw? , I'm after than lakeside safehouse that very few veterans even know about.
Nope,it looks like it's stuck at loading heartbeat from the server forever
09/05/2015 12:05 Keule306 ✌#4859
@N/A
I guess you mean this one?

I dont have an older build to test it, but i personally dont think it will be possible to launch them.. :/
09/05/2015 12:11 sebipode#4860
can play multyplayer ?