Unit.itemType is defined in the d2bs core. upper/lowercase/space does NOT matter (you can put [Ty pE] == ArmO R and it will work)
Some item aliases don't work because of core differences.
These are:
[type] == weapon <- use multiple types instead of this. for example - club, hammer, spear etc. armor/helm/auricshields/belt/gloves/boots etc. work properly
itemaddskilltab <- use individual skill tabs here. for example - fireskilltab, poisonandboneskilltab etc
itemaddclassskills <- same as above
itemaura <- use individual auras, ie. meditationaura, mightaura etc.
plusdefense <- this is completely broken
If it doesn't want to even read the file, make sure the encoding is in ANSI
If there's any errors, post them here.
I'll be busy with studies until end of june-early july
I did manage to make another Test version branch, but there will be no support until it's in the main repo (most likely after exams)
Some item aliases don't work because of core differences.
These are:
[type] == weapon <- use multiple types instead of this. for example - club, hammer, spear etc. armor/helm/auricshields/belt/gloves/boots etc. work properly
itemaddskilltab <- use individual skill tabs here. for example - fireskilltab, poisonandboneskilltab etc
itemaddclassskills <- same as above
itemaura <- use individual auras, ie. meditationaura, mightaura etc.
plusdefense <- this is completely broken
If it doesn't want to even read the file, make sure the encoding is in ANSI
If there's any errors, post them here.
I'll be busy with studies until end of june-early july
I did manage to make another Test version branch, but there will be no support until it's in the main repo (most likely after exams)
Quote:
Originally Posted by [Only registered and activated users can see links. Click Here To Register...]It's time for another Test version branch
[Only registered and activated users can see links. Click Here To Register...]
This one contains various fixes, but the reason it's a separate branch is alpha version of automule.
Automule uses a separate mule profile, so you must have at least 2 cd-keys.
Quick mule setup - d2bot# part [Only registered and activated users can see links. Click Here To Register...]
kolbot part - open libs/automule.js and read option descriptions
NOTE: If you're expecting a fully functional and bug free solution, please do not use this!
I'm looking for people familiar with the bot that know how to read and how to give feedback.
This is ALPHA so please don't report trivial issues (such as stashing scrolls the mule begins with).
I recommend using a loose pickit if you want to test. The folder "mules" will contain mule accounts and characters when they're made by the automule. I suggest you don't use premade accounts/characters.