Quote:
Welchen addylogger benutzte denn ?
ganz einfach :DQuote:
Creditz: Büny™
Quote:
Welchen addylogger benutzte denn ?
ganz einfach :DQuote:
Creditz: Büny™
Die Brauchst du um nen Hack zu coden^^Quote:
Was bitte sollen diese Addys bringen? tut mir leid für die blöde frage doch bin in Warrock erst Level 17.
@Tibolus™ muss man immer dieses unsigned long davor eingeben oder wie gewöhnlich nur #define ADR/OFS_... 0x00 ?Quote:
Andere Addylogger:
******/ Pointer /******
unsigned long ADR_PlayerPointer=0x00ABD750;
unsigned long ADR_ServerPointer=0x009B7EA8;
unsigned long ADR_BasePointer=0x009F2508;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x007ECF00;
unsigned long ADR_Speed=0x007F8784;
unsigned long ADR_Scope=0x008602FC;
unsigned long ADR_ScopeSize=0x00860304;
unsigned long ADR_ImDrunk=0x0096D2E0;
unsigned long ADR_NearFog=0x00943EA0;
unsigned long ADR_FarFog=0x00943EA2;
unsigned long ADR_QuickSpawn1=0x00971638;
unsigned long ADR_QuickSpawn2=0x0097163C;
unsigned long ADR_QuickSpawn3=0x00971640;
unsigned long ADR_NoBounds1=0x00968554;
unsigned long ADR_NoBounds2=0x00968558;
unsigned long ADR_NoBounds3=0x0096855C;
unsigned long ADR_FastAmmo=0x0094140C;
unsigned long ADR_FastMedic=0x00941414;
unsigned long ADR_FastFlag=0x00941424;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x009F2ECC;
unsigned long ADR_D3D_IP=0x009F2BDC;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x001CF0;
unsigned long OFS_NFD=0x00102C4;
unsigned long OFS_NoRecoil1=0x00C43C;
unsigned long OFS_NoRecoil2=0x00C440;
unsigned long OFS_NoRecoil3=0x00C444;
unsigned long OFS_X=0x00102DC;
unsigned long OFS_Y=0x00102E0;
unsigned long OFS_Z=0x00102E4;
unsigned long OFS_Premium1=0x001C34;
unsigned long OFS_Premium2=0x001C38;
unsigned long OFS_GameMode=0x0011A2A4;
unsigned long OFS_EnableDeathCam=0x0011B7E0;
unsigned long OFS_GameMaster=0x00574;
//=========================================\
//=============== NikM Logger =============\
//============= v.4.0 ============\
//============= Start logging =============\
//=========================================\
//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr 0x00ABD750
#define Serverpointer_Ptr 0x00943DC8
#define Basepointer_Ptr 0x009F2508
#define Healthpointer_Ptr 0x009F409C
#define Weaponpointer_Ptr 0x009B97EC
#define Slotpointer_Ptr 0x00 //Failed to log Slotpointer_Ptr
#define Userpointer_Ptr 0x00 //Failed to log Userpointer_Ptr
#define Angelview_Ptr 0x00 //Failed to log Angelview_Ptr
//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define FastAmmo_Mem 0x0094140C
#define FastHealth_Mem 0x00941414
#define FastRepair_Mem 0x00941418
#define FastFlag_Mem 0x00941424
#define Map_Bounds1_Mem 0x00968554
#define Map_Bounds2_Mem 0x00968558
#define Map_Bounds3_Mem 0x0096855C
#define Spawnwait1_Mem 0x00971638
#define Spawnwait2_Mem 0x0097163C
#define Spawnwait3_Mem 0x00971640
#define WaterHight_Mem 0x00 //Failed to log WaterHight_Mem
#define NoWater_Mem 0x00ADBA08
#define SuperNoSpread_Mem 0x007ECF00
#define Scope_Mem 0x008602FC
#define ScopeSize_Mem 0x00860304
#define PlayerSpeed_Mem 0x007F8784
#define FullBright1_Mem 0x00943DF0
#define FullBright2_Mem 0x00943DF4
#define FullBright3_Mem 0x00943DF8
#define NearFog_Mem 0x00943EA0
#define FarFog_Mem 0x00943EA2
#define GlassWalls_Mem 0x00805A24
#define SeeThroughGround_Mem 0x00 //Failed to log SeeThroughGround_Mem
#define ForceKick_Mem 0x000F99B8
#define AntiAFK_Mem 0x0093DF70
#define VirtualYAxis_Mem 0x007EAE28
#define PlantAnyWhere_Mem 0x00 //Failed to log PlantAnyWhere_Mem
#define ImDrunken_Mem 0x00943D7C
#define UnlAmmo_Mem 0x00ADD640
#define WeaponGravity_Mem 0x008258D8
#define Stamina1_Mem 0x00 //Failed to log Stamina1_Mem
#define Stamina2_Mem 0x007EAE08
#define Stamina3_Mem 0x00 //Failed to log Stamina3_Mem
#define Stamina4_Mem 0x007F5FBC
#define Stamina5_Mem 0x007EAE1C
#define ExtraAmmo1_Mem 0x56000AE4
#define ExtraAmmo2_Mem 0x56000AE5
#define SniperPX_Mem 0x56000AE6
#define AssaultPX_Mem 0x56000AE8
#define BandagePX_Mem 0x56000AEA
#define GMWarning_Mem 0x009F4074
//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define XAxis_Ofs 0x000102DC
#define YAxis_Ofs 0x000102E0
#define ZAxis_Ofs 0x000102E4
#define NoFallDamage_Ofs 0x000102C4
#define GravityX_Ofs 0x00 //Failed to log GravityX_Ofs
#define GravityY_Ofs 0x00 //Failed to log GravityY_Ofs
#define GravityZ_Ofs 0x0000008C
#define Recoil1_Ofs 0x0000C43C
#define Recoil2_Ofs 0x0000C440
#define Recoil3_Ofs 0x0000C444
#define Level_Ofs 0x0011A280
#define Dinar_Ofs 0x0011A290
#define RoomMaster_Ofs 0x0011B7E0
#define SuperMaster_Ofs 0x0011B3C8
#define Premium1_Ofs 0x00001C34
#define Premium2_Ofs 0x00001C38
#define Max_Players_Ofs 0x000FCD1C
#define Invisible_Ofs 0x00 //Failed to log Invisible_Ofs
#define GameMode_Ofs 0x000FC8C0
#define Slot_Ofs 0x00 //Failed to log Slot_Ofs
//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define WalkThroughWalls_Asm 0x006BD977
#define ShootThroughWalls_Asm 0x00 //Failed to log ShootThroughWalls_Asm
#define Stamina5_Asm 0x00426F65
#define CQC_Prone_Asm 0x00 //Failed to log CQC_Prone_Asm
#define QuickPlant_Asm 0x004E989A
#define QuickDefuse_Asm 0x004E89D0
#define UnlAmmo_Asm 0x004E3AE5
#define NoDelay_Asm 0x004F178C
#define NoReload_Asm 0x00 //Failed to log NoReload_Asm
#define Bullets_Asm 0x00 //Failed to log Bullets_Asm
#define BoneShot_Asm 0x00 //Failed to log BoneShot_Asm
#define MineView1_Asm 0x00 //Failed to log MineView1_Asm
#define MineView2_Asm 0x00 //Failed to log MineView2_Asm
#define AntiM14_Asm 0x00 //Failed to log AntiM14_Asm
#define HeadShot1_Asm 0x00 //Failed to log HeadShot1_Asm
#define HeadShot2_Asm 0x00 //Failed to log HeadShot2_Asm
#define Escalator1_Asm 0x006BE3A7
#define Escalator2_Asm 0x006BE4E4
#define AutoMedic1_Asm 0x00 //Failed to log AutoMedic1_Asm
#define AutoMedic2_Asm 0x00 //Failed to log AutoMedic2_Asm
//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SPlayer
{
//failed
};
Addys loggged: 60
Addys failed to log: 39
//Creditz:\
//NoName (Logger Source)\
//NikM (Pattern)\
//Special Thanks:\
//Son_Goten (For Showing me how to search f*ck'n' Bytes & Quick Plant)\
//IceVersionzX (For some really good ideas ^^
//=========================================\
//============= End of logging ============\
//======= Visit www.~Zensiert~.net =======\
//=========================================\
//============== Next logging ===========\