[BOT][No-Client] EmuB0T - Referrals bot

08/04/2014 12:09 ㅋॐㅋ#4696
how many vms can run smooth?

specs:
i7-4930k
gtx780ti
32gb ram
250gb ssd
08/04/2014 12:26 VaclavVe#4697
Quote:
Originally Posted by ㅋॐㅋ View Post
how many vms can run smooth?

specs:
i7-4930k
gtx780ti
32gb ram
250gb ssd
Just try it... if well optimized you should be able to reach 48vms, I guess
/e Personaly I can run 16VMs without problem on just 8gb ram and Ive amd cpu which is weaker then yours
08/04/2014 12:46 ㅋॐㅋ#4698
Quote:
Originally Posted by VaclavVe View Post
Just try it... if well optimized you should be able to reach 48vms, I guess
/e Personaly I can run 16VMs without problem on just 8gb ram and Ive amd cpu which is weaker then yours
hmm im running 18vms now (6x3). idk how i could be able to run 48vms ?
08/04/2014 12:56 SaferBuy#4699
Quote:
Originally Posted by ㅋॐㅋ View Post
hmm im running 18vms now (6x3). idk how i could be able to run 48vms ?
How much CPU usage ingame and @ loading screen?
08/04/2014 13:02 VaclavVe#4700
Quote:
Originally Posted by ㅋॐㅋ View Post
hmm im running 18vms now (6x3). idk how i could be able to run 48vms ?
And youve high ram and cpu usage? If so dont start all bots at once, wait till the first game starts, then start other one and continue like this. Whats your OS? Have you optimized VM? Check if you dont have limit set for VM Edit>Preferences>Memory dont be afraid to increase limit. Do you use Dxtory? IDK what can be wrong :D just check all things :D
08/04/2014 13:07 Zambelli19#4701
Hi guys, I'm having this problem a lot of time..
Someone can help me?

[8/4/2014 1:12:37] System.NullReferenceException: Object reference not set to an instance of an object.
at PVPNetConnect.PVPNetConnection.Invoke(TypedObject packet)
at PVPNetConnect.PVPNetConnection.Invoke(String destination, Object operation, Object body)
at PVPNetConnect.PVPNetConnection.<QuitGame>d__127.Mo veNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at (TaskAwaiter`1& )
at EmuB0T.ToolboxFactory.DisableSymbol(TaskAwaiter`1& reasonAvailable)
at EmuB0T.OptionsToken.PcitureStream.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilder Core.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCal lback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()
[8/4/2014 1:20:21] System.NullReferenceException: Object reference not set to an instance of an object.

[8/4/2014 4:47:18] System.NullReferenceException: Object reference not set to an instance of an object.
at PVPNetConnect.PVPNetConnection.Invoke(TypedObject packet)
at PVPNetConnect.PVPNetConnection.Invoke(String destination, Object operation, Object body)
at PVPNetConnect.PVPNetConnection.<QuitGame>d__127.Mo veNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at (TaskAwaiter`1& )
at EmuB0T.ToolboxFactory.DisableSymbol(TaskAwaiter`1& reasonAvailable)
at EmuB0T.OptionsToken.PcitureStream.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilder Core.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCal lback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()

This 2 errors are so common in my bot.
Help me!!
08/04/2014 13:08 grstaycool#4702
hey guys, i just updated my bots to the last version of emubot, but i see something strange

why is the game cnf putting the bot to medium graphics settings??? shouldnt it be to VERY LOW? also another thing i saw is that i have increased ram usage for no reason :P....

The main thing is that the bots play games on medium settings which uses resources... and every time i change to very low, emubot change it back :P
08/04/2014 13:14 Sergynho#4703
Quote:
Originally Posted by VaclavVe View Post
You can do both but if you use ssd, install lol on VM, it will load much faster.
okay, thanks, i used to use the shared vms coz i dont have a ssd and i need more cpu for use 6 vms with 18gb and installed lol each one than 6 vms with 5 gb and shared lol
08/04/2014 13:25 VaclavVe#4704
Quote:
Originally Posted by Sergynho View Post
okay, thanks, i used to use the shared vms coz i dont have a ssd and i need more cpu for use 6 vms with 18gb and installed lol each one than 6 vms with 5 gb and shared lol
Awww Ive written it badly, Ive expected you install lol on main Vm, then you do linked clones with this machine also you can use shared folder, it doesnt really matter on hdd.
08/04/2014 16:42 Dacreep#4705
Quote:
Originally Posted by Zambelli19 View Post
Snip
Reinstall .Net framework 4.5 and restart the vm. That's worked for me everytime I've come across this error.

Quote:
Originally Posted by ㅋॐㅋ View Post
how many vms can run smooth?

specs:
i7-4930k
gtx780ti
32gb ram
250gb ssd
You have pretty much top of the line hardware so you should be able to handle 30-48 VMs just fine.

----------------------------------------------------------------------------------------------------------------------------------------------------
Open file - Security Warning Fix

For anyone having the "Open File - Security Warning" issue when the bots attempt to go in game, this is the fix!

08/04/2014 17:00 kvebis#4706
Can someone help me with all this by teamviewer please?
my skype is: mionde20
and e-mail : [Only registered and activated users can see links. Click Here To Register...]
08/04/2014 17:49 yoccocino#4707
[Only registered and activated users can see links. Click Here To Register...]

Can someone upload this again?
08/04/2014 18:11 VaclavVe#4708
Quote:
Originally Posted by yoccocino View Post
[Only registered and activated users can see links. Click Here To Register...]

Can someone upload this again?
YOU HAVE IT IN FIREFOX FOLDER
08/04/2014 18:30 lkjfds1#4709
Quote:
Originally Posted by VaclavVe View Post
And youve high ram and cpu usage? If so dont start all bots at once, wait till the first game starts, then start other one and continue like this. Whats your OS? Have you optimized VM? Check if you dont have limit set for VM Edit>Preferences>Memory dont be afraid to increase limit. Do you use Dxtory? IDK what can be wrong :D just check all things :D
by increasing the limit on vm, my current one is 12213MB by default, should I lower to 512? I dont know what is this really does?
08/04/2014 18:38 VaclavVe#4710
Quote:
Originally Posted by lkjfds1 View Post
by increasing the limit on vm, my current one is 12213MB by default, should I lower to 512? I dont know what is this really does?
No its limit for all running VMs how much memory can VMware use, that means if youll decrease it youll be able to run less VMs... and if youre using ssd set memory for each VM to just 256mb