NFS World - Offline Server

08/19/2015 17:29 berkay2578#4666
Quote:
Originally Posted by vicdesfe View Post
how can i decompile the servereditor.exe?
Download something like ILDasm and convert IL to C# or .net. Or just use noob stuff like .reflector.
08/19/2015 18:42 Gurnoor1997#4667
Hey Admin,
First of all this is nearly better than nfsw online.You and your team has done a great work....
I just want to add one more thing if u can edit: Increase the no. of vinyls that are restricted to 31...plz change this to a larger number because i need many slots to make the original corvette cross as like i did in nfsw online and i forgot to retrieve the personals...
Thx
GSR
08/19/2015 19:25 geonfsmw#4668
Quote:
Originally Posted by Sparki999 View Post
I'm almost finished retuning the 911 turbo (997). Now it has better handling (close to nismo), and I planned it to have a little less acceleration than the 911 GT2 (996) (impressive acceleration at low speeds and not that good at high speeds, that's my own goal). I'm still playing with it though, since I put too much acceleration, hehe...
In addition, I increased stock top speed from 300 km/h to 308 km/h.
I'm using VLT-Edit from NFSU360 and Robin'74 by the way.
Sound like you copy handling value of Nismo and paste to 997 Turbo.
08/19/2015 20:09 Drago5189723#4669
I guess that copying the values from NFSUC to NFS World would be a better choice , it's the game from what it comes , but about the handling , it's kind of easy to edit. May I need to go further into this , but I'm already working on a mod for NFS PS.
08/19/2015 22:10 Sparki999#4670
Quote:
Originally Posted by geonfsmw View Post
Sound like you copy handling value of Nismo and paste to 997 Turbo.
Yes, I did to have a reference of a nice but kind of "understeery" handling, but somehow doesn't feel the same as Nismo... maybe it could be because the car's weight, it's heavier.

In addition, I didn't try to match it to its real life version, just tried to retune it in an arcade point of view on what I thought the car should have been when it was released years ago.
08/19/2015 23:06 Terrylol#4671
I don't have the game anymore how could i get him,a link of torrent with game or something?
08/20/2015 00:26 FKoeln#4672
Quote:
Originally Posted by Terrylol View Post
I don't have the game anymore how could i get him,a link of torrent with game or something?
Is it really so difficult to follow this thread or to use the search-function? Read the last posts, I bet the answer to your question has been given only a few pages ago (and before that it had been answered many times, too).
08/20/2015 00:40 Galaxyruler360#4673
Quote:
Originally Posted by Sparki999 View Post
I'm almost finished retuning the 911 turbo (997). Now it has better handling (close to nismo), and I planned it to have a little less acceleration than the 911 GT2 (996) (impressive acceleration at low speeds and not that good at high speeds, that's my own goal). I'm still playing with it though, since I put too much acceleration, hehe...
In addition, I increased stock top speed from 300 km/h to 308 km/h.
I'm using VLT-Edit from NFSU360 and Robin'74 by the way.
So you can tune your car in NFSW offline? If not then how did you tune it. Was it hard?
08/20/2015 01:00 Sparki999#4674
Quote:
Originally Posted by Galaxyruler360 View Post
So you can tune your car in NFSW offline? If not then how did you tune it. Was it hard?
Thanks to nfsu360, Robin'7t4 and RENESIS for their own tools (VLT-Edit and GlobalEd) it's possible to tune every car to your own liking and much more things of the game.
Even if you don't have much time or you want a point of reference, you can "copy" the performance (torque, top speed, gear ratios, handling, weight, etc) of one car to another (just like I did with 997 turbo's handling) and will work good enough.
08/20/2015 01:07 Azor99#4675
guys how can i create a custom texture map for nfs world? '-'
08/20/2015 01:32 heavenhell72#4676
Okay, so I can run the server and all, but there's one problem on my end : why can't I change it's time and effects? (e.g : I've already tried to set the in-game time to 07:00 via ServerEditor but nothing happened, it still at 06:00 when I entered the game)
08/20/2015 02:22 ASAP_VENENO#4677
Quote:
Originally Posted by Sparki999 View Post
Thanks to nfsu360, Robin'7t4 and RENESIS for their own tools (VLT-Edit and GlobalEd) it's possible to tune every car to your own liking and much more things of the game.
Even if you don't have much time or you want a point of reference, you can "copy" the performance (torque, top speed, gear ratios, handling, weight, etc) of one car to another (just like I did with 997 turbo's handling) and will work good enough.
Nice find. But I can't read the instructions on installing (its in Russian :(
08/20/2015 02:24 pepo930#4678
Does anyone know a way to make older versions of the game work with the server?
08/20/2015 02:29 N/A#4679
Quote:
Originally Posted by ASAP_VENENO View Post
Nice find. But I can't read the instructions on installing (its in Russian :(
Not for VLT-Edit, (Which is more user friendly, cause it actually translates some offsets into what editing them does)
That one's in English (And German if I recall)

Quote:
Originally Posted by pepo930 View Post
Does anyone know a way to make older versions of the game work with the server?
What I last heard is you need to strip alot of the car classes and achievment stuff.

And use a car that was from the earlier builds. (But I think it still won't won't work, you still need to recover car hashes from those clients)

Doesn't hurt to fork the code though to try and get it working on older builds
08/20/2015 02:51 ASAP_VENENO#4680
Quote:
Originally Posted by N/A View Post
Not for VLT-Edit, (Which is more user friendly, cause it actually translates some offsets into what editing them does)
That one's in English (And German if I recall)
Ok so I installed GlobalEd instead and I got everything in attributes.bin open. Where do I go to do the actual retuning?