to make the interceptor, the need to implement such a scheme:
game server <> (client interceptor + handler traffic + server interceptor) <> game client
so here it is:
in the encryption used double encryption algorithm and key exchange.
The first layer requires a key and iv, they are transmitted almost openly.
The second layer requires a key, which is formed as a result of an exchange of keys.
In this case, each party (client, server) have a private key and a public key.
Previously, the encryption key can be easy to get knowing its private key, and someone else's public key.
Now, to do this, enter encryption algorithm RSA.
Which does not enable us to obtain the encryption key from the second layer of encryption.
All this does not give the spread between the client and the server.
So I do not think that the Merkava, OS, SH-IT will exist.
game server <> (client interceptor + handler traffic + server interceptor) <> game client
so here it is:
in the encryption used double encryption algorithm and key exchange.
The first layer requires a key and iv, they are transmitted almost openly.
The second layer requires a key, which is formed as a result of an exchange of keys.
In this case, each party (client, server) have a private key and a public key.
Previously, the encryption key can be easy to get knowing its private key, and someone else's public key.
Now, to do this, enter encryption algorithm RSA.
Which does not enable us to obtain the encryption key from the second layer of encryption.
All this does not give the spread between the client and the server.
So I do not think that the Merkava, OS, SH-IT will exist.