Quote:
funzt seit den neuen updates nicht mehr richtig
- - - - CSGO Offsets - - - -
Thu Dec 17 13:32:30 2015
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2C4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2E0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A280
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_Local -> m_vecPunch: _______________________ 0x00002FF8
DT_Local -> m_iCrossHairID: ___________________ 0x0000A920
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwEnginePointer: _____________ 0x006062B4
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x04A4A354
RadarBase -> m_dwRadarBase: ___________________ 0x04A8D43C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A6A444
EntityList -> m_dwEntityList: _________________ 0x04A58794
Extra -> m_dwGlowObject: ______________________ 0x04B6DA3C
Extra -> m_dwForceJump: _______________________ 0x04AED2D0
Extra -> m_dwForceAttack: _____________________ 0x02EC47E8
Extra -> m_dwSensitivity: _____________________ 0x00A6FC4C
Offsets und Trigger von UC?Quote:
Code:- - - - CSGO Offsets - - - - Thu Dec 17 13:32:30 2015 DT_BaseEntity -> m_bSpotted: __________________ 0x00000935 DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978 DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2C4 DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2E0 DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A280 DT_BasePlayer -> m_lifeState: _________________ 0x0000025B DT_BasePlayer -> m_fFlags: ____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104 DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110 DT_Local -> m_vecPunch: _______________________ 0x00002FF8 DT_Local -> m_iCrossHairID: ___________________ 0x0000A920 BaseEntity -> m_dwIndex: ______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C BaseEntity -> m_bDormant: _____________________ 0x000000E9 ClientState -> m_dwEnginePointer: _____________ 0x006062B4 ClientState -> m_dwViewAngles: ________________ 0x00004D0C EngineRender -> m_dwViewMatrix: _______________ 0x04A4A354 RadarBase -> m_dwRadarBase: ___________________ 0x04A8D43C RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A6A444 EntityList -> m_dwEntityList: _________________ 0x04A58794 Extra -> m_dwGlowObject: ______________________ 0x04B6DA3C Extra -> m_dwForceJump: _______________________ 0x04AED2D0 Extra -> m_dwForceAttack: _____________________ 0x02EC47E8 Extra -> m_dwSensitivity: _____________________ 0x00A6FC4C
Poste später meinen Triggerbot der sich automatisch updated , dann muss hier keiner mehr nach offsets betteln.
dwLocalPlayer = ps->GetOffset(pClient, "\xA3\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\x6A\x00",
"x????xx????????x????xxxx", 0x1, 0x10);
dwEntityList = ps->GetOffset(pClient, "\xBB\x00\x00\x00\x00\x83\xFF\x01\x0F\x8C\x00\x00\x00\x00\x3B\xF8",
"x????xxxxx????xx", 0x1, 0x0);
dwForceAttack = ps->GetOffset(pClient, "\x89\x15\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00\xF6\xC2\x03\x74\x03\x83\xCE\x04",
"xx????xx????xxxxxxxx", 0x2, 0x0);
m_iCrosshairId = (DWORD) (ps->GetNetVar("DT_CSPlayer", "m_bHasDefuser") + 0x4C);
m_iTeamNum = (DWORD) ps->GetNetVar("DT_BaseEntity", "m_iTeamNum");
nicht mal annähernd und dwForceAttack in einem triggerbot ist ja nun wirklich extrem outdated ;)Quote:
WTB Ida Pro. :(Code:dwLocalPlayer = ps->GetOffset(pClient, "\xA3\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\x6A\x00", "x????xx????????x????xxxx", 0x1, 0x10); dwEntityList = ps->GetOffset(pClient, "\xBB\x00\x00\x00\x00\x83\xFF\x01\x0F\x8C\x00\x00\x00\x00\x3B\xF8", "x????xxxxx????xx", 0x1, 0x0); dwForceAttack = ps->GetOffset(pClient, "\x89\x15\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00\xF6\xC2\x03\x74\x03\x83\xCE\x04", "xx????xx????xxxxxxxx", 0x2, 0x0); m_iCrosshairId = (DWORD) (ps->GetNetVar("DT_CSPlayer", "m_bHasDefuser") + 0x4C); m_iTeamNum = (DWORD) ps->GetNetVar("DT_BaseEntity", "m_iTeamNum");
------------------------------------------------------------------------ CS:GO Offset Dumper by Flo (www.unityhacks.com) Date of Dump: 18.12.2015 Time of Dump: 03:20 Game Version: 1.35.1.6 ------------------------------------------------------------------------ Localplayer: 0xA6C49C Entitylist: 0x4A5A904 CrossHairID: 0xC550 +Jump: 0x4AEF44C +Attack: 0x2EC6958 +Attack2: 0x2EC694C FlashDuration: 0xBEF8 FlashMaxAlpha: 0xBEF4 GlowIndex: 0xBF10 GlowObjectBase: 0x4B6FBAC PlayerResource: 0x2EC4958 Radarbase: 0x4A8F5AC ViewMatrix: 0x4A4C4C4 Enginepointer: 0x6062B4 SendPacket: 0xF65D7 ForceFullUpdate: 0x16C SetViewAngles: 0x4D0C