Quote:
Originally Posted by Elanna
Hey all. First, thanks to everyone who's been working on this. Sounds like you're making some good headway. I have a couple questions though. I've been trying to use Tom's repack but I'm having a problem with both ProjectXI-Server0.6.4.exe and ProjectXI-Server0.6.5.exe that are included. I followed the xps guide that was included in the repack. When I run either server exe, at the end, after "Initializing Status Handler...Complete!" (v0.6.4) or "Initializing Guild Shops..." (v0.6.5) I get...
bind failed: 0 54230 [12/15/10 16:39:19]
Failed [12/15/10 16:39:19]
================================================== =============================
Initializing Compression... [12/15/10 16:39:19]
Complete! [12/15/10 16:39:19]
================================================== =============================
Starting pXI-Worldserver... [12/15/10 16:39:19]
Running! [12/15/10 16:39:19]
================================================== =============================
Starting pXI-Searchserver... [12/15/10 16:39:19]
bind failed: 0 54002 [12/15/10 16:39:19]
Receiving a packet from ip 0.0.0.0 failed with error 10004. Skipping handling. [12/15/10 16:39:19]
First question: What are the "bind failed" errors?
Second question: Why do I get the packets from 0.0.0.0 error? This error happens over and over again until I end the program, at least several hundred times per second (I checked pxi-log.txt and there were pages of that line repeated, all with the same time stamp.
I'm running windows 7 with each server exe running as admin with compatibility mode set to XP.
I've scoured the thread and couldn't find anything related. Any help would be greatly appreciated.
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First, I'd like to say hello. I've been reading this forum for a bit now but haven't posted until now.
Elanna, the program that should be run in administrator mode should be the meteorXI and not the server. Maybe that is why you are getting a bind error?
I also have a few questions about what I've been adding to the server. I'm trying to implement mob abilities and so far I've got all of the non-expansion mobs to do their ability actions and add status effects properly (well the status effects that are implemented already) but I have no idea how to calculate the damage effects should do.
Is there an easy way to do this or is it all guess-work?
I'm also wondering how I would go about implementing petrification. I saw that paralysis is implemented in CNpc so it shouldn't be difficult to add to CChar but neither have petrification and when I get petrified I keep on swinging. Should this be done in LUA or in the C++?
Any help you could give me would be great and when I get abilities working a bit better I'll be happy to upload it, although at the moment is terribly programmed :)
Edit: Forgot my third question: Is there a way to find out which Mob on the family_system table is which? They all have the same name so I'm not sure what the difference is and it would be nice to know for sure! Thanks!