Stripped ProjectAlchemy Source Code

12/30/2010 00:37 OELABOELA#436
Hmm, i need to find out how i can update people(other players) without them moving/spawning etc. Any clue how i can do that?
12/30/2010 00:39 denominator#437
For some reason mining doesn`t work for me o.0 It SHOULD be working but it just isn`t >.<
12/30/2010 01:33 OELABOELA#438
Quote:
Originally Posted by denominator View Post
For some reason mining doesn`t work for me o.0 It SHOULD be working but it just isn`t >.<
I hope my PM helped you to get futher on the mining part :)
12/30/2010 01:46 denominator#439
A MASSIVE thank you to OELABOELA yes your PM has helped me 150% I have it fully working now and I stopped it from trying to loot the ores hehehe. A big big thank you to everybody else who has persevered with me and helped me :) I am now a happy bunny lol.

Any idea as to why it is so unstable at logging in?
12/30/2010 18:11 gorgone#440
Quote:
Originally Posted by OELABOELA View Post
Hmm, i need to find out how i can update people(other players) without them moving/spawning etc. Any clue how i can do that?
i don t understood :( wht do u need update positions of them ? i just mod the pro4never proc where spown items and update client
12/30/2010 20:24 pro4never#441
Quote:
Originally Posted by gorgone View Post
i don t understood :( wht do u need update positions of them ? i just mod the pro4never proc where spown items and update client
I think he means player positions foruse with a follow bot or aimbot.


You will need to read the original spawn entity packet for players (uid 1million + for spawn entity and structure is a bit diff from the mob version) and you then need to update those locations using movement packets


IE: reading their jump packet and walk packets
12/30/2010 20:56 OELABOELA#442
Quote:
Originally Posted by pro4never View Post
I think he means player positions foruse with a follow bot or aimbot.


You will need to read the original spawn entity packet for players (uid 1million + for spawn entity and structure is a bit diff from the mob version) and you then need to update those locations using movement packets


IE: reading their jump packet and walk packets
I just saw in the packet 10010, that if i check if the UID is the one im following, it also jumps! My last questions is...
Could you do atkserver on a player? Because if so, my aimbot is almost complete :P
12/30/2010 21:06 pro4never#443
Yes, all attack packets are the same between players and mobs.

Keep in mind that fastblade is a skill... not a melee attack like you are normally using. Both packets exist in the source properly though.
12/30/2010 21:47 gorgone#444
lol after last patch 5355 the server doesn t log me in :/(

he wrote "Disconnected with game server. Please login the game again !" has some one the same write ?

i m login on Eternity in DREAMS and use 5002 e 5000 ports
12/30/2010 23:35 OELABOELA#445
Quote:
Originally Posted by pro4never View Post
Yes, all attack packets are the same between players and mobs.

Keep in mind that fastblade is a skill... not a melee attack like you are normally using. Both packets exist in the source properly though.
Yea, i was thinking about using the job functions to detect what the player is, and if he is a tao, use thunder or if he's a archer, use archer attack.


<Edit>
Just finished the aimbot. It's very basic and fast. I used it in arena on some guy, and ofcourse i won. The guy was running for me, but i was faster and after all killed him without lifting a finger myself :)
12/31/2010 01:05 denominator#446
Quote:
lol after last patch 5355 the server doesn t log me in :/(

he wrote "Disconnected with game server. Please login the game again !" has some one the same write ?

i m login on Eternity in DREAMS and use 5002 e 5000 ports
It`s UNSTABLE and that`s all just keep trying. My laptop can take up to twenty minutes to log a char in but my PC can do it sometimes first try.
12/31/2010 02:22 hippie#447
just in case anyone wants this is a link 2 C# 2010 ALL-IN-ONE For Dummies


[Only registered and activated users can see links. Click Here To Register...]
12/31/2010 02:59 goda0700#448
Quote:
Originally Posted by pro4never View Post
<<<NOTE>>>
[B] Now add in the database username, password and database name and you should be good to go!.
where should i add it
12/31/2010 08:18 Santa#449
I think you all should really try to fix it. I fixed something similar but haven't tried it on his proxy yet.
12/31/2010 13:49 gorgone#450
blah on Eternity is impossible to log in eheh so i m in test on Mercury if u need to find me i m on like monk noob >,< (name secret pm me if u need i m test monk skill, follow bot and miner detect pker )

amazing the proxy can be use to create a new char with account :)) very nice pro4never RE THANKS again !!