[Release] Heroes of Newerth LAN Edition by Sordi

05/18/2010 02:10 Dareu#436
hey sordi thanks for you great job, but where is the protection for the towers to active??

thanks again for the job. Waiting for the updates....^^
05/18/2010 04:11 kram0829#437
yah thats what i saw also but i think this version is the old hon version no tower protection but i hope sordi can put it on the next version...

BTW i found some bugs when playing with my brother to help...this is the 1st bug i saw regeneration rune, bottles or any regening items that should be dispelled when atack by any means should be gone but even we attack each other those regenerating items and runes doesnt dispell...

2nd bug i bought harkons blade but it is not working..

3rd bug polly's 1st skill sometimes it damage correctly but sometimes it damages me by 600 and when that happens i just said to my brother WTF 600 rofl...and also the avatar of polly tnx

if i found some more bugs i will put it here to help :)
05/18/2010 05:45 Dareu#438
Hero: Witch Slayer
Attack Nr: 3
Description: mana drain is for only ranged creeps, but is work for all creeps .Wtf --'

Hero: Pyromancer
Attack Nr: 3
Description: when pyro use the 2rd skill for stun he's got attack speed for the 3rd passive skill, but..the 3rd passive skill doens't work.


sorry for the bad english.^^
05/18/2010 06:04 CaitSith#439
Quote:
Originally Posted by kram0829 View Post
yah thats what i saw also but i think this version is the old hon version no tower protection but i hope sordi can put it on the next version...

BTW i found some bugs when playing with my brother to help...this is the 1st bug i saw regeneration rune, bottles or any regening items that should be dispelled when atack by any means should be gone but even we attack each other those regenerating items and runes doesnt dispell...

2nd bug i bought harkons blade but it is not working..

3rd bug polly's 1st skill sometimes it damage correctly but sometimes it damages me by 600 and when that happens i just said to my brother WTF 600 rofl...and also the avatar of polly tnx

if i found some more bugs i will put it here to help :)
One more time===> Read the others posts before your own because those bugs are already mentionned...
Regens bugs are already fixed to 1.2 patch.
polly 1st skill too already mentionned:o...
Same thing about Harkon blade' bug:o

Edit: Good job Dareu :)
05/18/2010 06:17 CaitSith#440
Quote:
Originally Posted by Dareu View Post
Hero: Pyromancer
Attack Nr: 3
Description: when pyro use the 2rd skill for stun he's got attack speed for the 3rd passive skill, but..the 3rd passive skill doens't work.


sorry for the bad english.^^
Good job Dareu :) but read with attention Pyro' passive skill
==> Fervor is the old Fervor(so it's working correctly.)
==> Pyro has +AS and +Cast Speed without casting a spell. His bonus is unlimited.
==> +10/20/30/40% AS+CS passive skill.(OLD Fervor)
05/18/2010 06:57 .GL.#441
Quote:
Originally Posted by Dareu View Post
Hero: Witch Slayer
Attack Nr: 3
Description: mana drain is for only ranged creeps, but is work for all creeps .Wtf --'
I think it won't give you any mana when used on melee creeps. Actually the only difference is that on official server will stop the channeling for you when target have no mana and in this version you have to do it manually. No big deal IMO ;)

edit: ok, here's a fix =)
State.entity:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<state
	name="State_WitchSlayer_Ability3"
	
	icon="icon.tga"
	passiveeffect="effects/link.effect"
	
	effecttype="StatusDebuff"
>
	<onframe >
		<condition test="target_mana gt 1">
			<setvar0 a="20,40,60,100" b="frametime" op="mult" />
			<takemana amount="var0" />
			<condition test="result gt 0">
				<setvar0 a="result" />
				<givemana amount="var0" target="source_entity" />
				
			</condition>
		</condition>
		[B]<condition test="target_mana le 1">[/B]
			<order command="stop" source="source_entity" target="source_entity" />
		[B]</condition>[/B]
	</onframe>
</state>
Replacing <else> with <condition test> we regain the same functionality as the official server =))

edit2: fixed skill for Glacius #2
05/18/2010 11:23 GodFatherI#442
much to ask, do shop and things at least in 1.66, thank you very much =) we believe in you)))sorry my bad english)))
05/18/2010 12:25 barryvr6#443
Hi Sordi

quick question

jeres ulti gives alot of armor right, so is there any way to copy that and put a function for the towers to put armor on them like glyph of fortification

but i am pretty sure you have thought of this already sorry im just making sure

thanks
05/18/2010 12:26 .GL.#444
Quote:
Originally Posted by GodFatherI View Post
much to ask, do shop and things at least in 1.66, thank you very much =) we believe in you)))sorry my bad english)))
Man, don't just ask for stuff like that. Everything is being worked on but it's not as easy as copying something over. Some functions are not supported in this version of engine and workarounds are in works but sometimes its next to impossible. For example I have no idea how to make mana battery work.

If you have some basic understanding of coding you may try to help. If you have some modelling skills or willing to spend some time porting sounds/text for dota port heroes you're welcome and your help will be appreciated. Saying something like "thanks, Sordi, we appreciate your work" is nice as well ;) But just asking for something won't do any good.

PS I really think RTFM note should be inserted in the 1st post of this thread %)
05/18/2010 12:38 GodFatherI#445
just do not add heroes from Dota ... if I were a programmer I would help you, but I unfortunately do not know C + +:confused:
05/18/2010 12:50 .GL.#446
That's not C++. That's xml and it's not that hard. I'm a fail of a programmer and I still can get some stuff done here ;)
05/18/2010 13:02 GodFatherI#447
I am so I understood the basic meaning, but they change so it is very much necessary ... but how can any files such as 3,2,2 insert in this version? and how to shop remake? where is this file?
05/18/2010 13:29 .GL.#448
Man, read this thread, open entity files from this release with notepad give it a thought. That's all I gonna say >_>
05/18/2010 16:11 barryvr6#449
anybody try to make furion yet from DOTA?

im not sure if its even possible but i was wondering
05/18/2010 16:35 CaitSith#450
Quote:
Originally Posted by barryvr6 View Post
anybody try to make furion yet from DOTA?

im not sure if its even possible but i was wondering
Skill#1: Summon treants: copy deadwood's skill#2 with an aoe and replace with treants? hummm don't know how it's possible.

Skill#2: the treestuns. :confused::confused:

Skill#4: chain lightning with a unlimited Aoe^^...