hey sordi thanks for you great job, but where is the protection for the towers to active??
thanks again for the job. Waiting for the updates....^^
thanks again for the job. Waiting for the updates....^^
One more time===> Read the others posts before your own because those bugs are already mentionned...Quote:
yah thats what i saw also but i think this version is the old hon version no tower protection but i hope sordi can put it on the next version...
BTW i found some bugs when playing with my brother to help...this is the 1st bug i saw regeneration rune, bottles or any regening items that should be dispelled when atack by any means should be gone but even we attack each other those regenerating items and runes doesnt dispell...
2nd bug i bought harkons blade but it is not working..
3rd bug polly's 1st skill sometimes it damage correctly but sometimes it damages me by 600 and when that happens i just said to my brother WTF 600 rofl...and also the avatar of polly tnx
if i found some more bugs i will put it here to help :)
Good job Dareu :) but read with attention Pyro' passive skillQuote:
Hero: Pyromancer
Attack Nr: 3
Description: when pyro use the 2rd skill for stun he's got attack speed for the 3rd passive skill, but..the 3rd passive skill doens't work.
sorry for the bad english.^^
I think it won't give you any mana when used on melee creeps. Actually the only difference is that on official server will stop the channeling for you when target have no mana and in this version you have to do it manually. No big deal IMO ;)Quote:
Hero: Witch Slayer
Attack Nr: 3
Description: mana drain is for only ranged creeps, but is work for all creeps .Wtf --'
<?xml version="1.0" encoding="UTF-8"?> <state name="State_WitchSlayer_Ability3" icon="icon.tga" passiveeffect="effects/link.effect" effecttype="StatusDebuff" > <onframe > <condition test="target_mana gt 1"> <setvar0 a="20,40,60,100" b="frametime" op="mult" /> <takemana amount="var0" /> <condition test="result gt 0"> <setvar0 a="result" /> <givemana amount="var0" target="source_entity" /> </condition> </condition> [B]<condition test="target_mana le 1">[/B] <order command="stop" source="source_entity" target="source_entity" /> [B]</condition>[/B] </onframe> </state>
Man, don't just ask for stuff like that. Everything is being worked on but it's not as easy as copying something over. Some functions are not supported in this version of engine and workarounds are in works but sometimes its next to impossible. For example I have no idea how to make mana battery work.Quote:
much to ask, do shop and things at least in 1.66, thank you very much =) we believe in you)))sorry my bad english)))
Skill#1: Summon treants: copy deadwood's skill#2 with an aoe and replace with treants? hummm don't know how it's possible.Quote:
anybody try to make furion yet from DOTA?
im not sure if its even possible but i was wondering