Private Server Info and Support Thread

02/16/2014 21:34 csganja#436
Quote:
Originally Posted by nckrnckr View Post
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How do I add it??
or what is packages?
More details? What should be in that image?
You show us an image and ask for packets...
02/16/2014 21:41 nckrnckr#437
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this...
02/16/2014 21:49 cryz35#438
Quote:
Originally Posted by nckrnckr View Post
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this...
0|n|e
02/16/2014 22:51 nckrnckr#439
ok :)
I find parameters:
0|n|e|88888888|0/8
but it still does not seem :(
02/16/2014 23:06 cryz35#440
Quote:
Originally Posted by nckrnckr View Post
ok :)
I find parameters:
0|n|e|88888888|0/8
but it still does not seem :(
Copying from do offline source is good, but ever though what is that 88888? ..
02/16/2014 23:53 csganja#441
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Up and testing again...
Ps: infernal latency... :))

Added NPC ai (just moving, not attacking)
Added laser attack
Added data save to mysql, 10 seconds after connection lost...
Ships and boxes refreshing every 3 minutes...
Chat working
All portals working
Lowering ammo on attack
Can buy ammo
Can sell reources
Earning credits/uridium, experience and levelling up...

No one interested, offline and back to work... :)

// Packet for that stars under the ship...
0|n|e|ship_id|0/8
0 stars on second row
8 stars on first row...
02/17/2014 02:45 Real.epvp#442
Hello i have a question. My private Server is in development but i wanna change the main.swf is there a way to open the file with some kind of program?
02/17/2014 02:55 csganja#443
Quote:
Originally Posted by Real.epvp View Post
Hello i have a question. My private Server is in development but i wanna change the main.swf is there a way to open the file with some kind of program?
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P-code editor... :) Kind of assembly...
Or if you just wanna change images try sothink swf decompiler...
02/17/2014 03:50 Úŭş#444
Quote:
Originally Posted by edox77 View Post
nice server
how to fix problem in uridium wars main establishing conection for ever have idea?

server restarting xd

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Check your emulator loop, it is a establishment probably within a emulator code that is set to loop since the restart function isn't correctly implemented.
That's my guess
~Úŭş

Quote:
Originally Posted by cryz35 View Post
in one ultimate's emulator :D
Just kidding, you need to get them from current client and add to the one you are using.
But what file is it?
02/17/2014 11:34 csganja#445
Quote:
Originally Posted by edox77 View Post
nice server
how to fix problem in uridium wars main establishing conection for ever have idea?

server restarting xd
Post the code that you are using to send that message with "server restarting"...
02/17/2014 15:07 nckrnckr#446
Quote:
Originally Posted by csganja View Post
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Up and testing again...
Ps: infernal latency... :))

Added NPC ai (just moving, not attacking)
Added laser attack
Added data save to mysql, 10 seconds after connection lost...
Ships and boxes refreshing every 3 minutes...
Chat working
All portals working
Lowering ammo on attack
Can buy ammo
Can sell reources
Earning credits/uridium, experience and levelling up...

No one interested, offline and back to work... :)

// Packet for that stars under the ship...
0|n|e|ship_id|0/8
0 stars on second row
8 stars on first row...
Code:
this.Send("0|n|e|" + this.Ship.Id + "|0/8");
dont work :(
02/17/2014 15:11 csganja#447
It work for me...
/p [packets] in CLI means that i send that packets from server to client...
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LE:
Up and testing.... again...
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LE2: Back to work, found some bugs... :)
02/17/2014 16:44 nckrnckr#448
Quote:
Originally Posted by csganja View Post
It work for me...
/p [packets] in CLI means that i send that packets from server to client...
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LE:
Up and testing.... again...
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look :( :S
02/17/2014 16:54 csganja#449
/p [packet] it's for my emulator, custom commands...
02/17/2014 17:07 nckrnckr#450
Quote:
Originally Posted by csganja View Post
/p [packet] it's for my emulator, custom commands...
example:
CLI initialized

S|EMP
working but
0|n|e|1004|0/8
dont work..
Where is the problem :S idk