well when you have Explored all maps then you got from LvL 1 to 35 and then you can push up your char with Crafting like hell :-D you need also lots of Gold to buy mats from the Auction House
Nah it's a bit more weird. I pretty much fucked up about that one, gotta improve it with the next update. And concerning that, me and my gf have some kinda anniversary. I'll get the update out asap. Promise! Heres a little list of what'll be done with the next update:Quote:
Hey buFFy, is that hotkey list a pre-done array which only allows those to be used? Or could I add the option of 'MOUSE3' for example. I don't know if you wrote the function outright, but when someone does an input hook--I assume they might be allowing all keys. Granted, the mouse is not part of a keyboard hook, I am no programmer so I'm a little naive.
Been waiting for this update (No rush, no request). With more hotkeys it's going to be even more amazing. The strafe part I've been using CE for. How about full clip option as well? If such an addition is added I would no longer need to use CE.Quote:
Nah it's a bit more weird. I pretty much fucked up about that one, gotta improve it with the next update. And concerning that, me and my gf have some kinda anniversary. I'll get the update out asap. Promise! Heres a little list of what'll be done with the next update:
-fix continous "viewcontext not found" issues
-add more hotkeys
-add strafe to speedhack
-change the way in which the speedhack is toggled when applied trough hotkey
i probably missed alotta stuff. so please, if you have something, post it!
What do you need Fullclip for?Quote:
Been waiting for this update. With more hotkeys it's going to be even more amazing. The strafe part I've been using CE for. How about full clip option as well? If such an addition is added I would no longer need to use CE.
Why would i do that?Quote:
and, I don't know if you saw my previous suggestion but you could add a static variable option for the zoom, right? At least... if this game uses floats on the zoom like 99% of other games. If you statically assign the new min/max value in memory, you could always have it assign from INI (well, I'm sure you know that).
In open areas, simply enabling it throws the view to max--requiring the user to scroll in quite a bit. Some laptop users who use a typical touchpad and whatnot might have some difficulty regarding that. On another note, when you quick-toggle it situationally:Quote:
Why would i do that?