In fact that was not entirely what i was looking for.Quote:
Oh mist, das hab ich tatsächlich übersehen.
Vielen Dank für den Hinweis, sowas im Follow entry Point wäre allerdings auch Praktisch.
/* Attack config * To disable an attack, set it to -1 * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM */ Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet. Config.AttackSkill[1] = 93; // Primary skill to bosses. Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill. Config.AttackSkill[3] = 84; // Primary skill to others. Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill. Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary. Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed. Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger. Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage // Class specific config Config.Curse[0] = 0; // Boss curse. Use skill number or set to 0 to disable. Config.Curse[1] = 0; // Other monsters curse. Use skill number or set to 0 to disable. Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion Config.Golem = "Clay"; // Golem. 0 or "None" = don't summon, 1 or "Clay" = Clay Golem, 2 or "Blood" = Blood Golem, 3 or "Fire" = Fire Golem Config.Skeletons = 0; // Number of skeletons to raise. Set to "max" to auto detect, set to 0 to disable. Config.SkeletonMages = 0; // Number of skeleton mages to raise. Set to "max" to auto detect, set to 0 to disable. Config.Revives = 0; // Number of revives to raise. Set to "max" to auto detect, set to 0 to disable. Config.PoisonNovaDelay = 2000; // Delay between two Poison Novas Config.ActiveSummon = false; // Raise dead between each attack. If false, it will raise after clearing a spot. Config.ReviveUnstackable = true; // Revive monsters that can move freely after you teleport. }