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Originally Posted by UPSman2
thats the prob with a pixel based bot.. the only solution (without changing monsters models) is to find unique colors of that monster, and if you cant then you cant realy lvl and those monster...
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Well... the thought of using green names or red names is a good idea if used in an overhead view, but green mobs give little to no xp and red mobs can be difficult to manage with a bot. White names however would be great, but what I've found is that the bot keeps focusing on your name instead of the mobs. If we could come up with an overlay for the character name like a black square or something that might make this work better. Just a thought.
I have a bot I made that is really only usefull for a summoner that is based on the green poison my tarantula shoots. It autopots, loots, and resummons tarantula based on its health and not by a timer. It works like this, me or my tarantula is attacked, and the tarantula attacks. When my bot sees the green poison (which the color works with any mob in any area) it fires off the skills I've set up. I only made this for personal use but was going to make a gui so others could use it, but when the moonbot came out I didn't find a need in continuing this. However, it does work better for me than Gyro's great work. I've only used autoit for a week or so, so making the gui took me more time than I had available to complete it.