Archer leveling (fast and cheap)

12/31/2007 20:48 bluebble#31
ty
01/01/2008 20:22 xmysteriox#32
Nice Work! + Thank =]
01/04/2008 18:22 LeeMajors#33
i just give the advice to go to bi with my lvl 127 archer, make a team with some nubs and go scattering the birdmen. i get up to 120k exp each scatter. and i still get the exp for the vp, which u really get fast there because the mobs respawn damn fast. and as a nice extra u get some mets. usually i get around 20 mets in around less 2h.
01/05/2008 04:45 FriedRice07#34
Testing my Siggy :o
01/12/2008 17:15 amgadgogo2020#35
انا عيز برنمج الا اوتو لف عل ال ميل ده [Only registered and activated users can see links. Click Here To Register...]
01/16/2008 21:34 cohackerfletcher#36
good guide man, worked very well 125 in 1 week
BASILISK ARE BAD!!!!!!! lol +k
01/27/2008 05:21 cristakis#37
melee lvling for archers? no yes no
176 strengh for weapon....240 agilyty for armour......for second reborn..with miraculous gourd... anyway..is hard to belive.... a good necky and armour super +5...and a good hat too
look example: 130 130 125..in total have 422 atribute points..well at lvl 120 was
407 a.p...that mean only 1 ap to vitality....with 1200 vitality boting will be interesting
... that is theoreticaly speaking...
waiting for experimentated one players
03/05/2008 04:26 realmadred22#38
thankl ou man for this program
04/22/2008 08:37 shaun5573#39
Quote:
Originally Posted by Lunatic_Calm View Post
elloo everybody :rolleyes: ive noticed alot of requests for archer leveling tips lately and with most of the recent changes CO2 has gone through lately i figured i might slap one together.. if anyone has different views post and forgive if it seems a bit incomplete... (work in progress)

i have recently started my first archer and despite the tips that everyone has offered ive found that most have been virtually useless in the long run so heres an abreviated run of archer 01 - 125.

off the top throughout the course of leveling the greatest assests an archer can have are earrings and armor... Magic defense is the most important thing to build on while a 2 socket bow with dragon gems or rainbow gems is a close second.

01 - 70 off the start this seems about the hardest in my view...get as much posible plvling in this area and if none is available simply pop on over to Hawkings and run laps around the edges scattering as you go.. some people if available can use 3 or 4 db's to get to 70 but if you (like myself) run on a budget that is perhaps the easiest...

70 - 112 starting at level 70 this should be virtually the last time you will need to worry about physical defense. all monsters from here on will use magic attacks. Youll have to plvl in ape city to gain vp's. once you gain 2000 or more u can cash them in to enter the lab where you will level till 112. (ill add a map to the archer spawn in lab 1 shorty ;) ) the 'archer spawn' is without a doubt the best spot to get exp but will only work as far as level 110, from 110 to 112 theres very little that can be done...the only way possible to get a good share of exp is to take alot of damage doing it. if your patient continue with lab1..if not hunt until you can sell or trade for some exp balls...( hunting at areas with almost no exp at them will give you a small taste of what 128 - 130 will be like):(

110 -117 Right around this point more people than you can count will tell you to go to Basilisks or alien serps..some might even tell you alien apes.. this I personally dont recommend as it will be a constant battle with water farmers and stackers for the spawns. if youve done well and have raised your ears to level 112 and acquired a good share of magic defense you should now take no more than 1 damage from all the monsters that count. I recommend continuing with the lab only from now on continue down to lab 2 and scatter at the fire rats. theres no hopping or moving so a good automouse program will be a great advantage...effect removal tools may also help as the lightning attacks tend to slow down movement and attack speeds.

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117 - 125 now this is perhaps the most grueling area of leveling.. at this point all exp gained is directly related to the damage you inflict. ie: it doesnt matter where you go..water devils..basis..bulls and red devils. 2nd reborn area..its all the same exp and its ALL bad. so.. from this point we can begin to plvl at hawks.. and this should significantly reduce the time it takes to gain vp's.
now heres the the part that should separate this guide from all others. leveling for exp is NOT worth the time it takes... and as an archer the options you are left with are very slim.. reborn archers have the option of turning melee and using 2 handed weapons such as wand... this is GREAT for botting and exp is no worse than using your bow... However for those who are not reborn or cannot afford a db to reallot your points....heres what to do..
continue with the vp's. start by buying a skytoken from the market..they are usually very cheap (about the cost of a meteor) and they will get you to lab 2 spend some time acquiring earth tokens (10 is about good) and from there you want to surface..repair and now return but this time go all the way to lab 3. the birds here will hurt alot but if you are capable of taking a lightning strike frm a basilisk you should be able to handle one from bluebats. Blue bats give the same exp youll find anywhere else and on top of that they will drop Soul tokens.. collect and sell and with the profit buy a db and in turn trade for exp balls...
you should average about 8 per trip which on my server is approximately the cost of a db. exp balls will provide anywhere from 23 - 27 pct per day... Far more than standard leveling will get you. as well db's only work out to be about 80 pct possible exp from exp balls..

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125+ tg baby tg.. blue mouse and token hunting are still the best ways to level without breaking the bank. If you find the need to speed things a bit hawk island is about the best experience youll find due to the sheer number kills per scatter.


I hope this guide helps to answer some questions and ill add some maps and spawn pics shortly (with permission from origional threads)

:D

Edit1** added edited labs maps (origional creator unknownone) and spawn pics
Edit2** added 110 - 112 gap, smal odds and ends i overlooked
gay gay gay gay gay gay gay gay gay
04/23/2008 16:39 kashman7000#40
this is the one and only guide i saw on archers so specific nice job
04/29/2008 06:49 ronnoc#41
hmmm I'm a 130>130 archer and never went below lab 1 but i think if i had to do it over (and I will after 2nd rb) I will use your guide. Thanks =]
05/02/2008 01:39 Zoragorn#42
Got me super +4 ears and super +4 armor and went to agile rats i get a lvl every 2 hours there. use autorightclicker and your in heaven did 110 to 117 in under a day

now comes the shitty part lvling which is double so gruelling cause i have a lvl 120 2soc SDG SDG Super +4 bow waiting in warehouse

Thanks for the amazing guide
05/08/2008 01:59 FlameDestiny#43
nice guide man
i think this is the 1st ive seen tht is for archers like me.....
slow poor weak bad equips XD
05/21/2008 13:09 kev.compooter#44
Quote:
Originally Posted by FlameDestiny View Post
nice guide man
i think this is the 1st ive seen tht is for archers like me.....
slow poor weak bad equips XD
Well now, theres that monster exterminator quest =P. Thanks for the guide though
06/07/2008 11:16 lokmen911#45
kos amk lunatic noop