Cheers for this.
Was looking to see if this can be applied to items, but it doesn't work so well. The file does have an item name that corresponds to each quality. So for a NightmareHelmet, it will come up 5 times, one for normal, refined, unique, elite and super.
I did a check by putting a letter behind a item set to see if it changed according to its quality, which it did. However...there's a catch.
If the item is unidentified it wont tell you whether its refined or whatever before you identify it, and if you drop the item onto the ground it will just use the normal name (So it wont say UniquePlunderer or anything.)
It might just be because I'm a noob and I don't know what I'm doing, but it seems the way items are coded into the game are different to the way eudemon eggs are coded into the game.
Was looking to see if this can be applied to items, but it doesn't work so well. The file does have an item name that corresponds to each quality. So for a NightmareHelmet, it will come up 5 times, one for normal, refined, unique, elite and super.
I did a check by putting a letter behind a item set to see if it changed according to its quality, which it did. However...there's a catch.
If the item is unidentified it wont tell you whether its refined or whatever before you identify it, and if you drop the item onto the ground it will just use the normal name (So it wont say UniquePlunderer or anything.)
It might just be because I'm a noob and I don't know what I'm doing, but it seems the way items are coded into the game are different to the way eudemon eggs are coded into the game.