Quote:
Originally Posted by alienpw
I play on private server. I've used it in PW Indo years ago (with different address of course). I'm pretty sure the wallhack is client side.
And yes, I don't have to work with position or something. It actually change the client's script. The one that tell your char not to pass the wall, floor, and objects. Well, I don't understand the assembler thing, but as far as I know, that's what it does. You only need to change one byte and it works like magic :D
The only reason you shouldn't use it in HH without flyhack is that your char will successfully fall to the ground. In HH, I will always fly first, activate the wallhack, go to wherever I want, and then deactivate it before I go down on the roof or the floor. I made a hotkey to toggle this wallhack. It quite handy for me...
|
The thing is, private servers are a bit behind in updates. In PWI for example, the server checks whether a move packet lands you inside an object and kicks you back. It also checks whether you've been off the floor for more than x meters. So even though clientside you can walk through the objects, the server will still figure it out and kick you back. Because you can't stay off the floor for more than x meters (if you are not flying, which the server won't allow in dungeons) you can also not flyhack, even though you might be sending flytype movement packets.
So basically you just need to hope they won't upgrade their servers with this system where you are playing :) It also causes so called 'rubber banding' where you get knocked back even though your move is legit, because the server things it is not (buggy as hell as usual)