Quote:
Originally Posted by zeteris
[DWord] Emblem ID
[DWord] Union ID
[DWord] Union Emblem ID
[Word] Unknown
[Word] Unknown
[Byte] Count
//Loop Begin
[Word] Unknown
//Loop End
[DWord] Unknown
[Word] Unknown
[Byte] PK Flag
I don't know what Unknow part means, but it parses good.
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No offense, but that is wrong mate.
there's no loop or anything there.
the stall name is just a 16-Bit Unicode string, like ingame chat, not the regular 8-Bit Unicode string, that's all.
for example, if the length is 0x0500 (0x0005 = 0x05 = 5),
then the length of the Hex isn't 5*2, it's 5*4 (20, which is 10 bytes, not 5 bytes).
in this case, those 10 bytes of Hex can't be converted into a string in the normal way.
you have to use any kind of 16-Bit string conversion, or just simply go through the length multiple 4.
Good luck!
Edit:
Quote:
Originally Posted by backo
By the way, how about you both use the PM function? This thread is not for sharing packet data. You're derailing my thread.
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Oh, just shut up.
the forums are meant to be a use of sharing and helping people,
and these posts could help us and future searchers.
and by the way, I believe this thread says:
"
(RSRO)Would you be interested in a clientless tool? "
Not
"
(RSRO)Would you be interested if I'll code a backo-exclusive clientless tool? "