Quote:
Originally posted by Matt.dk@May 9 2007, 11:21
Well I might as well flow my 2 cents into the topic too. :bandit:
It can be noted that most online rpg games do have luck values for each character that are not shown to the player, frankly I would be surprised if Conquer Online did not have a luck value. The question is though, how is it set, how is it modified, and when can it change.
One thing I have noticed with my archer, is if I paypal a 5db pack onto him, He seems to be a lot luckier for a few days, then he would be without any paypal action.
Another theory to note, is drop times for items. Two years ago back when I played on Lion server, I went to giant apes one night, and got an elite dex ring. No big deal right? Well, around the same time the next day I happened to be at giant apes again, and poof, an elite dex ring. A lightbulb went off in my head, and I recorded the time at which I found it, and started going back for it. And roughly 80% of the time I went for it, I got it. the other 20% I dismissed due to other people being at giant apes.
I've wanted to try this with db finds, but so far no luck, as all my db finds so far I have been afk, sleeping and botting, so I don't know the exact time when I've found them. But I've heard talk of db droptimes before. Some people say droptimes are mapwide, some say serverwide.
But these are merely unproven theroies, built from expirience of playing the game. :bandit:
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ive found one char of mine that seems to be VERY Lucky at lvl 1 just hunting at pheasants i found 2 normal moons and a normal rain, later around 30 i found 6 mets in 8 kills at toumbats (mind you it took forever to get those 8 kills) lol
also my friend bought a lvl 130 archer from one of the top players in the game (who undoubtedly bought MANY bulk packs of dbs on that char) had really good luck at the lottery, from 2 dbs he got elite soc tao hat, +4 stone, elite soc tao coat, a db ,and +8 boots. so i agree that buying dbs is a way that tq assigns luck