Ye can provide me with the updated pointers.
Here's my old .CT
HP and MP are stored as 4 bit ints from 0 to 1000
1000 = 100% and 0 = 0%, Use value between to get the adresses.
After finding the adress use the pointer scan of CE.
Restart the game and get the adress again, then scan for the pointer in the previous results.
For animation use animations: 43 = standing still, 39 = wand attack, 47 = gun att, 43 = launcher att. Just do the animation and scan for that value while it is active.
Obtain the pointer as told above.
Summon: Scan for 4 bit int, exact value = 0. Summon something and scan for the value in yer summon gauge.
Obtain the pointer.