Ehh, V hide function always worked?:P Or idk, haven't played that much..
Playing < Understanding it.Quote:
Those retards cant add new maps, thats why they want take it from swsro.
Swsro also releasing new sro_client.exe.
Since you doesnt play any psro, you wont get the point of this thread.
~End & Out~
"swsro got the source of the client"?Quote:
Checkout new funciton, they even added "v" hide function to the game.
Which zscz using atm + swsro got the source of the client.
Thats obvious.
OFF TOPIC: lol.since he got a +5/+6 one i bet he can dig his ass out into alexandria cave with a speed of 10 shoves/second.Quote:
Your post made my day.Quote:
Made my day. Thank you for the most stupid comment ever! ^^
:facepalm:?Quote:
Hope dies last right?
SwSRO--Hope dead cuz swsro team has a bunch of noobs...swsro team members scams player's char....omg, now this is swsro -,-'
How long it would take you, to add manually coordinates, spawn points of the mobs?Quote:
OFF TOPIC: lol.since he got a +5/+6 one i bet he can dig his ass out into alexandria cave with a speed of 10 shoves/second.
ON TOPIC: same shit,different time.they've been announcing that big update of theirs for so long i can't even remember the first time they were clamping around with it.
is it laziness or incompetence?
Nothing more than adding the same info in the db and adding the navmeshes.Quote:
Playing < Understanding it.
I'm pretty sure there's nothing much in adding a map. Atleast the client side, all the files are there.
Hmm. A basic read from file - write to db tool can be written to add all of the coordinates and info about the new stuff. If you believe they are doing it by hand then you are stupid. If they are doing it by hand they are stupid too. There is no much to test or fix when you have a "template" to work with when adding something new. Neither of the p-server owners do have the source of the server or the client. Adding the "V" was done by using a newer version of the sro_client.exe but it came with some bugs due to that this exe was not men't for the older files.Quote:
How long it would take you, to add manually coordinates, spawn points of the mobs?
Importing new stuff to the client, testing new updates, fixing, testing, fixing, adding...
Then they shouldnt be announcing any updates at all.. I remember some weeks ago when they said update would take 1 - 2 days lolQuote:
Your post made my day.
You should make some research.
No source, no new functions, where's your logic gone?
:facepalm:?
How long it would take you, to add manually coordinates, spawn points of the mobs?
Importing new stuff to the client, testing new updates, fixing, testing, fixing, adding...
It's possible to make the whole update in 3 weeks :) 1 week if he works 12h a day.Quote:
Your post made my day.
You should make some research.
No source, no new functions, where's your logic gone?
:facepalm:?
How long it would take you, to add manually coordinates, spawn points of the mobs?
Importing new stuff to the client, testing new updates, fixing, testing, fixing, adding...
Ouh sorry than^^ Well,we are going to see it when they'll release it. Next time they shoudln't announce it.Quote:
He is from china, they dont have a life like we got.
They would make you foot for 1$ lol.
They're working too in rl.
So Its hard for only one technical(updater) GM.