Quote:
Originally Posted by Korvacs
I think you need to have a look at threading and consider what will happen if multiple packets are handled at exactly the same time, things like locking and unlocking resources to ensure there isnt cross-threading issues etc etc.
As it stands you have one thread running it appears.
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Thanks a lot for this comment.
You are right, I really did have to correct that.
I made a new Dictionary class, which will hopefully make Virtual Conquer more stable than before.
Again, thanks a lot for this comment.
If anyone else has suggestions, comments, anything really, please post it.
#UPDATED.
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