[Open-Source] Virtual Conquer

07/15/2010 07:45 t_dubble_uu#31
seems like a good base so far.

gl on ur project if u need any help let me know
07/15/2010 12:10 Basser#32
Quote:
Originally Posted by t_dubble_uu View Post
seems like a good base so far.

gl on ur project if u need any help let me know
Thanks. I will contact you when I need help. ;)

Did anyone find any poor coded pieces of code, or things that should be rewritten / revised?
Did anyone look through it anyway?
07/15/2010 12:36 .Kob#33
So, can you explain what features have this source for now?
07/15/2010 13:16 chickmagnet#34
Quote:
Originally Posted by Basser View Post
Thanks. I will contact you when I need help. ;)

Did anyone find any poor coded pieces of code, or things that should be rewritten / revised?
Did anyone look through it anyway?
i tried creatin new acc and new char dat didnt work unless u kno dat already like when i try login in wit the new acc it ask to b shut down so far this source seems awsome
07/15/2010 21:27 Basser#35
#UPDATE
Stamina and XPCircle added - Big thanks to Emme. =)
Started on New Character creation.
Got an official site too.
07/15/2010 23:40 kinshi88#36
Good luck, I'll check it out later.
Gimme a PM if you need any help.
07/16/2010 01:56 chickmagnet#37
1 lil prob after i updated now when try to login it gets stuck at initializing idk if dats just me
07/16/2010 16:38 Basser#38
Quote:
Originally Posted by chickmagnet View Post
1 lil prob after i updated now when try to login it gets stuck at initializing idk if dats just me
Has to do with a little problem with the client I guess.
Or perhaps the server, I'm not sure, if you wait long enough, it will work.
07/16/2010 16:47 furkan141415#39
nice reLease but can you repLy a Features of source?
07/16/2010 16:52 Arcо#40
Quote:
Originally Posted by furkan141415 View Post
nice reLease but can you repLy a Features of source?
Great... TQ selena is back :Facepalm:

Anywho, check out the source yourself.
07/16/2010 20:05 Korvacs#41
I think you need to have a look at threading and consider what will happen if multiple packets are handled at exactly the same time, things like locking and unlocking resources to ensure there isnt cross-threading issues etc etc.

As it stands you have one thread running it appears.
07/18/2010 11:28 Basser#42
Quote:
Originally Posted by Korvacs View Post
I think you need to have a look at threading and consider what will happen if multiple packets are handled at exactly the same time, things like locking and unlocking resources to ensure there isnt cross-threading issues etc etc.

As it stands you have one thread running it appears.
Thanks a lot for this comment.
You are right, I really did have to correct that.
I made a new Dictionary class, which will hopefully make Virtual Conquer more stable than before.
Again, thanks a lot for this comment.
If anyone else has suggestions, comments, anything really, please post it.

#UPDATED.
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07/19/2010 20:21 stefans94#43
Hi!
I'm a little noobie at coding so..
I have used the SVN and didn't edit anything yet..
i can't start the server because there is something wrong with this line..
Quote:
public static void Invoke()
{
gui.Invoke(new MethodInvoker(gui.) )
}
and i already tried to add: ;
but than i still have this error:
Quote:
Error 1 Identifier expected C:\Users\Stefan\Desktop\development\source\Virtual Conquer\Program.cs 26 46 VirtualConquer
07/19/2010 22:21 MonstersAbroad#44
lol...I'm very sure Basser added a new feature that Ali added and I belive its called 'No leech protection.' or something it basicly means 'Anti-noob source.'
07/19/2010 23:40 Korvacs#45
Actually i beleive that Basser was in the middle of updating the source when he commited it to the revision and thats why there are a few issues with the latest revision.