Quote:
Originally Posted by funhacker
Could I make a suggestion hio? Since imo writing up the server binary files so they are open source requires almost as much work as making one of your own. Why not make our own Client/Server/Database setup. Honestly there is soooo much wasted space with EO it was poorly put together.. It has no functionality with multiple screen resolutions.. And we will still be limited to what official EO releases.
The plus side to making our own c# version of EO is for one there is a very nice package by Microsoft called XNA which makes programming with Direct X sooo much easier. Collisions and such are easily calculated and it has a basic game loop setup already for you. The biggest time cost these days in games are Graphics and Concept.. both of which are supplied by a EO client... XNA handles .dds files no problem at all I am sure if we rubbed up forcer enough he may be willing to ask that friend of his to write a little DLL file for loading .c3 files as workable mesh files or we could just convert them all to .3ds files..
Just I have a much better map design system then TQ ever had.. their's is crap over loaded and just another waste of space >.> I already have files like pathfinder and levexp sorted out and shop.dat itemtype.dat INI files it would require very little work compared to writing your own game just an idea I know I would be willing to spare some time when ever I had it to work on this it might bring me back to EO pserver community a little more full on :)
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it is a pretty good idea in many ways just one massive task lol ... a full client rewrite may aswell be making a whole new game :D
i just don't know if ild have the knowledge to be able to help out very much with it lol
i aint done much gfx work in the way of programing at all .. mainly just in making servers and stuff :D
but it may be a option we can certainly look at :)
and it would be a legal way lmfao:rolleyes::rolleyes: