Oh wow. I was just thinking about something like this this morning! I was gonna code something up like this for my server too (too bad I'm using 5165 x.x). Great job.
The server version doesn't matter. Otherwise to the Thread Starter: great progress. I wish you the best of luck with the project.Quote:
Oh wow. I was just thinking about something like this this morning! I was gonna code something up like this for my server too (too bad I'm using 5165 x.x). Great job.
Actually I think it would. Its like saying we're working on the same project except you're American and I'm Russian. Something like that :pQuote:
The server version doesn't matter. Otherwise to the Thread Starter: great progress. I wish you the best of luck with the project.
Actually aslong as it's written in cD and you are familiar with the source you are using you can easily transfer stuff between them.Quote:
Actually I think it would. Its like saying we're working on the same project except you're American and I'm Russian. Something like that :p
Great job with this. This has the potential to be amazing.Quote:
Actually aslong as it's written in cD and you are familiar with the source you are using you can easily transfer stuff between them.
Especially with the new version. You just gotta redirect variables to how your source stoores themm and basically good to go.
Just done a bit more work on surroundings.
Bot calcs done for getting both number of mobs/players in screen (seperate values to compair) and to return the closest of each. Will be useful for the logic server to figure out course of action.
Also redid some distance calculations while i was at it. I'll finish the conversion next time i'm motivated then back to logic server i suppose.
Mostly cause in the test version the bot has no synch between it's own jumps and attacks and doesn;t pay attention to the client's last jump time at all.Quote:
on level 3 it looks just like an aimbooter hiting from mid air whit his back :))