Calculating Height, Z axis

05/25/2010 21:20 bloodx#31
nah u can use it .too when u boost up your Bot with wrong walk packets :P...

but anyway no one here is able to do that i think + no one want + i dont care :)
05/25/2010 21:32 syntex#32
What do a Farm-Bot needs a waypoint for when he can directly walk to it by calculatin the steps

but I would love to see a waypoint bot :p gimme some time god plxxx . :>
05/25/2010 21:36 meak1#33
ich hatte das früher gemacht ganz am anfang wo ich mit packete angefangen hatte aber dann dachte ich mir wozu so langsam lvln wenns auch schneller geht mit packets =/
05/26/2010 00:02 Xorg#34
Quote:
cause leveling per teleport was alot easier and greater to farm.. i had no need for it.
Yeah I could bot this way for 1 month without block.
Now when I start bot on the water dragon spot it gets blocked usually after few hours, max 2 days.

So I've decided to make a bot that behaves like normaly player. Its not easy task to do, but I think its the matter of time.
Also the clientless would be very nice achievement, but hackshield its not easy to reverse.
05/26/2010 14:11 meak1#35
u get block because GM comes online.
05/26/2010 16:41 katze123#36
Quote:
Originally Posted by Xorg View Post
So I've decided to make a bot that behaves like normaly player.
its not that difficult. keep trying (:
06/07/2010 13:46 Xorg#37
Any of you got the .OPL file structure?
I see there clean some paths to objects and some data which looks like not encrypted.
Its somehow encrypted?
Engine checks also the CRC propably, because changing one BYTE fails.
I just asked, beacuse it will save me some time to reverse it.

PATH:
44 41 54 41 5c 4f 42 4a 45 43 54 53 5c 62 5c 31
5c 73 74 72 75 63 74 75 72 65 5c 62 72 69 64 67
65 5f 30 32

PATH (ASCII):
DATA\OBJECTS\b\1\structure\bridge_2

DATA:
f0 0a 19 3f 24 48 94 3e e9 0e c8 44 00 00 00 00
d8 61 c7 3e 00 00 00 00 a6 ca 6b 3f 00 00 80 3f
00 00 80 3f 00 00 80 3f 24 00 00 00