Nobody said C# can't be used for an MMORPG server.Quote:
You sound like you have never used C# before :D
C# is VERY optimized. you have never seen a server written in C# because you're simply not an MMORPG developer xD if you're really interested in MMORPG development you would know C# is very much optimized for servers and with AoT you can't distinguish it from C++
What do you think you need to handle 1,000 players?
The questionable claim is that AOT makes C# indistinguishable from C++. It doesn't. AOT gives you native compilation, not C++'s memory model or low-level control. GC, allocation behavior, data layout and runtime abstractions still matter.
C# can be extremely performant. That doesn't make it equivalent to C++ in every workload.
And "you're not an MMORPG developer" isn't an argument. Show the benchmarks instead.