[Release] Etherial Editor | Full Sro Map Editor

05/12/2026 04:59 ZeonNETWORK#31
Quote:
Originally Posted by gigola123 View Post
Thank you ! Yeah x0 to x4 and y0 to y4 are really funny to see xD, I think it's an early beta work from JMX.
Something fun to do it to revert all the .nvm to .o2 / .m, had funny result also but nothing "hidden" or "secret".
If i recall i tried to track down their data structure at first with imHex but gave up so fast
so yeah, told myself nothing special with them so why bother xD just create the rest of the goddamn heightmaps and skip those kido toys joymax created xD

Quote:
Originally Posted by gigola123 View Post
For EFP, it wasn't easy, tbh I inspired myself much from Effekseer ([Only registered and activated users can see links. Click Here To Register...]) & Unreal Cascade and sure all DX9 documentation that you can find online !
took a quick look on it, i can imagine how much time you consumed to recreate your own implementation

fortunately i will do it directly inside of UE, just focusing right now on restoring the PBR materials i lost

sorry if i bothered with my questions, don't wanna ruin this awesome release with off topics you know, just wanted to talk to you long time ago on discord but you haven't respond, and now i can imagine why ;)

so keep the awesome work buddy :)
sincerely
05/12/2026 11:24 gigola123#32
Quote:
Originally Posted by ZeonNETWORK View Post
If i recall i tried to track down their data structure at first with imHex but gave up so fast
so yeah, told myself nothing special with them so why bother xD just create the rest of the goddamn heightmaps and skip those kido toys joymax created xD


took a quick look on it, i can imagine how much time you consumed to recreate your own implementation

fortunately i will do it directly inside of UE, just focusing right now on restoring the PBR materials i lost

sorry if i bothered with my questions, don't wanna ruin this awesome release with off topics you know, just wanted to talk to you long time ago on discord but you haven't respond, and now i can imagine why ;)

so keep the awesome work buddy :)
sincerely
Thanks for your kind word and apologies if I didn't answer at a time on discord, got too much message there xD especially around 2020 with navmesh and exploit shared, received much death threat from turkish community, I still don't understand why..

For particle, tbh, with Effekseer, it was really simple, just needed to connect the dot with their DX implementation and voila ! They've a ThreeJS implementation so made the work really easy.

I'm working on a thread, in order to share with everyone all "secret" I've found in sro + all the knowledge I learned from the beginning, hope I've some time to release it asap ! But contact me at any time on discord, it's a pleasure to speak about jmx file system ect..
05/12/2026 16:44 ZeonNETWORK#33
Quote:
Originally Posted by gigola123 View Post
received much death threat from turkish community, I still don't understand why..
holly shit :confused: death threat! that's nasty and childish

Quote:
Originally Posted by gigola123 View Post
For particle, tbh, with Effekseer, it was really simple, just needed to connect the dot with their DX implementation and voila ! They've a ThreeJS implementation so made the work really easy.
i might give it a try in other projects

Quote:
Originally Posted by gigola123 View Post
I'm working on a thread, in order to share with everyone all "secret" I've found in sro + all the knowledge I learned from the beginning, hope I've some time to release it asap !
that will be twice the awesome it already is

oh hey btw, have you considered implementing PBR materials? old sro already supporting bump maps + isro-r supporting normal maps, they use them only for new avatars though.

regardless i didn't dig deep cause of you know, upgrading the entire engine was my plan from the beginning
but you might implement it into your paid version

Quote:
Originally Posted by gigola123 View Post
But contact me at any time on discord, it's a pleasure to speak about jmx file system ect..
the pleasure is mine mate ^^, i resend you friend request
05/13/2026 11:19 OKeks#34
[Only registered and activated users can see links. Click Here To Register...]

Unfortunately the tool does not work anymore. The discord invitation does not work too. And you can only open a browser based version, that also does not work for me :)
05/13/2026 13:41 gigola123#35
Quote:
Originally Posted by OKeks View Post
[Only registered and activated users can see links. Click Here To Register...]

Unfortunately the tool does not work anymore. The discord invitation does not work too. And you can only open a browser based version, that also does not work for me :)
Hi, it's really strange, it should work properly. There is a Cloudflare behind the API (the API is needed for the full NVM regeneration, since Tauri can't crunch all the calculations locally). So there is a small validation step on every API response where the client checks that the server's signed timestamp is fresh, by default the tolerance was set to 30 seconds. (Had this problem with chinesse guy who were using the tool).

If your Windows clock has drifted even slightly, the response timestamp looks "stale" to the client and you get V3006 even though everything else is fine.

I've bumped that tolerance to 120 seconds in this build, which should cover the realistic clock-drift cases. If you still hit V3006 after this update, your system clock is most likely more than 2 minutes off, just fix

I'm working on a fully offline version of this map tool, exact same release (not web version with all the extra stuff, just the same build but offline) but I'll move all the NVM regeneration and heavy calculations directly into the binary. The generation will be heavier, but the point is that if my server (or Cloudflare) ever goes down or if I stop maintaining the API one day, you'll still be able to use the tool forever, with zero external dependency.


It was a bad idea to use an API ect..

For discord, you can join directly from here: [Only registered and activated users can see links. Click Here To Register...] but web version should work, really strange, contact me if I can help.
05/13/2026 14:19 OKeks#36
This version is working, but my clock was not off. I double checked with the atomic clock. Thank you.

I would prefer a fully offline version, because from my experience all online services will go offline at some point.