If i recall i tried to track down their data structure at first with imHex but gave up so fastQuote:
Thank you ! Yeah x0 to x4 and y0 to y4 are really funny to see xD, I think it's an early beta work from JMX.
Something fun to do it to revert all the .nvm to .o2 / .m, had funny result also but nothing "hidden" or "secret".
so yeah, told myself nothing special with them so why bother xD just create the rest of the goddamn heightmaps and skip those kido toys joymax created xD
took a quick look on it, i can imagine how much time you consumed to recreate your own implementationQuote:
For EFP, it wasn't easy, tbh I inspired myself much from Effekseer ([Only registered and activated users can see links. Click Here To Register...]) & Unreal Cascade and sure all DX9 documentation that you can find online !
fortunately i will do it directly inside of UE, just focusing right now on restoring the PBR materials i lost
sorry if i bothered with my questions, don't wanna ruin this awesome release with off topics you know, just wanted to talk to you long time ago on discord but you haven't respond, and now i can imagine why ;)
so keep the awesome work buddy :)
sincerely