Py4GW: A Python-Based Scripting Library for Guild Wars

05/02/2025 17:10 imwithsupit#31
any chance to get an invite link? :)
05/02/2025 18:38 apoguita#32
Quote:
Originally Posted by imwithsupit View Post
any chance to get an invite link? :)
[Only registered and activated users can see links. Click Here To Register...]

There you go.

For those wondering, the project is still going strong with an ever-growing community

Code and improvements are being shared almost daily.
05/20/2025 19:45 nQsHbv#33
I'm also interested in an invitation =)
05/21/2025 23:16 apoguita#34
Quote:
Originally Posted by nQsHbv View Post
I'm also interested in an invitation =)
[Only registered and activated users can see links. Click Here To Register...]

This link should never expire.


For those curious, this project is alive and doing fantastic, we are getting ready to launch 2.0, in a few days, there's a lot of people contributing with code on a daily basis
06/05/2025 17:25 killer57200#35
Hi, I wanted to test your Py4GW program, but when I try to leave the launcher, it contains a virus, so it's impossible for me to test.
06/07/2025 01:57 apoguita#36
Quote:
Originally Posted by killer57200 View Post
Hi, I wanted to test your Py4GW program, but when I try to leave the launcher, it contains a virus, so it's impossible for me to test.
theres no virus anywhere , and please direct your troubleshooting to the discord, youre not gonne get much help here.
06/11/2025 05:14 apoguita#37
�� Py4GW 2.0 is OUT NOW! ��

This is the biggest update we’ve ever released — a full engine upgrade that brings massive improvements, new systems, and expanded support for multiboxing, automation, combat AI, and advanced scripting.
There are too many changes to list, but if you've used Py4GW before, prepare to be surprised — and if you're new, there’s never been a better time to dive in.

�� [Only registered and activated users can see links. Click Here To Register...]
�� Join our Discord to get support, scripts, updates, and to share your builds!

[HR]
Top 10 Major Additions in Py4GW 2.0:
- 2D Directx Renderer class
- Complete live Game data
- Complete Multi account capable enviroment
- Automatic combat Routines
- Minimap Widget
- Mission Map widget
- Mutiaccount Looting Widget
- Multi account combat AI
- Single account combat AI
- support for Sequential coding both thread based and yield based
- Hero Helper widget
- Pet Helper Widget
- Miscelaneous bots
07/09/2025 19:35 kendor#38
So is this the future for us guild wars player/botters?
07/11/2025 15:58 apoguita#39
Quote:
Originally Posted by kendor View Post
So is this the future for us guild wars player/botters?
indeed!, we are te most advanced openly automatable library in existence
08/18/2025 02:03 apoguita#40
Updating the thread, the project is still alive and thriving.

Added Automatic pathfinding modules, added extra automation and routines.

Several single account /multibox bots and widgets have been added to the system.

Head over to the discord to get the updated one.
09/28/2025 20:02 apoguita#41
🎉 Py4GW Turns 1 Year Old! 🎉

It’s hard to believe, but Py4GW has been public for a whole year!
The project is still going strong — and growing more powerful every day.

Over the past year, we’ve added countless quality-of-life improvements and expanded the possibilities of what you can do in Guild Wars automation. Some highlights include:
  • Fully automated scripting library – build your own scripts with minimal coding experience.
  • 🎨 Theme support – customize your interface and make it your own.
  • 🔗 Seamless integration – single-box and multibox scripts now work together effortlessly.
  • 🧙 Character levelers – automate your leveling experience.
  • 🏆 Title completers – streamline progression for those big achievements.
  • ⛏️ Material farming – efficient automated farming made easy.
  • ...and much more.

We couldn’t have gotten this far without the community’s support, feedback, and creativity. 🙌

👉 To try the latest version and join the community, visit the Discord:
[Only registered and activated users can see links. Click Here To Register...]

Here’s to another year of innovation with Py4GW! 🥂
12/06/2025 05:01 apoguita#42
Py4GW 3.0 Reforged is out!

Reforged brought some surprises.

Library reinstated to baseline operational state.
Core functionality restored, full validation pending.

head over to the discord to get your fix.

Edit:
Were Back 100% operational.
12/06/2025 22:24 Tonyhawkk#43
discord link broken :handsdown:
12/07/2025 07:46 apoguita#44
Quote:
Originally Posted by Tonyhawkk View Post
discord link broken :handsdown:

here you go, updating invite link

[Only registered and activated users can see links. Click Here To Register...]
12/12/2025 14:50 apoguita#45
🔥 Py4GW 3.0 – REFORGED 🔥
Back. Stable. 100% Working. Stronger than ever.

After a long road of refactors, fixes, rewrites, and a frankly ridiculous amount of testing…
Py4GW is back.

Py4GW 3.0 Reforged marks the full return of the project with:
  • ✅ All core functionality restored
    ✅ Long-standing issues fixed
    ✅ Major stability improvements
    ✅ Tons of new features, widgets, bots, and QoL upgrades
    ✅ A cleaner, more modular, more future-proof codebase

✨ What’s New & Improved (Highlights)

🧠 Hero AI & Combat Prep
  • []Revamped Combat Prep Widget (now stable, no hotkeys, smarter logic)
    []Improved HeroAI flagging (better leader thresholds & OOC handling)
    []Paragon, Mesmer, Assassin, Warrior, Dervish logic fixes
    []Heroic Refrain widget & updates

🎮 Bots, Farms & Automation
  • []OutpostRunner v1.0+ (EOTN, Desert, Kryta, NF routes)
    []COF, Dust, Feather, VS, Bone, Vaettir & Title farming bots
    []Factions / Nightfall character levelers (many fixes)
    []Profession unlocker & PvE skill unlock bots

🧩 Widgets & UI
  • []Polymock Widget
    []EZ Cast Widget
    []Skillbar+
    []Travel Widget rework
    []Themed windows, UI styles & Style Manager
    []Widget template for beginners

⚙️ Core & Infrastructure
  • []Messaging system updates
    []Pathing improvements & fixes
    []Shared memory stability fixes
    []Better yield handling & freeze prevention
  • Cleaner API layout + PyQuish integration

🎒 Loot, Items & Titles
  • []LootManager overhaul
    []New drop data (keys, dungeon items, event drops)
    []Item textures & selector fixes
    []Title helpers & farming scripts

👥 Community-Driven Release

This release is the result of work from many contributors across dozens of PRs.
New developers jumped in, old ones returned, and Py4GW grew stronger because of it.

Huge thanks to everyone who contributed code, fixes, testing, scripts, bots, and sanity.

📦 Status
  • []✔ 100% Stable
    []✔ Fully functional
    []✔ All major systems restored
    []✔ Actively maintained

If you stopped using Py4GW — now is the time to come back.
If you’re new — this is the best version to start with.

Welcome back to Py4GW.