It uses any alcohol based on necessity and also how many one-point and 3-point alcohol are available. It is variable, because if there is too much speed during aggro, the aggro will break.
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Next update will have fixed exiting Beacon's Perch, fixed party creation, and added a 30 second timer to the message boxes in case left unattended. If there are some suggested 'default' builds for any or all classes for Running and/or Combat, let me know. I am probably going to add a Builds section to the settings.ini file in case people want to use that.