Meanwhile the ********* dev:
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Repos of fully pasted WANK. Admitting to selling shit on pasted public bypasses just a year ago.
Meanwhile in their own preview videos their ESP runs at under 60 fps, freezes for entire seconds at a time
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Yet you have the audacity to try shit talk range is mental. Your dev's bypass is probably sitting on UC right now.
Just going through your dev's github is a meme, A release 2 months ago where he can't even figure out how to use wndproc. Bros an IMGUI baby, needs libraries to do anything. When you try to release a POC for drawing for opengl and then have to include imgui because doing your own primitives and vertex drawing is too difficult. He even used chatgpt to implement the hook and imgui. Don't you love using 3 different naming conventions for 100 lines of code. Bro doesn't even compile anything to llvm. So we all know his securities all coming right from justmagic's github. Bypass off UC, GUI from GH, Security from JM, bros living in 2018. I wonder if any part of his cheats gonna be his own code.
Lets go through your devs 2 months old project together as a group.
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Ok, DWORD function,
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Returns NULL here,
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But he returns a bools. So he has allocated 32bits, and returns a singular bit in every case. Cool usage of memory.
Initialises wndproc:
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Then decides to implement it after he implements his swapchain hook.
So then he has to use getsynckeystate in his code....
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This has to be the most retarded thing though, you create a thread when you are hooking the main thread... Then continue to run a while true loop to keep your thread open. Then COMPLETELY forget the fact that you created this thread to keep your hooked code running, and don't use an atomic or mutex.
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Using a define for your if check yet your other bool usages are using ctype.
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Inline exists for a reason.
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IF only there was a place that would store all these includes without recompiling them all the time. These HEFTY BIG ASS LIBRARIES THAT WILL NEVER CHANGE, shame; someone should invent a solution for that. Oh... it exists:
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Fastcall? Without parameters. bRUH; fast calls don't make a call instruction faster; they load the parameters to registers.
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So you have an unloading functionality to remove your main opengl hook; but putting a deconstructor on a class to remove your hooks is too much?
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Defines in a header....
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Putting everything in 1 file is vile, then putting it in a header file with all the function code in that same header file.... I am shocked that the header names aren't .hxx .hh.
So, lets go to the 2nd most recent repo. Its a year old; so we should be able to see how much he has improved.
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Bloated ass library just so you can hook dx11. At least he learnt that minhook exists in the past year.
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Control flow statements exist btw, everything outside of this would cause access violations.
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Functions exist for a reason + control flow...
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You are on main thread and using mutex locks, you are executing on the main thread and this is unity. Thats one way to nuke FPS.
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Functions exist for a reason, at least you use control flow statements here.
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More lack of function usage.
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Exten exists for a reason, at least you didn't try and put your function bodies here; you just did it on accident by not knowing what extern is.
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Const references exist for a reason.
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You have the swapchain pointer... Even getsystemmetrics would be better than hardcoding a resolution.
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What in the pastology is this smoothing algo.
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You don't need to do a linear sort when you can just loop everything once and have a bestfov set to flt_max and then have one loop for it.
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THen you resort it with a quick sort? So the first sort would be made useless and its just throwing away frames.
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Struct in a function? Thats self explanatory.
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It is apparent that no one taught you how the stack works.
All in all, it appears in the past year this donny went from putting shit in more than 1 file, to cramming everything in headers files and learning absolutely fucking nothing except that minhook is a nice smaller library that this bloated shit he was using before.
10/10 cleary a great dev. I can see exactly why his cheat operates at 60 fps and stutters for seconds at a time. That render thread must be full of the most wank code known to man, that compile time must be so long that you are lucky to even get a testing build out on wipe. Going by all this code too, that background on his menu and UI widgets must be getting drawn per frame because this ape evidently has no idea how to bitmap render static UI elements or use shaders. Drawing over 500 lines just to do your menu background is a meme and a half.
In case anyone missed it:
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"bypass to the p2c(s) that I have run over the past few months."
After an inspection of your discord. This has to be the biggest meme ever. So you don't have a valid signed vulnerable driver, you need EVERY SINGLE exploit setting turned off, you can't even update offsets in your driver for 24h2.
[Only registered and activated users can see links. Click Here To Register...] Taking how you clearly have never touched a driver in your life and evidently just ripped something right off UC, this is a nice site for offsets. Then for functions that you are hooking and calling, theres this thing called PDBS, you just load the pdb from the MS server; if you have a valid IDA sub it does this automatically, then you search for the function name or one that calls the one you want, and lumina will even fill in undocumented functions for you. Then you click control + alt + S. Crazy shit right. If you can't even update your driver's offsets when you have a pdb; then shit.... Pasters gonna paste.
When a cheat called pasteware doesn't require you to disable every setting, you know you are pasting on a whole other level. 120 a month and you can't even find an active vulnerable driver is mental, or execute within CFG.
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It gets deeper. So static directories for your translations.. Shit, as if everyone since 2017 didn't know that static paths for configs or any form of file being used by the cheat wasn't a detection vector. That long ass compile time, like i predicted from that wank code. Then trying to tell people you made a mono injector; while showcasing you using an ongui mono cheat. Which ongui callbacks are detected. Everyone has known ongui callbacks are detected too, someone seems incapable of putting publicly released BE shellcode in ida.
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Video with fps counter. Struggling to get 60 fps on customs with nothing drawing.
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