Feedback:
-It will die and wont get up even when "dead with a delay of" is selected and configured. Every time bot dies you'll have to restart the client if you are in clientless mode. There should at least be a basic remote "get up" command through clientless. (Just confirmed it does get up when the client is active, doesn't when clientless)
-Sometimes it will select a monster, and while trying to kill it, it will click away many times, essentially circling around the monster. (Avoid option wasn't selected)
-Sometimes when running after a monster, it will click right in front of the character very frequently. Trying to approach the monster by clicking 30cm (game distance) in front of it.
-While buying in town, it will click and close npc's so fast, npc dialogue button will be still open when bot moves to other npcs. I am guessing this happens because there is no delay between these actions, bot is just trying to do things instantly. This will also cause a bug where you cant dialogue with a npc if you stop the bot when its doing the town stuff and try to buy something yourself. And you will have to relog or teleport. (I think this no-delay also causes problems with auto login)
-Even when script is done correctly and it actually went there once, it will mess up if you don't start the bot exactly at the spawn point of the town.
-PS: Don't "horizon click" when creating a script. It will not work. Click the ground, after the bot moves there, click next position and do this till you arrive.
-Avoid feature will avoid a giant even when giant is attacking the bot. Bot shouldn't attack preemptively, but should also try to kill if giant is attacking.
-Not sure about this one, but it looks like bot doesn't switch target to "weaker monster first" automatically. This results in bot trying to kill a giant while being surrounded by 5 regular monsters and inevitably dying.
-I am not sure if this is caused by server lag, but in the server I am testing, it skips and does common attack between almost every attack skill. (attack skills are not in cooldown state)